技能还有错误

This commit is contained in:
2024-08-21 17:55:15 +08:00
parent 76a7854e94
commit ee7f1c322b
7 changed files with 78 additions and 55 deletions

View File

@@ -16,29 +16,46 @@ export class SkillCom extends CCComp {
// // this.on(ModuleEvent.Cmd, this.onHandler, this);
// }
speed:number = 200;
y_speed:number = 0;
x_speed:number = 0;
dis:number = 80;
scale:number = 1;
atk:number = 10;
angle:number = 0;
t_pos:Vec3 = null;
is_destroy:boolean = false;
start() {
this.node.active=true
this.node.angle = this.angle;
//根据目标坐标、欧拉角、预设距离增量speed 来计算新的x增量y增量
// this.x_speed = Math.cos(this.angle * Math.PI / 180) * this.speed;
// this.y_speed = Math.sin(this.angle * Math.PI / 180) * this.speed;
let collider = this.getComponent(Collider2D);
if (collider) {
// collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
if(this.t_pos){
tween(this.node).to( 0.5,{ position: new Vec3(0, 10, 0) } ).start();
}else{
tween(this.node).to( this.dis/this.speed,
{ position: new Vec3(this.node.position.x+this.scale*this.dis,this.node.position.y) },
//通过欧拉角 延长 目标点位置
this.t_pos.x=Math.cos(this.angle * Math.PI / 180) * this.dis;
this.t_pos.y=Math.sin(this.angle * Math.PI / 180) * this.dis;
tween(this.node).to( 1,{ angle:this.angle,position: this.t_pos},
{
onComplete: (target?: object) => {
this.toDestroy()
},
}
).start();
onComplete: (target?: object) => {
// this.check_to_destroy()
},
} ).start();
}else{
tween(this.node).to( this.dis/this.speed,
{ position: new Vec3(this.node.position.x+this.scale*this.dis,this.node.position.y) },
{
onComplete: (target?: object) => {
this.check_to_destroy()
},
}
).start();
}
}
@@ -48,29 +65,18 @@ export class SkillCom extends CCComp {
case BoxSet.HERO_SKILL:
switch (otherCollider.group){
case BoxSet.MONSTER:
if(this.is_destroy){
return
}else{
this.is_destroy = true;
this.toDestroy();
}
// this.speed = 0;
// this.timer = 1;
// console.log("speed:"+this.speed+" | timer:"+this.timer);
break;
case BoxSet.DEFAULT:
this.check_to_destroy()
break
}
break;
case BoxSet.MONSTER_SKILL:
switch (otherCollider.group){
case BoxSet.PLAYER:
case BoxSet.HERO:
if(!this.is_destroy){
this.is_destroy = true;
this.toDestroy();
}
break
case BoxSet.DEFAULT:
this.check_to_destroy()
break
}
}
@@ -83,23 +89,26 @@ export class SkillCom extends CCComp {
update(deltaTime: number) {
// this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z))
this.move(deltaTime)
if(Math.abs(this.node.position.x) > this.dis)
{
if(this.is_destroy){
return
}else{
this.is_destroy = true;
this.toDestroy()
}
// if(Math.abs(this.node.position.x) > this.dis)
// {
// this.check_to_destroy()
}
// }
}
move(dt: number) {
// this.node.setPosition(v3(this.node.position.x+dt*this.speed*this.scale,this.node.position.y,this.node.position.z))
// this.node.setPosition(v3(this.node.position.x+dt*this.x_speed*this.scale,this.node.position.y+this.y_speed,this.node.position.z))
}
check_to_destroy(){
if(!this.is_destroy){
this.is_destroy = true;
setTimeout(() => {
this.toDestroy();
}, 10);
}
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
@@ -109,16 +118,16 @@ export class SkillCom extends CCComp {
// }
toDestroy() {
// this.node.active = false;
var scene = smc.map.MapView.scene;
this.node.parent = scene.entityLayer!.node!;
// var scene = smc.map.MapView.scene;
// this.node.parent = scene.entityLayer!.node!;
// console.log("toDestroy");
if (this.node.isValid) {
// console.log("this.node.isValid");
setTimeout(() => {
// console.log("SkillCom.node.destroy",this);
this.ent.destroy()
}, 10);
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */