英雄可升级动画
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@@ -276,15 +276,13 @@ export class MissionComp extends CCComp {
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private addHero(uuid:number=1001,i:number=0) {
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let hero = ecs.getEntity<Hero>(Hero);
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let scale = 1
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let pos:Vec3 = v3(HeroSet.StartPos[HeroInfo[uuid].type]-i*50,BoxSet.GAME_LINE);
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console.log("addHero:",pos)
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let pos:Vec3 = v3(HeroSet.StartPos[1]-i*10,BoxSet.GAME_LINE);
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hero.load(pos,scale,uuid);
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}
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private addMonster(uuid:number=1001,i:number=0) {
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let mon = ecs.getEntity<Monster>(Monster);
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let scale = -1
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let pos:Vec3 = v3(-1*HeroSet.StartPos[HeroInfo[uuid].type]+i*50,BoxSet.GAME_LINE);
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console.log("addMonster:",pos)
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let pos:Vec3 = v3(-1*HeroSet.StartPos[1]+i*10,BoxSet.GAME_LINE);
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mon.load(pos,scale,uuid,false);
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}
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