英雄可升级动画
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@@ -108,7 +108,7 @@ export class HeroHomeComp extends CCComp {
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this.node.getChildByName("show").getChildByName("name").getChildByName("quality").getChildByName("k2").active = this.hero.kind == 2;
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this.node.getChildByName("show").getChildByName("name").getChildByName("quality").getChildByName("k3").active = this.hero.kind == 3;
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let lvneed=((LvUp[0]+this.hero.lvexp)*this.role.lv)
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let lvneed=(this.hero.lvexp*this.role.lv)
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// lvup.getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.LvUp*this.role.lv).toString()
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lvup.getChildByName("item").getChildByName("btn").getChildByName("need").getComponent(Label).string = lvneed.toString()
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lvup.getChildByName("item").getChildByName("btn").getChildByName("num").getComponent(Label).string = smc.vmdata.exp.num.toString()
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@@ -117,14 +117,13 @@ export class HeroHomeComp extends CCComp {
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}else{
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lvup.getChildByName("item").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(255,0,0);
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}
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lvup.getChildByName("item").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.vmdata.exp.num/lvneed
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// lvup.getChildByName("item").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.vmdata.exp.num/lvneed
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lvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.ap_up
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lvup.getChildByName("info").getChildByName("def").getComponent(Label).string = "+"+this.hero.def_up
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lvup.getChildByName("info").getChildByName("hp").getComponent(Label).string = "+"+this.hero.hp_up
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lvup.getChildByName("item").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.vmdata.exp.num/((LvUp[0]+this.hero.lvexp)*this.role.lv)
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// lvup.getChildByName("item").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.vmdata.exp.num/((LvUp[0]+this.hero.lvexp)*this.role.lv)
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// slvup.getChildByName("gold").getChildByName("btn").getChildByName("need").getComponent(Label).string = (UpGold.SlvUp*(this.role.slv+1)).toString()
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let slvneed=((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv))
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let slvneed=HeroInfo[this.h_uuid].slvexp*this.role.slv
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let slvnum=smc.heros[this.h_uuid].num
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if( slvnum>=slvneed) {
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slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).color = color(0,255,0);
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@@ -133,18 +132,18 @@ export class HeroHomeComp extends CCComp {
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}
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slvup.getChildByName("cost").getChildByName("btn").getChildByName("need").getComponent(Label).string = slvneed.toString()
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slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).string = slvnum.toString()
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slvup.getChildByName("cost").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.heros[this.h_uuid].num/((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv))
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// slvup.getChildByName("cost").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.heros[this.h_uuid].num/((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv))
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let hchipcomp= slvup.getChildByName("cost").getChildByName("btn").getChildByName("hchip").getComponent(HChipComp)
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hchipcomp.update_data(this.h_uuid,0)
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slvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.sap_up+"%"
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slvup.getChildByName("info").getChildByName("def").getComponent(Label).string = "+"+this.hero.sdef_up+"%"
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slvup.getChildByName("info").getChildByName("hp").getComponent(Label).string = "+"+this.hero.shp_up+"%"
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if( this.role.slv==5) {
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slvup.getChildByName("btned").active=true
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}else{
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slvup.getChildByName("btned").active=false
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};
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// if( this.role.slv==5) {
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// slvup.getChildByName("btned").active=true
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// }else{
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// slvup.getChildByName("btned").active=false
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// };
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if( this.role.slv==0) {
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this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("need").getComponent(Label).string = ((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv)).toString()
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this.node.getChildByName("show").getChildByName("call").getChildByName("Node").getChildByName("cost").getChildByName("num").getComponent(Label).string = smc.heros[this.h_uuid].num.toString()
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@@ -206,11 +205,11 @@ export class HeroHomeComp extends CCComp {
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lv_up(){
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if(smc.vmdata.exp.num < ((LvUp[0]+this.hero.lvexp)*this.role.lv)){
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if(smc.vmdata.exp.num < ((this.hero.lvexp)*this.role.lv)){
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oops.gui.toast("资源不足,升级失败");
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return
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}
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smc.vmdata.exp.num -= ((LvUp[0]+this.hero.lvexp)*this.role.lv)
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smc.vmdata.exp.num -= ((this.hero.lvexp)*this.role.lv)
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this.role.lv++
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this.update_data()
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}
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@@ -219,11 +218,11 @@ export class HeroHomeComp extends CCComp {
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oops.gui.toast("已经满星,升阶失败");
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return
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}
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if(smc.heros[this.h_uuid].num < ((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv))){
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if(smc.heros[this.h_uuid].num < (HeroInfo[this.h_uuid].slvexp*this.role.slv)){
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oops.gui.toast("资源不足,升阶失败");
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return
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}
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smc.heros[this.h_uuid].num -= SlvUp[this.role.slv]*(1+this.role.slv)
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smc.heros[this.h_uuid].num -= (HeroInfo[this.h_uuid].slvexp*this.role.slv)
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this.role.slv++
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this.update_data()
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}
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