hero 死亡进入墓地 而不是摧毁,todo 受伤动画重做

This commit is contained in:
2024-11-15 10:17:06 +08:00
parent 425a8bac64
commit e907141580
6 changed files with 75 additions and 88 deletions

View File

@@ -217,7 +217,8 @@ export class MapMonsterComp extends CCComp {
private addHero(uuid:number=1001) {
let hero = ecs.getEntity<Hero>(Hero);
let scale = 1
let pos:Vec3 = v3(HeroSet[smc.heros[uuid].type],BoxSet.GAME_LINE);
let pos:Vec3 = v3(HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
console.log("addHero:",pos)
hero.load(pos,scale,uuid);
this.set_start_point()
}
@@ -225,7 +226,8 @@ export class MapMonsterComp extends CCComp {
let monster = ecs.getEntity<Hero>(Hero);
let scale = -1
let index = -1
let pos:Vec3 = v3(-1*HeroSet[smc.heros[uuid].type],BoxSet.GAME_LINE);
let pos:Vec3 = v3(-1*HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
console.log("addMonster:",pos)
monster.load(pos,scale,uuid,index,false);
}