环境技能继续
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@@ -34,12 +34,3 @@ export class HCard extends ecs.Entity {
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super.destroy();
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}
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}
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/** HCard 模块业务逻辑系统组件,如无业务逻辑处理可删除此对象 */
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export class EcsHCardSystem extends ecs.System {
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constructor() {
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super();
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// this.add(new ecs.ComblockSystem());
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}
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}
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@@ -31,21 +31,17 @@ export class HeroHomeComp extends CCComp {
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loads(){
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let heros:any=HeroList
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let hc:number =HeroList.length
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console.log("hero_home heros:",heros,hc)
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let parent= this.node.getChildByName("heros").getChildByName("view").getChildByName("content")
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parent.getComponent(UITransform).width=hc*150
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console.log("parent:",parent)
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for (let i = 0; i < hc; i++) {
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let hcc =ecs.getEntity<HeroCard>(HeroCard)
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hcc.load(HeroList[i],parent)
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}
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}
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hero_show(uuid:number) {
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console.log("hero_home hero_show:",uuid)
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this.h_uuid=uuid
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this.role=smc.heros[uuid]
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this.hero=HeroInfo[uuid]
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console.log("hero_home hero:",this.hero)
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let tal=this.node.getChildByName("sk").getChildByName("tal");
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let sk_node= this.node.getChildByName("sk");
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let skill = SkillSet[this.hero.sk2[0]]
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@@ -160,7 +156,6 @@ export class HeroHomeComp extends CCComp {
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lv_up(){
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console.log("升级",smc.vmdata.items[1001],((LvUp[0]+this.hero.lvexp)*this.role.lv))
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if(smc.vmdata.items[1001] < ((LvUp[0]+this.hero.lvexp)*this.role.lv)||smc.vmdata.gold < (UpGold.LvUp*this.role.lv)){
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oops.gui.toast("资源不足,升级失败");
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return
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38
assets/script/game/map/MSCard.ts
Normal file
38
assets/script/game/map/MSCard.ts
Normal file
@@ -0,0 +1,38 @@
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import { instantiate, Prefab } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { MSCardComp } from "./MSCardComp";
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import { smc } from "../common/SingletonModuleComp";
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/** MSCard 模块 */
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@ecs.register(`MSCard`)
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export class MSCard extends ecs.Entity {
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/** 实始添加的数据层组件 */
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protected init() {
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// this.addComponents<ecs.Comp>();
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}
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load(uuid:number=1001,parent:any) {
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var path = "game/gui/MSCard";
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// var icon_path = "game/heros/herois"
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// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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// const sprite = node.getChildByName("Mask").getChildByName("icon").getComponent(Sprite);
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// sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
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// });
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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console.log("load_hcard",prefab)
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var node = instantiate(prefab);
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node.parent = parent
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var msc = node.getComponent(MSCardComp)!;
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msc.s_uuid= uuid
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if(smc.mskill==uuid) msc.is_selected=true
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this.add(msc)
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}
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/** 模块资源释放 */
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destroy() {
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// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
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super.destroy();
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}
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}
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9
assets/script/game/map/MSCard.ts.meta
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9
assets/script/game/map/MSCard.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "b808913f-7dc0-4dbf-9e74-12b5338a39ee",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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30
assets/script/game/map/MSCardComp.ts
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30
assets/script/game/map/MSCardComp.ts
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@@ -0,0 +1,30 @@
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import { _decorator } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('MSCardComp')
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@ecs.register('MSCardComp', false)
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export class MSCardComp extends CCComp {
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s_uuid: number = 0;
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is_updated: boolean = false;
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is_select: boolean = false;
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is_selected: boolean = false;
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/** 视图层逻辑代码分离演示 */
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start() {
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console.log("MSCardComp start");
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if(this.is_updated){ this.node.getChildByName("update").active=true }else{ this.node.getChildByName("update").active=false }
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if(this.is_select){ this.node.getChildByName("select").active=true }else{ this.node.getChildByName("select").active=false }
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if(this.is_selected){ this.node.getChildByName("selected").active=true }else{ this.node.getChildByName("selected").active=false }
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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9
assets/script/game/map/MSCardComp.ts.meta
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9
assets/script/game/map/MSCardComp.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "f7a30834-31c8-405a-9f9d-70555981d611",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -33,7 +33,7 @@ export class MissionHomeComp extends CCComp {
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}
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start_mission(e:any,args:any) {
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console.log("start_mission")
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console.log("mission home start_mission")
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for(let i=0;i<this.heros.length;i++){
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this.heros[i].to_destroy()
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}
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@@ -55,7 +55,6 @@ export class MissionHomeComp extends CCComp {
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}
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}
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select_hero(h_uuid:number){
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console.log("select_hero",h_uuid)
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for(let i=0;i<4;i++){
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if(this.heros_pos[i].uuid==0){
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this.heros_pos[i].uuid=h_uuid
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@@ -63,17 +62,14 @@ export class MissionHomeComp extends CCComp {
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break
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}
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}
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console.log("select_hero",this.heros_pos)
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}
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cancel_hero(h_uuid:number){
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console.log("cancel_hero",h_uuid)
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for(let i=0;i<4;i++){
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if(this.heros_pos[i].uuid==h_uuid){
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this.heros_pos[i].uuid=0
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this.destory_hero(h_uuid)
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}
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}
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console.log("cancel_hero",this.heros_pos)
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}
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call_hero(h_uuid:number,index:number){
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var path = "game/heros/uiheros/"+HeroInfo[h_uuid].path;
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@@ -83,10 +79,8 @@ export class MissionHomeComp extends CCComp {
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node.parent = scene.entityLayer!.node!
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node.setPosition(this.heros_pos[index].px,BoxSet.GAME_LINE,0);
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let comp = node.getComponent(UiHeroComp)
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console.log("call_hero",node)
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comp.h_uuid = h_uuid
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this.heros.push(comp)
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console.log("call heros",this.heros)
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}
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destory_hero(h_uuid:number){
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console.log("destory hero",this.heros)
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