ui添加
This commit is contained in:
@@ -11352,7 +11352,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@5eaff",
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"__uuid__": "49c583b3-d566-4c79-9e4c-bd0ca4a4b717@cbf2b",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 1,
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@@ -11,7 +11,7 @@
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"speed": 1,
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"_duration": 0.4,
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"_hash": 500763545,
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"_tracks": [
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{
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@@ -67,51 +67,45 @@
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@@ -127,51 +121,45 @@
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@@ -187,8 +175,8 @@
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@@ -201,9 +189,7 @@
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@@ -215,9 +201,7 @@
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@@ -229,9 +213,7 @@
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@@ -7,22 +7,25 @@
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"embeddedPlayerGroups": []
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},
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"_native": "",
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"sample": 24,
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"sample": 12,
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"speed": 1,
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"wrapMode": 2,
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"_duration": 0.875,
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"_duration": 1,
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"_hash": 500763545,
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"_tracks": [
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{
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"__id__": 1
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"__id__": 11
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],
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"_events": [],
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"_additiveSettings": {
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"__id__": 23
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"_auxiliaryCurveEntries": []
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@@ -54,7 +57,7 @@
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{
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"__type__": "cc.animation.TrackPath",
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"_paths": [
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"eulerAngles"
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"scale"
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@@ -67,126 +70,58 @@
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|
||||
"__type__": "cc.AnimationClipAdditiveSettings",
|
||||
"enabled": false,
|
||||
"refClip": null
|
||||
}
|
||||
]
|
||||
13
assets/resources/gui/anim/uibs.anim.meta
Normal file
13
assets/resources/gui/anim/uibs.anim.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "2.0.3",
|
||||
"importer": "animation-clip",
|
||||
"imported": true,
|
||||
"uuid": "e8ef49e9-9a3f-403f-b810-b6e4e0da17aa",
|
||||
"files": [
|
||||
".cconb"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"name": "uibs"
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 282 KiB After Width: | Height: | Size: 308 KiB |
File diff suppressed because it is too large
Load Diff
4905
assets/resources/gui/ui1.plist
Normal file
4905
assets/resources/gui/ui1.plist
Normal file
File diff suppressed because it is too large
Load Diff
13219
assets/resources/gui/ui1.plist.meta
Normal file
13219
assets/resources/gui/ui1.plist.meta
Normal file
File diff suppressed because it is too large
Load Diff
BIN
assets/resources/gui/ui1.png
Normal file
BIN
assets/resources/gui/ui1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 281 KiB |
42
assets/resources/gui/ui1.png.meta
Normal file
42
assets/resources/gui/ui1.png.meta
Normal file
@@ -0,0 +1,42 @@
|
||||
{
|
||||
"ver": "1.0.26",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "b2d8f297-8058-482c-a848-956b5594d717",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "b2d8f297-8058-482c-a848-956b5594d717@6c48a",
|
||||
"displayName": "ui1",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "repeat",
|
||||
"wrapModeT": "repeat",
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0,
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "b2d8f297-8058-482c-a848-956b5594d717",
|
||||
"visible": false
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"hasAlpha": true,
|
||||
"type": "texture",
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "b2d8f297-8058-482c-a848-956b5594d717@6c48a"
|
||||
}
|
||||
}
|
||||
3011
assets/resources/gui/ui2.plist
Normal file
3011
assets/resources/gui/ui2.plist
Normal file
File diff suppressed because it is too large
Load Diff
9171
assets/resources/gui/ui2.plist.meta
Normal file
9171
assets/resources/gui/ui2.plist.meta
