完成奖品和物品显示,使用oops.gui.open打开物品信息栏 可能还存在问题
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@@ -26,5 +26,5 @@ export var UIConfigData: { [key: number]: UIConfig } = {
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[UIID.Netinstable]: { layer: LayerType.PopUp, prefab: "common/prefab/netinstable" },
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[UIID.Window]: { layer: LayerType.Dialog, prefab: "common/prefab/window" },
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[UIID.Role_Controller]: { layer: LayerType.UI, prefab: "gui/role_controller" },
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[UIID.ItemInfo]: { layer: LayerType.UI, prefab: "gui/element/item_info" },
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[UIID.ItemInfo]: { layer: LayerType.Dialog, prefab: "gui/element/item_info" },
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}
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@@ -1,7 +1,7 @@
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export const HeroInfo = {
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9001: {
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uuid:9001,name: "骑士·白",path:"k1",type:1,hp: 200, hp_up:10,def:10,def_up:1,ap:20,ap_up:2,atp:1,vun:0,crit:20,crit_add:0,dodge:0,dis:100,a_cd:1,
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uuid:9001,name: "骑士·白",path:"k1",type:1,hp: 50, hp_up:10,def:10,def_up:1,ap:20,ap_up:2,atp:1,vun:0,crit:20,crit_add:0,dodge:0,dis:100,a_cd:1,
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lvexp:2,slvexp:2, speed: 100,aep:1,uaep:1,dep:10,sk1:[9001,9001,9001,9001,9001],sk2: [2002,2002,2002,2002,2002],pw:0,pwm:15,pws:1,
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akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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@@ -2,6 +2,8 @@ import { _decorator, Label, resources, Sprite, SpriteAtlas } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { Items } from "../common/config/Items";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { UIID } from "../common/config/GameUIConfig";
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const { ccclass, property } = _decorator;
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@@ -16,7 +18,9 @@ export class ItemComp extends CCComp {
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//todo 设定icon 显示
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}
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show_info(){
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oops.gui.open(UIID.ItemInfo, { name:Items[this.i_uuid].name, info:Items[this.i_uuid].info});
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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@@ -1,4 +1,4 @@
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import { EventTouch, Node,_decorator } from "cc";
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import { EventTouch, Label, Node,_decorator } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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@@ -10,20 +10,15 @@ const { ccclass, property } = _decorator;
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@ecs.register('ItemInfo', false)
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export class ItemInfoComp extends CCComp {
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onAdded(args: any) {
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console.log("args");
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}
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onLoad() {
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this.node.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
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console.log("args",args);
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this.node.getChildByName("name").getComponent(Label).string=args.name
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this.node.getChildByName("info").getComponent(Label).string=args.info
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}
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private onTouchEnd(event: EventTouch) {
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switch (event.target.name) {
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case "btn_levelup":
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this.ent.remove(ItemInfoComp);
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break;
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case "btn_close":
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this.ent.remove(ItemInfoComp);
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case "btn":
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this.reset();
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break;
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}
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@@ -33,10 +28,10 @@ export class ItemInfoComp extends CCComp {
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reset() {
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oops.gui.remove(UIID.ItemInfo, false);
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// 注:模拟二次删除清理缓存
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setTimeout(() => {
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oops.gui.remove(UIID.ItemInfo);
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}, 1000);
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// // 注:模拟二次删除清理缓存
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// setTimeout(() => {
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// oops.gui.remove(UIID.ItemInfo);
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// }, 100);
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}
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protected onDestroy(): void {
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@@ -99,9 +99,6 @@ export class MissionComp extends CCComp {
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this.node.getChildByName("mexp").getChildByName("hp").active = true
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this.mon_refresh()
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this.heros_call()
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}
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do_x10(){
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}
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mission_end(){
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smc.vmdata.mission.play=false
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@@ -28,21 +28,21 @@ export class VictoryComp extends CCComp {
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}
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private do_victiry() {
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if(this.if_show) return
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this.node.getChildByName("Node").setScale(1,1,1)
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this.node.setPosition(0,this.node.position.y,0)
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this.getReward(true)
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this.node.getChildByName("Node").getChildByName("defeat").active = false
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this.node.getChildByName("Node").getChildByName("victory").active = true;
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}
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private do_defeat() {
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if(this.if_show) return
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this.node.getChildByName("Node").setScale(1,1,1)
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this.node.setPosition(0,this.node.position.y,0)
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this.getReward(false)
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this.node.getChildByName("Node").getChildByName("victory").active = false;
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this.node.getChildByName("Node").getChildByName("defeat").active = true
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}
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getReward(is_victory:boolean){
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let conut =2
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if(is_victory) conut=1
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if(!is_victory) conut=1
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let item1=ecs.getEntity<Item>(Item)
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let gold: number = Math.floor(RandomManager.instance.getRandomInt((3000 + smc.vmdata.mission.lv * 100) / 3 * 2, 3000 + smc.vmdata.mission.lv * 100));
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let parent = this.node.getChildByName("Node").getChildByName("items")
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@@ -55,17 +55,17 @@ export class VictoryComp extends CCComp {
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}
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this.if_show=true
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}
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do_x10(){
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console.log("x10")
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this.end_mission()
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}
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do_x1(){
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console.log("x1")
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this.end_mission()
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}
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end_mission(){
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this.node.getChildByName("Node").setScale(0,0,0)
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this.node.setPosition(2000,this.node.position.y,0)
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this.if_show=false
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let args:any ={
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uuid:1001,
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name:"普通攻击石",
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info:"一星英雄升星",
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num:1
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}
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}
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