完成 剑类 初步设计
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@@ -4,7 +4,7 @@
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import { HeroList } from "./heroSet"
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import { HeroSkillList, SkillSet } from "./SkillSet"
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import { accessorys, armors, equip_list, EquipType, weapons } from "./Equips"
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import { equip_list, weapons, armors, accessorys } from "./Equips"
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//1:伙伴 2:技能 3:装备的出现概率配置
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export const CardProbability={
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@@ -100,7 +100,7 @@ export function getRandomCardUUIDByType(type: number): number {
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export function getRandomCardsByType(
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type: number,
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count: number,
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equipSubType?: number // 新增参数
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equipSubType?: number // 新增参数:装备子类型 1:武器 2:防具 3:饰品 0或undefined:全部
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): { type: number; uuid: number }[] {
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let cardList: number[] = [];
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switch (type) {
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@@ -111,16 +111,24 @@ export function getRandomCardsByType(
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cardList = HeroSkillList; // 直接使用HeroSkillList数组
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break;
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case cardType.EQUIP:
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switch(equipSubType){
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case EquipType.WEAPON:
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cardList = weapons ;
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break;
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case EquipType.ARMOR:
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cardList = armors;
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break;
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case EquipType.ACCESSORY:
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cardList = accessorys;
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break;
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// 根据装备子类型筛选
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if (equipSubType && equipSubType > 0) {
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switch (equipSubType) {
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case 1: // 武器
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cardList = weapons;
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break;
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case 2: // 防具
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cardList = armors;
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break;
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case 3: // 饰品
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cardList = accessorys;
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break;
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default:
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cardList = equip_list;
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break;
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}
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} else {
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cardList = equip_list;
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}
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break;
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case cardType.SPECIAL:
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