完成 剑类 初步设计
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@@ -36,7 +36,7 @@ export enum EquipSpecialAttr {
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ATK_ADD_MASTER_ATK=8, //主将攻击力增加
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ATK_ADD_MASTER_HP=9, //主将生命值增加
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DOUBLE_DEAD=10, //双倍死亡触发
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DOUBLE_ATKED=11, //双倍受击触发\
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DOUBLE_ATKED=11, //双倍受击触发
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}
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export enum Quality {
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WHITE = 1,
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@@ -46,10 +46,26 @@ export enum Quality {
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ORANGE = 5,
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RED = 6,
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}
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export const weapons=[2001,2002,2003]
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export const armors=[2001,2002,2003]
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export const accessorys=[2001,2002,2003]
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export const equip_list=[2001,2002,2003,]
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// 剑类武器UUID列表 - 根据wp.md配置
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export const swordWeapons = [
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// 等级1
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2101, 2102, 2103, // 绿、蓝、紫
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// 等级2
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2201, 2202, 2203, // 绿、蓝、紫
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// 等级3
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2301, 2302, 2303, // 绿、蓝、紫
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// 等级4
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2401, 2402, 2403, // 绿、蓝、紫
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// 等级5
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2501, 2502, 2503, // 绿、蓝、紫
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];
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export const weapons = swordWeapons;
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export const armors = [2001, 2002, 2003];
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export const accessorys = [2001, 2002, 2003];
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export const equip_list = [...swordWeapons, ...armors, ...accessorys];
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// 装备属性加成接口
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export interface EquipAttribute {
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type: BuffAttr; // 属性类型
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@@ -72,7 +88,224 @@ export interface EquipData {
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special_attr: EquipSpecialAttrData[]; // 特殊属性数组
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buff: EquipAttribute[]; // 属性加成列表
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}
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export const EquipInfo: { [key: number]: EquipData } = {
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// 等级1 剑类武器
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2101: {
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uuid: 2101,
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name: "穿刺短剑(Lv1)",
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type: EquipType.WEAPON,
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quality: Quality.GREEN,
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info: "攻击力增加50%,穿透1个目标",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
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],
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},
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2102: {
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uuid: 2102,
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name: "寒锋长剑(Lv1)",
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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info: "攻击力增加70%,穿透2个目标,10%冰冻比率",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 70, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
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{ type: BuffAttr.FROST_RATIO, value: 10, target: EquipAttrTarget.HERO }, // 10%冰冻比率
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],
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},
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2103: {
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uuid: 2103,
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name: "虚空穿心剑(Lv1)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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info: "攻击力增加95%,穿透3个目标,20%冰冻比率",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 95, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
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{ type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 20%冰冻比率
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],
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},
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// 等级2 剑类武器
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2201: {
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uuid: 2201,
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name: "穿刺短剑(Lv2)",
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type: EquipType.WEAPON,
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quality: Quality.GREEN,
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info: "攻击力增加80%,穿透1个目标",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
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],
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},
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2202: {
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uuid: 2202,
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name: "寒锋长剑(Lv2)",
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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info: "攻击力增加110%,穿透2个目标,15%冰冻比率",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 110, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
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{ type: BuffAttr.FROST_RATIO, value: 15, target: EquipAttrTarget.HERO }, // 15%冰冻比率
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],
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},
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2203: {
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uuid: 2203,
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name: "虚空穿心剑(Lv2)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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info: "攻击力增加140%,穿透3个目标,25%冰冻比率",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 140, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
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{ type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 25%冰冻比率
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],
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},
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// 等级3 剑类武器
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2301: {
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uuid: 2301,
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name: "穿刺短剑(Lv3)",
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type: EquipType.WEAPON,
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quality: Quality.GREEN,
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info: "攻击力增加110%,穿透1个目标",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 110, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
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],
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},
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2302: {
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uuid: 2302,
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name: "寒锋长剑(Lv3)",
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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info: "攻击力增加150%,穿透2个目标,20%冰冻比率",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
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{ type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 20%冰冻比率
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],
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},
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2303: {
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uuid: 2303,
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name: "虚空穿心剑(Lv3)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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info: "攻击力增加185%,穿透3个目标,30%冰冻比率",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 185, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
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{ type: BuffAttr.FROST_RATIO, value: 30, target: EquipAttrTarget.HERO }, // 30%冰冻比率
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],
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},
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// 等级4 剑类武器
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2401: {
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uuid: 2401,
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name: "穿刺短剑(Lv4)",
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type: EquipType.WEAPON,
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quality: Quality.GREEN,
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info: "攻击力增加140%,穿透1个目标",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 140, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
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],
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},
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2402: {
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uuid: 2402,
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name: "寒锋长剑(Lv4)",
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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info: "攻击力增加190%,穿透2个目标,25%冰冻比率",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
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{ type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 25%冰冻比率
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],
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},
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2403: {
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uuid: 2403,
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name: "虚空穿心剑(Lv4)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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info: "攻击力增加240%,穿透3个目标,35%冰冻比率",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
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{ type: BuffAttr.FROST_RATIO, value: 35, target: EquipAttrTarget.HERO }, // 35%冰冻比率
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],
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},
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// 等级5 剑类武器
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2501: {
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uuid: 2501,
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name: "穿刺短剑(Lv5)",
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type: EquipType.WEAPON,
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quality: Quality.GREEN,
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info: "攻击力增加170%,穿透1个目标",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 170, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
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],
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},
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2502: {
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uuid: 2502,
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name: "寒锋长剑(Lv5)",
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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info: "攻击力增加230%,穿透2个目标,30%冰冻比率",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
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{ type: BuffAttr.FROST_RATIO, value: 30, target: EquipAttrTarget.HERO }, // 30%冰冻比率
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],
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},
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2503: {
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uuid: 2503,
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name: "虚空穿心剑(Lv5)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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info: "攻击力增加290%,穿透3个目标,40%冰冻比率",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 290, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
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{ type: BuffAttr.FROST_RATIO, value: 40, target: EquipAttrTarget.HERO }, // 40%冰冻比率
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],
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},
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// 保留原有的装备配置
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2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击力增加80%",
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special_attr: [
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
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@@ -88,7 +321,6 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO },
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],
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},
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2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击速度增加30%",
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special_attr:[
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@@ -122,6 +354,5 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: BuffAttr.HP, value: 30, target: EquipAttrTarget.HERO },
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],
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},
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}
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