refactor(英雄系统): 拆分通用移动组件为专属的英雄和怪物移动系统
将原有的BattleMoveComp和BattleMoveSystem拆分为HeroMoveComp/HeroMoveSystem和MonMoveComp/MonMoveSystem 移除不再使用的BattleMove相关文件和ECS位置系统 更新Hero和Monster实体使用新的移动组件
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@@ -6,9 +6,6 @@ import { ecs } from '../../extensions/oops-plugin-framework/assets/libs/ecs/ECS'
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import { UIConfigData } from './game/common/config/GameUIConfig';
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import { smc } from './game/common/SingletonModuleComp';
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import { Initialize } from './game/initialize/Initialize';
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import { EcsPositionSystem } from './game/common/ecs/position/EcsPositionSystem';
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import { WxCloudApi } from './game/wx_clound_client_api/WxCloudApi';
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// import { WxCloudApi } from './game/wx_clound_client_api/WxCloudApi';
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const { ccclass, property } = _decorator;
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@@ -34,8 +31,6 @@ export class Main extends Root {
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protected async initEcsSystem() {
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// oops.ecs.add(new EcsPositionSystem());
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// oops.ecs.add(new EcsRoleSystem());
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// oops.ecs.add(new EcsInitializeSystem());
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}
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}
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