伤害技能添加,技能还需完善

This commit is contained in:
2024-08-26 23:42:38 +08:00
parent 8a44a15153
commit ede4ffd4ca
20 changed files with 1439 additions and 330 deletions

View File

@@ -4,6 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
import { BoxSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { SkillSet } from "../common/config/SkillSet";
const { ccclass, property } = _decorator;
@@ -16,26 +17,35 @@ export class TooltipCom extends CCComp {
// // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// // this.on(ModuleEvent.Cmd, this.onHandler, this);
// }
type:number = 1;
stype:number = 1; // 1:减少生命值2增加生命值3技能图标
value:string = "";
icon:string = "";
alive_time:number = 0.3;
s_uuid:number = 1001;
alive_time:number = 1;
skill_name_time=1;
start() {
switch(this.type){
case 1:
this.node.getChildByName("loss_life").getChildByName("hp").getComponent(Label).string = this.value;
this.node.getChildByName("loss_life").active=true;
case 2:
this.node.getChildByName("add_life").getChildByName("hp").getComponent(Label).string = this.value;
this.node.getChildByName("add_life").active=true;
break
case 3:
resources.load("game/heros/skill/"+this.icon, SpriteFrame, (err, spriteFrame) => {
this.node.getChildByName("skill").getChildByName("icon").getComponent(Sprite).spriteFrame = spriteFrame;
});
this.node.getChildByName("skill").active=true;
break
}
this.node.getChildByName("loss_life").active=false;
this.node.getChildByName("add_life").active=false
this.node.getChildByName("skill").active=false;
// console.log("TooltipView start",this.node);
switch(this.stype){
case 1:
this.node.getChildByName("loss_life").getChildByName("hp").getComponent(Label).string = this.value;
this.node.getChildByName("loss_life").active=true;
break
case 2:
this.node.getChildByName("add_life").getChildByName("hp").getComponent(Label).string = this.value;
this.node.getChildByName("add_life").active=true;
break
case 3:
// resources.load("game/heros/skill/"+SkillSet[this.s_uuid].path, SpriteFrame, (err, spriteFrame) => {
// this.node.getChildByName("skill").getChildByName("icon").getComponent(Sprite).spriteFrame = spriteFrame;
// });
this.node.getChildByName("skill").getChildByName("name").getComponent(Label).string = SkillSet[this.s_uuid].name;
this.node.getChildByName("skill").active=true;
// this.alive_time = 2
this.node.setPosition(v3(this.node.position.x,this.node.position.y+50))
break
}
}
update(deltaTime: number) {
@@ -44,13 +54,23 @@ export class TooltipCom extends CCComp {
this.alive_time -= deltaTime;
}else{
this.ent.destroy();
}
}
// if(this.skill_name_time >=0){
// this.skill_name_time -= deltaTime;
// }else{
// if(this.node.getChildByName("skill").active== true){
// this.node.getChildByName("skill").getChildByName("name").active=false;
// }
// }
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.getChildByName("loss_life").active=false;
this.node.getChildByName("add_life").active=false;
this.node.getChildByName("skill").active=false;
this.node.destroy();
}
}