hero 死亡进入墓地 而不是摧毁,todo 受伤动画重做
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@@ -217,7 +217,8 @@ export class MapMonsterComp extends CCComp {
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private addHero(uuid:number=1001) {
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let hero = ecs.getEntity<Hero>(Hero);
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let scale = 1
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let pos:Vec3 = v3(HeroSet[smc.heros[uuid].type],BoxSet.GAME_LINE);
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let pos:Vec3 = v3(HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
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console.log("addHero:",pos)
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hero.load(pos,scale,uuid);
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this.set_start_point()
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}
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@@ -225,7 +226,8 @@ export class MapMonsterComp extends CCComp {
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let monster = ecs.getEntity<Hero>(Hero);
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let scale = -1
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let index = -1
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let pos:Vec3 = v3(-1*HeroSet[smc.heros[uuid].type],BoxSet.GAME_LINE);
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let pos:Vec3 = v3(-1*HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
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console.log("addMonster:",pos)
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monster.load(pos,scale,uuid,index,false);
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}
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