伤害技能添加,技能还需完善
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"_prefab": {
|
||||
"__id__": 43
|
||||
"__id__": 49
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
@@ -1079,6 +1085,165 @@
|
||||
"targetOverrides": null,
|
||||
"nestedPrefabInstanceRoots": null
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "name",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": {
|
||||
"__id__": 34
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 42
|
||||
},
|
||||
{
|
||||
"__id__": 44
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 46
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": -37.462,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
"_layer": 1073741824,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
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"__editorExtras__": {},
|
||||
"node": {
|
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"__id__": 41
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 43
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 70.68701171875,
|
||||
"height": 24.16
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
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"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "6a3nixJ2FDmLkwcHiNiBIJ"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Label",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 41
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 45
|
||||
},
|
||||
"_customMaterial": null,
|
||||
"_srcBlendFactor": 2,
|
||||
"_dstBlendFactor": 4,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_string": "skill name",
|
||||
"_horizontalAlign": 1,
|
||||
"_verticalAlign": 1,
|
||||
"_actualFontSize": 15,
|
||||
"_fontSize": 15,
|
||||
"_fontFamily": "Arial",
|
||||
"_lineHeight": 16,
|
||||
"_overflow": 0,
|
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"_enableWrapText": true,
|
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"_font": null,
|
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"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
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"_isItalic": false,
|
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"_isBold": false,
|
||||
"_isUnderline": false,
|
||||
"_underlineHeight": 2,
|
||||
"_cacheMode": 0,
|
||||
"_enableOutline": true,
|
||||
"_outlineColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 255
|
||||
},
|
||||
"_outlineWidth": 2,
|
||||
"_enableShadow": false,
|
||||
"_shadowColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 255
|
||||
},
|
||||
"_shadowOffset": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 2,
|
||||
"y": 2
|
||||
},
|
||||
"_shadowBlur": 2,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "4eAxZ8G69HlaWyQeyhIMZ9"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "8cqDZ2t3hCnq/3xIhHn7bG",
|
||||
"instance": null,
|
||||
"targetOverrides": null,
|
||||
"nestedPrefabInstanceRoots": null
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
@@ -1089,7 +1254,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 42
|
||||
"__id__": 48
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
@@ -1130,7 +1295,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 45
|
||||
"__id__": 51
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
@@ -1148,6 +1313,24 @@
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "2fHdG8eeBH07DW0tmYrhH9"
|
||||
},
|
||||
{
|
||||
"__type__": "49ffddtcGlJR7FwYs1yYZ7e",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
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"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 53
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "99T6VfhxpBi77UjUnNlL0n"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-17 13:43:02
|
||||
*/
|
||||
import { profiler, _decorator ,PhysicsSystem2D,RigidBody} from 'cc';
|
||||
import { profiler, _decorator ,PhysicsSystem2D,EPhysics2DDrawFlags} from 'cc';
