去除max动画,用特效替代大招
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@@ -19,7 +19,6 @@ export class HeroSpine extends Component {
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animator: Animation = null!;
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idle_clip: AnimationClip = null!;
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atk_clip: AnimationClip = null!;
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max_clip: AnimationClip = null!;
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move_clip: AnimationClip = null!;
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default_clip:string = "";
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@@ -29,8 +28,7 @@ export class HeroSpine extends Component {
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LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
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this.idle_clip = this.animator.clips[0];
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this.atk_clip = this.animator.clips[1];
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this.max_clip = this.animator.clips[2];
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this.move_clip = this.animator.clips[3];
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this.move_clip = this.animator.clips[2];
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this.default_clip=this.move_clip.name;
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let animation = this.animator.getComponent(Animation);
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animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this)
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@@ -46,7 +44,6 @@ export class HeroSpine extends Component {
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}
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in_playing(){
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if(this.animator.getState(this.atk_clip.name).isPlaying) return true;
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if(this.animator.getState(this.max_clip.name).isPlaying) return true;
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if(this.animator.getState(this.idle_clip.name).isPlaying) return true;
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if(this.animator.getState(this.move_clip.name).isPlaying) return true;
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return false;
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@@ -54,8 +51,7 @@ export class HeroSpine extends Component {
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onAnimationEvent(type: Animation.EventType, state: AnimationState){
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if(type==Animation.EventType.FINISHED){
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// console.log("animator end",state.name);
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if(state.name==this.atk_clip.name||state.name==this.max_clip.name){
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// console.log("animator no atk and no max");
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if(state.name==this.atk_clip.name){
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this.default();
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}
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}
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@@ -83,11 +79,7 @@ export class HeroSpine extends Component {
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}
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max(){
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// console.log("do max");
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this.animator.play(this.max_clip.name);
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}
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move(){
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if(!this.animator.getState(this.move_clip.name).isPlaying) {
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console.log("doing move");
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@@ -223,13 +223,9 @@ export class HeroViewComp extends CCComp {
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change_anm(){
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if (this.anm_name == "max"){
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this.as.max()
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this.anm_name = "idle"
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}
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if (this.anm_name == "atk") {
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this.as.atk()
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this.anm_name = "max"
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this.anm_name = "move"
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}
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if (this.anm_name == "move") {
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this.as.move()
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@@ -419,6 +415,10 @@ export class HeroViewComp extends CCComp {
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}
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//使用max_skill
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handle_skill(skill:number){
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this.node.getChildByName("max").active=true
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this.scheduleOnce(()=>{
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this.node.getChildByName("max").active=false
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},0.8)
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switch (smc.skills[skill].tg) {
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case 0: //自己
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this.to_add_buff(this.node.getComponent(HeroViewComp),skill)
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@@ -464,7 +464,7 @@ export class HeroViewComp extends CCComp {
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console.log("cd:"+this.cd);
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this.as.atk();
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this.scheduleOnce(()=>{
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this.handle_skill(this.sk1)
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this.shoot_enemy(this.sk1)
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},0.4)
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}
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}
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