英雄召唤精简+ 清理无用技能文件
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@@ -30,7 +30,7 @@ export class Monster extends ecs.Entity {
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_boss:boolean=false,is_call:boolean=false,lv:number=1,enhancement?: any, stageMultipliers?: any) {
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_boss:boolean=false,is_call:boolean=false,enhancement?: any, stageMultipliers?: any) {
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scale=-1
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let box_group=BoxSet.MONSTER
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console.log("mon load",uuid)
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@@ -45,7 +45,7 @@ export class Monster extends ecs.Entity {
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const collider = node.getComponent(BoxCollider2D);
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if (collider) collider.enabled = false; // 先禁用 // 延迟一帧启用碰撞体
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node.setPosition(pos)
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this.hero_init(uuid,node,scale,box_group,is_boss,is_call,lv,enhancement,stageMultipliers)
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this.hero_init(uuid,node,scale,box_group,is_boss,is_call,enhancement,stageMultipliers)
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oops.message.dispatchEvent("monster_load",this)
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// 初始化移动参数
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@@ -62,7 +62,7 @@ export class Monster extends ecs.Entity {
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node.parent = scene.entityLayer!.node!
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node.setPosition(pos)
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}
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hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_boss:boolean=false,is_call:boolean=false,lv:number=1,enhancement?: any, stageMultipliers?: any) {
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hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_boss:boolean=false,is_call:boolean=false,enhancement?: any, stageMultipliers?: any) {
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var hv = node.getComponent(HeroViewComp)!;
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hv.hide_info()
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// console.log("hero_init",buff)
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