|
||||
import { DEBUG } from 'cc/env';
|
||||
import { oops } from '../../extensions/oops-plugin-framework/assets/core/Oops';
|
||||
import { Root } from '../../extensions/oops-plugin-framework/assets/core/Root';
|
||||
@@ -19,9 +19,12 @@ const { ccclass, property } = _decorator;
|
||||
export class Main extends Root {
|
||||
start() {
|
||||
if (DEBUG) profiler.showStats();
|
||||
|
||||
PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
|
||||
// | EPhysics2DDrawFlags.Pair
|
||||
// |EPhysics2DDrawFlags.CenterOfMass
|
||||
// |EPhysics2DDrawFlags.Joint
|
||||
// |EPhysics2DDrawFlags.Shape;
|
||||
}
|
||||
|
||||
protected async run() {
|
||||
console.log("Game start");
|
||||
smc.initialize = ecs.getEntity<Initialize>(Initialize);
|
||||
|
||||
@@ -18,7 +18,7 @@ path: 图片地址
|
||||
|
||||
*/
|
||||
export const SkillSet={
|
||||
1001:{uuid: 1001,path: "1001",type: 1,level: 1,name: "火球术-初级",sp_name:"fire",dis:1720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
|
||||
1001:{uuid: 1001,path: "1001",type: 1,level: 1,name: "火球术-初级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
|
||||
1002:{uuid: 1002,path: "1002",type: 1,level: 1,name: "寒冰箭-初级",sp_name:"ice",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
|
||||
1003:{uuid: 1003,path: "1003",type: 9,level: 1,name: "狂暴-初级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
|
||||
1004:{uuid: 1004,path: "1004",type: 9,level: 1,name: "守护-初级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
|
||||
@@ -66,8 +66,8 @@ export const SkillSet={
|
||||
4010:{uuid: 4010,path: "1010",type: 9,level: 4,name: "治愈-终极",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
|
||||
4011:{uuid: 4011,path: "1011",type: 1,level: 6,name: "火焰风暴-终极",sp_name:"fire",dis:720,count:5,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
|
||||
4012:{uuid: 4012,path: "1012",type: 1,level: 6,name: "冰晶风暴-终极",sp_name:"ice",dis:720,count:5,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
|
||||
9001:{uuid: 9001,path: "9001",type: 1,level: 1,name: "基础攻击1",sp_name:"base",dis:70,count:1,atk:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,},
|
||||
9002:{uuid: 9002,path: "9002",type: 1,level: 1,name: "基础攻击2",sp_name:"base2",dis:70,count:1,atk:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,},
|
||||
9003:{uuid: 9003,path: "9003",type: 2,level: 1,name: "基础攻击3",sp_name:"base3",dis:720,count:1,atk:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,},
|
||||
9001:{uuid: 9001,path: "1001",type: 1,level: 1,name: "基础攻击1",sp_name:"base",dis:70,count:1,atk:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,},
|
||||
9002:{uuid: 9002,path: "1001",type: 1,level: 1,name: "基础攻击2",sp_name:"base2",dis:70,count:1,atk:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,},
|
||||
9003:{uuid: 9003,path: "1001",type: 2,level: 1,name: "基础攻击3",sp_name:"base3",dis:720,count:1,atk:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,},
|
||||
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ export class MapMonsterComp extends CCComp {
|
||||
cur_mission:number = 1; //当前关卡方案
|
||||
mission_list:any = []
|
||||
setp_timer: Timer = new Timer(0.5);
|
||||
setp_num:number = 1;
|
||||
setp_num:number = 3;
|
||||
onLoad(){
|
||||
// 监听全局事件
|
||||
oops.message.on("other_add_monster", this.on_other_add_monster, this);
|
||||
|
||||
@@ -24,7 +24,6 @@ export class MapViewComp extends CCComp {
|
||||
async onLoad(){
|
||||
// 监听全局事件
|
||||
oops.message.on("do_add_hero", this.on_do_add_hero, this);
|
||||
|
||||
}
|
||||
|
||||
/**监听do_add_hero 添加hero,通过uuid */
|
||||
|
||||
@@ -66,6 +66,8 @@ export class CSkill extends ecs.Entity {
|
||||
skill_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
|
||||
var mv = node.getComponent(CSkillComp)
|
||||
mv.scale = 1;
|
||||
mv.skill_uuid = uuid;
|
||||
mv.atk=SkillSet[uuid].atk;
|
||||
this.add(mv);
|
||||
}
