技能继续
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@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { MSkills, MSkillset, MSlist, SkillSet } from "../common/config/SkillSet";
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import { MSkillset, MSlist, SkillSet } from "../common/config/SkillSet";
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import { HeroModelComp } from "../hero/HeroModelComp";
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import { RewardSet } from "../common/config/RewardSet";
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import { BoxSet, GameSet } from "../common/config/BoxSet";
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@@ -22,8 +22,6 @@ import { BossList, MBSet, MissionNum, MissionSet, MonsetList } from "../common/c
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { HCard } from "./HCard";
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import { HCardComp } from "./HCardComp";
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import { MSkill } from "../skills/MSkill";
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import { MSkillComp } from "../skills/MSkillComp";
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import { VictoryComp } from "./VictoryComp";
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import { ItemComp } from "./ItemComp";
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const { ccclass, property } = _decorator;
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@@ -111,12 +109,7 @@ export class MissionComp extends CCComp {
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let heros:any= this.get_heros();;
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let monsters:any= this.get_mons();
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let hcards:any= ecs.query(ecs.allOf(HCardComp));
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let mska:any= ecs.query(ecs.allOf(MSkillComp));
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let res:any= ecs.query(ecs.allOf(ItemComp));
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for(let i=0;i<mska.length;i++){
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mska[i].MSkillComp.reset()
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mska[i].MSkillComp.ent.destroy()
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}
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let rewards:any= ecs.query(ecs.allOf(ItemComp));
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// let hcns=this.node.getChildByName("hcards")
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// for(let i=0;i<hcns.children.length;i++){
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// hcns.children[i].destroy()
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@@ -133,9 +126,9 @@ export class MissionComp extends CCComp {
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monsters[i].HeroView.reset()
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monsters[i].HeroView.ent.destroy()
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}
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for(let i=0;i<res.length;i++){
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res[i].ItemComp.reset()
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res[i].ItemComp.ent.destroy()
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for(let i=0;i<rewards.length;i++){
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rewards[i].ItemComp.reset()
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rewards[i].ItemComp.ent.destroy()
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}
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}
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check_buff(){
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@@ -13,7 +13,7 @@ export class MSCard extends ecs.Entity {
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protected init() {
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// this.addComponents<ecs.Comp>();
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}
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load(uuid:number=1001,parent:any) {
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load(uuid:number=1001,parent:any,zone:number=0) {
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var path = "game/gui/MSCard";
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// var icon_path = "game/heros/herois"
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// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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@@ -26,7 +26,8 @@ export class MSCard extends ecs.Entity {
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node.parent = parent
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var msc = node.getComponent(MSCardComp)!;
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msc.s_uuid= uuid
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if(smc.mskill==uuid) msc.is_selected=true
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if(zone==1) {msc.is_update=true }else{msc.is_update=false}
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if(zone==2) {msc.is_select=true}else{msc.is_select=false}
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this.add(msc)
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}
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/** 模块资源释放 */
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@@ -1,6 +1,7 @@
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import { _decorator } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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@@ -9,19 +10,30 @@ const { ccclass, property } = _decorator;
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@ecs.register('MSCardComp', false)
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export class MSCardComp extends CCComp {
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s_uuid: number = 0;
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is_updated: boolean = false;
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is_update: boolean = false;
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is_select: boolean = false;
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is_selected: boolean = false;
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/** 视图层逻辑代码分离演示 */
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start() {
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console.log("MSCardComp start");
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if(this.is_updated){ this.node.getChildByName("update").active=true }else{ this.node.getChildByName("update").active=false }
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if(this.is_select){ this.node.getChildByName("select").active=true }else{ this.node.getChildByName("select").active=false }
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if(this.is_selected){ this.node.getChildByName("selected").active=true }else{ this.node.getChildByName("selected").active=false }
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if(this.is_update){
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this.node.getChildByName("update").active=true
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}else{
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this.node.getChildByName("update").active=false
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}
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if(this.is_select){
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this.node.getChildByName("set").active=true
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this.update_select()
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}else{
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this.node.getChildByName("set").active=false
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}
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}
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update_select(){
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if(smc.mskill ==this.s_uuid){ this.node.getChildByName("btn").active=false }else{ this.node.getChildByName("btn").active=true }
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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@@ -7,6 +7,8 @@ import { UiHeroComp } from "../hero/UiHeroComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { smc } from "../common/SingletonModuleComp";
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import { HeroSelect } from "../hero/HeroSelect";
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import { MSklist } from "../common/config/SkillSet";
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import { MSCard } from "./MSCard";
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const { ccclass, property } = _decorator;
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@@ -28,7 +30,7 @@ export class MissionHomeComp extends CCComp {
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// this.on(ModuleEvent.Cmd, this.onHandler, this);
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this.loads()
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this.load_hero_card()
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this.load_ui_heros()
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}
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@@ -92,7 +94,7 @@ export class MissionHomeComp extends CCComp {
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}
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}
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}
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loads(){
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load_hero_card(){
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let hc:number =HeroList.length
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let parent= this.node.getChildByName("heros").getChildByName("view").getChildByName("content")
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let height=Math.ceil(hc / 4)*135
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@@ -102,6 +104,16 @@ export class MissionHomeComp extends CCComp {
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hcc.load(HeroList[i],parent)
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}
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}
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load_skill_card(){
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let ms_num:number =MSklist.length
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let parent= this.node.getChildByName("skills").getChildByName("view").getChildByName("content")
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let height=ms_num*135
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parent.getComponent(UITransform).width=height
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for (let i = 0; i < ms_num; i++) {
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let msc =ecs.getEntity<MSCard>(MSCard)
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msc.load(HeroList[i],parent,1)
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}
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}
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show_uiheros(){
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}
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