英雄召唤精简+ 清理无用技能文件

This commit is contained in:
2025-08-15 17:06:18 +08:00
parent a2db298fcd
commit eddc1cadde
32 changed files with 26 additions and 1478 deletions

View File

@@ -5,7 +5,7 @@ import { smc } from "../common/SingletonModuleComp";
import { HeroModelComp } from "./HeroModelComp";
import { HeroViewComp } from "./HeroViewComp";
import { BoxSet, FacSet } from "../common/config/BoxSet";
import { HeroInfo, HeroPos, HType } from "../common/config/heroSet";
import { getHeroStatsByLevel, HeroInfo, HeroPos, HType } from "../common/config/heroSet";
import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
import { GameEvent } from "../common/config/GameEvent";
import { BuffAttr, getBuffNum, SkillSet } from "../common/config/SkillSet";
@@ -36,7 +36,7 @@ export class Hero extends ecs.Entity {
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,info:any={ap:0,hp:0,lv:1,crit:0,crit_d:0,dod:0,dod_no:false,crit_no:false},fight_pos:number=1) {
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,fight_pos:number=1) {
// console.log("英雄加载:",uuid,pos,scale,info)
scale = 1
// 查找空闲英雄槽位
@@ -48,7 +48,7 @@ export class Hero extends ecs.Entity {
node.parent = scene.entityLayer!.node!
node.setPosition(pos)
// console.log("hero load",pos)
var hv = this.hero_init(uuid,node,info)
var hv = this.hero_init(uuid,node)
this.add(hv);
oops.message.dispatchEvent(GameEvent.MasterCalled,{uuid:uuid})
const move = this.get(BattleMoveComp);
@@ -62,13 +62,15 @@ export class Hero extends ecs.Entity {
}
smc.vmdata.mission_data.hero_num++
}
hero_init(uuid:number=1001,node:Node,info:any={ap:0,hp:0,lv:1,crit:0,crit_d:0,dod:0,dod_no:false,crit_no:false}) {
hero_init(uuid:number=1001,node:Node) {
var hv = node.getComponent(HeroViewComp)!;
let hero= HeroInfo[uuid] // 共用英雄数据
let hero_lv=smc.heros[uuid].lv
let {hp,ap,def}=getHeroStatsByLevel(uuid,hero_lv)
hv.scale = 1;
hv.is_master=true;
hv.lv=1
hv.lv=info.lv
hv.lv=hero_lv
hv.fac = FacSet.HERO;
hv.type = hero.type;
hv.box_group = BoxSet.HERO;
@@ -78,8 +80,9 @@ export class Hero extends ecs.Entity {
hv.Attrs[BuffAttr.SPEED]=hv.speed = hero.speed;
hv.Attrs[BuffAttr.DIS]=hv.dis=hero.dis;
hv.Attrs[BuffAttr.ATK_CD]=hv.cd=hero.cd
hv.Attrs[BuffAttr.HP_MAX]=hv.hp=hv.hp_max=hero.hp+info.hp
hv.Attrs[BuffAttr.AP]=hv.ap=hero.ap+info.ap;
hv.Attrs[BuffAttr.HP_MAX]=hv.hp=hv.hp_max=hp
hv.Attrs[BuffAttr.AP]=hv.ap=ap;
hv.Attrs[BuffAttr.DEF]=def
hero.buff.forEach((buff:any)=>{
hv.apply_buff(buff.type,buff.value)
})

View File

@@ -30,7 +30,7 @@ export class Monster extends ecs.Entity {
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_boss:boolean=false,is_call:boolean=false,lv:number=1,enhancement?: any, stageMultipliers?: any) {
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_boss:boolean=false,is_call:boolean=false,enhancement?: any, stageMultipliers?: any) {
scale=-1
let box_group=BoxSet.MONSTER
console.log("mon load",uuid)
@@ -45,7 +45,7 @@ export class Monster extends ecs.Entity {
const collider = node.getComponent(BoxCollider2D);
if (collider) collider.enabled = false; // 先禁用 // 延迟一帧启用碰撞体
node.setPosition(pos)
this.hero_init(uuid,node,scale,box_group,is_boss,is_call,lv,enhancement,stageMultipliers)
this.hero_init(uuid,node,scale,box_group,is_boss,is_call,enhancement,stageMultipliers)
oops.message.dispatchEvent("monster_load",this)
// 初始化移动参数
@@ -62,7 +62,7 @@ export class Monster extends ecs.Entity {
node.parent = scene.entityLayer!.node!
node.setPosition(pos)
}
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_boss:boolean=false,is_call:boolean=false,lv:number=1,enhancement?: any, stageMultipliers?: any) {
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_boss:boolean=false,is_call:boolean=false,enhancement?: any, stageMultipliers?: any) {
var hv = node.getComponent(HeroViewComp)!;
hv.hide_info()
// console.log("hero_init",buff)