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@ export class Hero extends ecs.Entity {
|
||||
mv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
|
||||
mv.Tpos = v3(0,0,0);
|
||||
mv.scale = 1;
|
||||
mv.change_name(smc.heros[uuid].name,1)
|
||||
// mv.change_name(smc.heros[uuid].name,1)
|
||||
this.add(mv);
|
||||
}
|
||||
|
||||
|
||||
@@ -94,7 +94,6 @@ export class Monster extends ecs.Entity {
|
||||
mv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
|
||||
mv.scale = -1;
|
||||
mv.Tpos = v3(0,0,0);
|
||||
mv.change_name(smc.heros[uuid].name,-1)
|
||||
this.add(mv);
|
||||
|
||||
}
|
||||
|
||||
@@ -51,6 +51,9 @@ export class MonsterSpine extends Component {
|
||||
atk() {
|
||||
this.spine.setAnimation(0, "atk2", false);
|
||||
}
|
||||
maxSkill () {
|
||||
this.spine.setAnimation(0, "max", false);
|
||||
}
|
||||
setAlpha(value: number): void {
|
||||
var color: Color = this.spine.color;
|
||||
color.a = 255 * (value / 1);
|
||||
|
||||
@@ -32,7 +32,7 @@ export default class MonsterSpineAnimator extends Component {
|
||||
this.spine.setEndListener(trackEntry => {
|
||||
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
|
||||
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
|
||||
if (animationName == "atk") {
|
||||
if (animationName == "atk" ||animationName == "magic"||animationName=="max") {
|
||||
this.spine.setAnimation(0, "move", true);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
* @LastEditTime: 2022-08-17 12:36:18
|
||||
*/
|
||||
|
||||
import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,PhysicsSystem2D,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc";
|
||||
import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { MonsterSpine } from "./MonsterSpine";
|
||||
@@ -20,6 +20,7 @@ import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/
|
||||
import { SkillCom } from "../skills/SkillCom";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { BoxRangComp } from "./BoxRangComp";
|
||||
import { Tooltip } from "../skills/Tooltip";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 角色显示组件 */
|
||||
@@ -47,7 +48,7 @@ export class MonsterViewComp extends CCComp {
|
||||
hp_speed: number = 0; //每秒回复量
|
||||
|
||||
power: number = 0; /**能量**/
|
||||
power_max: number = 600*3; /** 能量最大值 */
|
||||
power_max: number = 60; /** 能量最大值 */
|
||||
power_speed: number = 1; //能量回复速度每0.1秒回复量
|
||||
|
||||
skill_name: string = "base"; //技能名称
|
||||
@@ -76,11 +77,7 @@ export class MonsterViewComp extends CCComp {
|
||||
|
||||
onLoad() {
|
||||
this.as = this.getComponent(MonsterSpine);
|
||||
PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
|
||||
// | EPhysics2DDrawFlags.Pair
|
||||
// |EPhysics2DDrawFlags.CenterOfMass
|
||||
// |EPhysics2DDrawFlags.Joint
|
||||
// |EPhysics2DDrawFlags.Shape;
|
||||
|
||||
} /** 视图层逻辑代码分离演示 */
|
||||
start () {
|
||||
this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
|
||||
@@ -105,7 +102,7 @@ export class MonsterViewComp extends CCComp {
|
||||
|
||||
|
||||
}
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
|
||||
if(selfCollider.group != otherCollider.group){
|
||||
let skill = otherCollider.node.getComponent(SkillCom)!;
|
||||
@@ -118,20 +115,15 @@ export class MonsterViewComp extends CCComp {
|
||||
}
|
||||
}
|
||||
}
|
||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
|
||||
|
||||
}
|
||||
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
|
||||
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
|
||||
this.is_atking = true;
|
||||
this.stop_cd = 0.1;
|
||||
}
|
||||
|
||||
}
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
|
||||
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
|
||||
let self_pos=selfCollider.node.getPosition();
|
||||
let other_pos=otherCollider.node.getPosition();
|
||||
@@ -148,24 +140,9 @@ export class MonsterViewComp extends CCComp {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