Normal file
File diff suppressed because it is too large
Load Diff
BIN
assets/resources/gui/ui2.png
Normal file
BIN
assets/resources/gui/ui2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 214 KiB |
42
assets/resources/gui/ui2.png.meta
Normal file
42
assets/resources/gui/ui2.png.meta
Normal file
@@ -0,0 +1,42 @@
|
||||
{
|
||||
"ver": "1.0.26",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "f42b9fb1-b246-4d57-8733-31a1365729a6",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "f42b9fb1-b246-4d57-8733-31a1365729a6@6c48a",
|
||||
"displayName": "ui2",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "repeat",
|
||||
"wrapModeT": "repeat",
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0,
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "f42b9fb1-b246-4d57-8733-31a1365729a6",
|
||||
"visible": false
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"hasAlpha": true,
|
||||
"type": "texture",
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "f42b9fb1-b246-4d57-8733-31a1365729a6@6c48a"
|
||||
}
|
||||
}
|
||||
@@ -64,10 +64,10 @@ export enum FightSet {
|
||||
SHIELD_LV=3,//护盾等级
|
||||
ARMOR_LV=4,//防具等级
|
||||
ACCESSORY_LV=5,//饰品等级
|
||||
ATKED_TO_POWER=1,//被攻击涨能量
|
||||
ATK_TO_POWER=1,//攻击涨能量
|
||||
CRIT_TO_POWER=1,//暴击涨能量
|
||||
DODGE_TO_POWER=1,//闪避涨能量
|
||||
ATKED_TO_POWER=15,//被攻击涨能量
|
||||
ATK_TO_POWER=10,//攻击涨能量
|
||||
CRIT_TO_POWER=15,//暴击涨能量
|
||||
DODGE_TO_POWER=15,//闪避涨能量
|
||||
ONE_WAVE_TIME=30,//单波时间
|
||||
DOWN_TIME=5,//倒计时时间
|
||||
MORE_RC=10,//更多次数 广告获取的次数
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { _decorator, resources, Sprite, SpriteAtlas ,Node, ProgressBar, tween, v3, Label} from "cc";
|
||||
import { _decorator, resources, Sprite, SpriteAtlas ,Node, ProgressBar, tween, v3, Label, Animation} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
@@ -19,6 +19,7 @@ export class EquipSkillComp extends CCComp {
|
||||
boxs:Node=null
|
||||
skill1_cd_bar_progress:any=null
|
||||
skill2_cd_bar_progress:any=null
|
||||
max_show:boolean=false
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
onLoad() {
|
||||
this.on(GameEvent.UseSkillCard, this.get_skill, this);
|
||||
@@ -88,12 +89,23 @@ export class EquipSkillComp extends CCComp {
|
||||
}
|
||||
this.skill1_cd_bar_progress.progress=(1-this.skill1.cd_time/cd)
|
||||
}
|
||||
if(this.skill2.uuid!=0&&smc.vmdata.hero.power>=smc.vmdata.hero.power_max){
|
||||
this.do_skill2()
|
||||
smc.vmdata.hero.power=0
|
||||
if(this.skill2.uuid!=0&&smc.vmdata.hero.power>=smc.vmdata.hero.power_max&&!this.max_show){
|
||||
this.show_max()
|
||||
this.max_show=true
|
||||
}
|
||||
|
||||
}
|
||||
show_max(){
|
||||
|
||||
this.boxs.getChildByName("skill2").getChildByName("light").active=true
|
||||
this.boxs.getChildByName("skill2").getComponent(Animation).play()
|
||||
}
|
||||
hide_max(){
|
||||
this.max_show=false
|
||||
this.boxs.getChildByName("skill2").getChildByName("light").active=false
|
||||
this.boxs.getChildByName("skill2").setScale(1,1,1)
|
||||
this.boxs.getChildByName("skill2").getComponent(Animation).stop()
|
||||
}
|
||||
do_skill1(){
|
||||
console.log("do_skill1")
|
||||
this.skill1.cd_time=0
|
||||
@@ -104,11 +116,14 @@ export class EquipSkillComp extends CCComp {
|
||||
}
|
||||
|
||||
do_skill2(){
|
||||
if(smc.vmdata.hero.power<smc.vmdata.hero.power_max) return
|
||||
console.log("do_skill2")
|
||||
tween(this.boxs.getChildByName("skill2")).to(0.1, {scale:v3(1.2,1.2,1)},{onComplete:()=>{
|
||||
tween(this.boxs.getChildByName("skill2")).to(0.1, {scale:v3(1.5,1.5,1)},{onComplete:()=>{
|
||||
tween(this.boxs.getChildByName("skill2")).to(0.2, {scale:v3(1,1,1)}).start()
|
||||
}}).start()
|
||||
this.do_skill(this.skill2.uuid)
|
||||
smc.vmdata.hero.power=0
|
||||
this.hide_max()
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -311,6 +311,7 @@ export class MissionComp extends CCComp {
|
||||
oops.message.dispatchEvent(GameEvent.LuckCardUsed,card)
|
||||
}
|
||||
show_lucky_gold(card:any){
|
||||
this.node.getChildByName("luckybox").getComponent(Animation).play("luckyopen")
|
||||
var path = "game/gui/lcard";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
@@ -319,11 +320,14 @@ export class MissionComp extends CCComp {
|
||||
node.parent = this.node
|
||||
node.setPosition(v3(this.node.getChildByName("luckybox").position.x,this.node.getChildByName("luckybox").position.y));
|
||||
let height=this.node.getComponent(UITransform).height
|
||||
tween(node) .to(0.5, {
|
||||
tween(node) .to(1, {
|
||||
scale: v3(1,1,1),
|
||||
position: v3(0, height-300),
|
||||
}, {easing:"backOut"})
|
||||
.start();
|
||||
.start();
|
||||
this.scheduleOnce(()=>{
|
||||
this.node.getChildByName("luckybox").getComponent(Animation).play("lucky")
|
||||
},1)
|
||||
}
|
||||
private cleanComponents() {
|
||||
ecs.query(ecs.allOf(HeroViewComp)).forEach(entity => {entity.remove(HeroViewComp);entity.destroy()});
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
- [ ] 完善技能系统
|
||||
- [ ] 添加评分系统,在游戏中突出显示 达成某种条件触发大幅打分的动画
|
||||
- [ ] 添加多主英雄, 初始 剑 刀 斧 锤专精 英雄 后期逐步增加特殊英雄
|
||||
|
||||
- [ ] 添加命中 和破甲 对抗 怪物闪避和免伤 对防御属性 做出改变
|
||||
|
||||
波数 升级 获取装备的等级
|
||||
buff 主要靠装备,临时buff尽量减少
|
||||
|
||||
Reference in New Issue
Block a user