hero 死亡进入墓地 而不是摧毁,todo 受伤动画重做
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@@ -19,11 +19,9 @@ import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/
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import { SkillCom } from "../skills/SkillCom";
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import { SkillSet } from "../common/config/SkillSet";
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import { Tooltip } from "../skills/Tooltip";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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import { BoxRangComp } from "./BoxRangComp";
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import { MonViewComp } from "../mon/MonViewComp";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { TimerManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/TimerManager";
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import { HeroSet } from "../common/config/heroSet";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@@ -47,6 +45,7 @@ export class HeroViewComp extends CCComp {
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hero_uuid:number = 1001;
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hero_name : string = "hero";
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hero_type:number = 1;
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level:number =1;
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scale: number = 1; /** 角色阵营 1:hero -1 :mon */
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type: number = 1; /**角色类型 1:前排 2 后排 */
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@@ -203,18 +202,15 @@ export class HeroViewComp extends CCComp {
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}
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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}
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status_change(type:string){
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if(this.status == type) return
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this.status=type
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if(type != "move"){
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this.as.change_default("idle")
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}else{
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this.as.change_default("move")
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}
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}
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update(dt: number){
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if(!smc.vm_data.mission.play||smc.vm_data.pause||this.is_dead){
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if(!smc.vm_data.mission.play||smc.vm_data.pause){
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let pos =v3(this.scale*-9999,this.node.position.y,this.node.position.z)
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this.node.setPosition(pos)
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return
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}
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if(this.is_dead){
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let pos =v3(this.scale*-9999,this.node.position.y,this.node.position.z)
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this.node.setPosition(pos)
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return
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}
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if (this.timer.update(dt)) {
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@@ -231,13 +227,18 @@ export class HeroViewComp extends CCComp {
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// this.hp_show()
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this.move(dt);
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// this.in_speek(dt);
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// this.move_to()
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// if(this.m_timer.update(dt)){
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// this.move_to()
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// }
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}
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status_change(type:string){
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if(this.status == type) return
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this.status=type
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if(type != "move"){
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this.as.change_default("idle")
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}else{
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this.as.change_default("move")
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}
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}
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change_anm(){
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if (this.anm_name == "max"){
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this.as.max()
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@@ -318,18 +319,7 @@ export class HeroViewComp extends CCComp {
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this.node.getChildByName("top").getChildByName("hp").active = true;
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}
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}
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move_to(target:any){
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// if(this.stop_cd > 0){
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// return
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// }
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// if(this.enemy){
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// return
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// }
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var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
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move.target = v3(target.x,target.y);
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move.node = this.node;
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move.speed = this.ospeed;
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}
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power_change(power: number){
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this.power += power;
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if(this.power >= this.power_max){
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@@ -534,8 +524,7 @@ export class HeroViewComp extends CCComp {
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this.is_dead = true;
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// setTimeout(() => {
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// this.ent.destroy();
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// }, 15);
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this.toDestroy()
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// }, 15);
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}
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}
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add_atk(atk: number,time:number=0){
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@@ -606,31 +595,27 @@ export class HeroViewComp extends CCComp {
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}
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in_atked() {
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var path = "game/skills/atked";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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let pos = v3(0,60)
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node.setPosition(pos)
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node.parent = this.node;
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// this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
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// this.scheduleOnce(() => {
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// this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
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// }, 0.1);
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var path = "game/skills/atked";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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let pos =v3(0,30);
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node.setPosition(pos)
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node.parent = this.node;
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}
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dead(){
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var path = "game/skills/dead";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z);
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let pos = v3(this.node.position.x,this.node.position.y+30,this.node.position.z);
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node.parent = this.node.parent;
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node.setPosition(pos);
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}
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toDestroy(){
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this.node.setPosition(this.scale*9999,this.node.position.y)
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}
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toAlive(){
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this.node.setPosition(-1*this.scale*BoxSet.HERO_START,this.node.position.y)
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let pos =v3(HeroSet.StartPos[this.hero_type],this.node.position.y,this.node.position.z)
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this.node.setPosition(pos)
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}
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reset() {
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this.is_dead = false;
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