change_name(hero_name:string='hero',scale:number=1){
|
||||
this.name=hero_name;
|
||||
// let label:any =this.node.getChildByName("lab_name")
|
||||
// label.getComponent(Label)!.string = hero_name;
|
||||
let collider = this.getComponent(Collider2D);
|
||||
if(scale==1){
|
||||
collider.group=BoxSet.HERO;
|
||||
}else{
|
||||
collider.group=BoxSet.MONSTER;
|
||||
}
|
||||
}
|
||||
|
||||
update(dt: number){
|
||||
if (this.timer.update(dt)) {
|
||||
this.power_change(this.power_speed)
|
||||
@@ -175,30 +152,24 @@ export class MonsterViewComp extends CCComp {
|
||||
this.in_act(dt);
|
||||
this.move(dt);
|
||||
|
||||
|
||||
}
|
||||
|
||||
move(dt: number){
|
||||
if(this.stop_cd > 0){
|
||||
return
|
||||
}
|
||||
/**
|
||||
* 根据角色的阵营检查角色的 x 轴位置是否满足特定条件。
|
||||
* 如果角色属于正向阵营 (scale == 1) 且 x 轴位置大于等于 0,则直接返回。
|
||||
* 如果角色属于反向阵营 (scale != 1) 且 x 轴位置小于等于 0,则直接返回。
|
||||
*/
|
||||
if (this.scale === 1 && this.node.position.x >= 120) {
|
||||
return;
|
||||
}
|
||||
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
|
||||
}
|
||||
get_monster_pos(){
|
||||
return this.node.getPosition()
|
||||
}
|
||||
power_change(power: number){
|
||||
this.power += power;
|
||||
if(this.power >= this.power_max){
|
||||
this.shoot(this.max_skill_uuid);
|
||||
this.as.maxSkill()
|
||||
this.scheduleOnce(()=>{
|
||||
this.do_max_skill();
|
||||
},0.5)
|
||||
this.power = 0
|
||||
}
|
||||
let power_progress= this.power/this.power_max;
|
||||
@@ -208,12 +179,25 @@ export class MonsterViewComp extends CCComp {
|
||||
// console.log("monster shoot");
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let x=32
|
||||
let pos = v3(35,40)
|
||||
let pos = v3(35*this.scale,40)
|
||||
let scale = this.scale
|
||||
let speed =SkillSet[skill_uuid].speed;
|
||||
let dis = SkillSet[skill_uuid].dis;
|
||||
let atk = SkillSet[skill_uuid].atk+this.atk;
|
||||
skill.load(pos,speed,dis,scale,this.node,skill_uuid,atk);
|
||||
// this.tooltip(3,SkillSet[skill_uuid].name,this.skill_uuid);
|
||||
}
|
||||
//使用max_skill
|
||||
do_max_skill(){
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let x=32
|
||||
let pos = v3(35*this.scale,40)
|
||||
let scale = this.scale
|
||||
let speed =SkillSet[this.max_skill_uuid].speed;
|
||||
let dis = SkillSet[this.max_skill_uuid].dis;
|
||||
let atk = SkillSet[this.max_skill_uuid].atk+this.atk;
|
||||
skill.load(pos,speed,dis,scale,this.node,this.max_skill_uuid,atk);
|
||||
this.tooltip(3,SkillSet[this.max_skill_uuid].name,this.max_skill_uuid);
|
||||
}
|
||||
in_act(dt: number) {
|
||||
|
||||
@@ -235,6 +219,7 @@ export class MonsterViewComp extends CCComp {
|
||||
return;
|
||||
}
|
||||
this.hp -= hp;
|
||||
this.tooltip(1,hp.toString());
|
||||
if(this.hp > this.hp_max){
|
||||
this.hp = this.hp_max;
|
||||
}
|
||||
@@ -246,9 +231,19 @@ export class MonsterViewComp extends CCComp {
|
||||
setTimeout(() => {
|
||||
this.ent.destroy();
|
||||
}, 15);
|
||||
|
||||
}
|
||||
}
|
||||
tooltip(type:number=1,value:string="",s_uuid:number=1001){
|
||||
// console.log("tooltip",type);
|
||||
let tip =ecs.getEntity<Tooltip>(Tooltip);
|
||||
let pos = this.node.getPosition();
|
||||
let node =this.node.parent
|
||||
pos.y=pos.y+60;
|
||||
tip.load(pos,type,value,s_uuid,node);
|
||||
}
|
||||
get_monster_pos(){
|
||||
return this.node.getPosition()
|
||||
}
|
||||
/** 静止时间 */
|
||||
in_stop (dt: number) {
|
||||
if(this.stop_cd > 0){
|
||||
|
||||
@@ -36,7 +36,7 @@ export class Skill extends ecs.Entity {
|
||||
// console.log("load skill parent.position :",parent.position)
|
||||
pos=v3(parent.position.x+pos.x,parent.position.y+pos.y)
|
||||
node.parent = parent.parent;
|
||||
// node.setScale(scale,1)
|
||||
node.setScale(scale,1)
|
||||
//转换pos为世界坐标
|
||||
node.setPosition(pos)
|
||||
var sv = node.getComponent(SkillCom)!;
|
||||
|
||||
@@ -45,9 +45,9 @@ export class SkillCom extends CCComp {
|
||||
}
|
||||
if(this.t_pos){
|
||||
//通过欧拉角 延长 目标点 增量
|
||||
this.t_pos.x=Math.cos(this.angle * Math.PI / 180) * this.dis;
|
||||
this.t_pos.y=Math.sin(this.angle * Math.PI / 180) * this.dis;
|
||||
tween(this.node).to( 1,{ angle:this.angle,position: this.t_pos},
|
||||
// this.t_pos.x=Math.cos(this.angle * Math.PI / 180) * this.dis;
|
||||
// this.t_pos.y=Math.sin(this.angle * Math.PI / 180) * this.dis;
|
||||
tween(this.node).to( 0.5,{ angle:this.angle,position: this.t_pos},
|
||||
{
|
||||
onUpdate: (target: Vec3, ratio: number) => { // onUpdate 接受当前缓动的进度
|
||||
// 将缓动系统计算出的结果赋予 node 的位置
|
||||
|
||||
@@ -29,12 +29,19 @@ export class Tooltip extends ecs.Entity {
|
||||
this.remove(TooltipCom);
|
||||
super.destroy();
|
||||
}
|
||||
load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",icon:string="") {
|
||||
load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",s_uuid:number=1001,parent:any=null,cd:number=0.3) {
|
||||
|
||||
var path = "game/skills/tooltip";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.parent = parent;
|
||||
node.setPosition(pos)
|
||||
var sv = node.getComponent(TooltipCom)!;
|
||||
// console.log("load tooltip type",type,vaule,s_uuid);
|
||||
sv.stype = type;
|
||||
sv.value = vaule;
|
||||
sv.s_uuid = s_uuid;
|
||||
sv.alive_time = cd;
|
||||
this.add(sv)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@@ -16,24 +17,33 @@ export class TooltipCom extends CCComp {
|
||||
// // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
|
||||
// // this.on(ModuleEvent.Cmd, this.onHandler, this);
|
||||
// }
|
||||
type:number = 1;
|
||||
stype:number = 1; // 1:减少生命值,2:增加生命值,3:技能图标
|
||||
value:string = "";
|
||||
icon:string = "";
|
||||
alive_time:number = 0.3;
|
||||
s_uuid:number = 1001;
|
||||
alive_time:number = 1;
|
||||
skill_name_time=1;
|
||||
start() {
|
||||
switch(this.type){
|
||||
this.node.getChildByName("loss_life").active=false;
|
||||
this.node.getChildByName("add_life").active=false
|
||||
this.node.getChildByName("skill").active=false;
|
||||
// console.log("TooltipView start",this.node);
|
||||
switch(this.stype){
|
||||
case 1:
|
||||
this.node.getChildByName("loss_life").getChildByName("hp").getComponent(Label).string = this.value;
|
||||
this.node.getChildByName("loss_life").active=true;
|
||||
break
|
||||
case 2:
|
||||
this.node.getChildByName("add_life").getChildByName("hp").getComponent(Label).string = this.value;
|
||||
this.node.getChildByName("add_life").active=true;
|
||||
break
|
||||
case 3:
|
||||
resources.load("game/heros/skill/"+this.icon, SpriteFrame, (err, spriteFrame) => {
|
||||
this.node.getChildByName("skill").getChildByName("icon").getComponent(Sprite).spriteFrame = spriteFrame;
|
||||
});
|
||||
// resources.load("game/heros/skill/"+SkillSet[this.s_uuid].path, SpriteFrame, (err, spriteFrame) => {
|
||||
// this.node.getChildByName("skill").getChildByName("icon").getComponent(Sprite).spriteFrame = spriteFrame;
|
||||
// });
|
||||
this.node.getChildByName("skill").getChildByName("name").getComponent(Label).string = SkillSet[this.s_uuid].name;
|
||||
this.node.getChildByName("skill").active=true;
|
||||
// this.alive_time = 2
|
||||
this.node.setPosition(v3(this.node.position.x,this.node.position.y+50))
|
||||
break
|
||||
}
|
||||
}
|
||||
@@ -46,11 +56,21 @@ export class TooltipCom extends CCComp {
|
||||
this.ent.destroy();
|
||||
}
|
||||
|
||||
// if(this.skill_name_time >=0){
|
||||
// this.skill_name_time -= deltaTime;
|
||||
// }else{
|
||||
// if(this.node.getChildByName("skill").active== true){
|
||||
// this.node.getChildByName("skill").getChildByName("name").active=false;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
reset() {
|
||||
this.node.getChildByName("loss_life").active=false;
|
||||
this.node.getChildByName("add_life").active=false;
|
||||
this.node.getChildByName("skill").active=false;
|
||||
this.node.destroy();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user