DD
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@@ -120,6 +120,9 @@ export class SkillCom extends CCComp {
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if(target.fac == BoxSet.HERO ){
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if(target.fac == BoxSet.HERO ){
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remainingDamage=remainingDamage*(100-this.FIGHTCON.hero_buff.DEF+this.FIGHTCON.hero_debuff.BURN)/100
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remainingDamage=remainingDamage*(100-this.FIGHTCON.hero_buff.DEF+this.FIGHTCON.hero_debuff.BURN)/100
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}
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}
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if(target.fac == BoxSet.MONSTER){
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remainingDamage=remainingDamage*(100-this.FIGHTCON.enemy_buff.DEF+this.FIGHTCON.enemy_debuff.BURN)/100
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}
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target.do_atked(remainingDamage)
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target.do_atked(remainingDamage)
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this.ent.destroy()
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this.ent.destroy()
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}
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}
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@@ -9,8 +9,8 @@
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- [x] 技能伤害加10%
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- [x] 技能伤害加10%
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- [ ] 卡牌效果加10%
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- [ ] 卡牌效果加10%
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- [x] 攻击次数+1
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- [x] 攻击次数+1
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- [ ] HP加100%
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- [x] HP加100%
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- [ ] 免伤50%
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- [x] 免伤50%
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- [ ] 普通攻击改为飓风攻击带击退(被动)
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- [ ] 普通攻击改为飓风攻击带击退(被动)
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- [ ] 普通攻击改为寒冰攻击带冰冻(被动)
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- [ ] 普通攻击改为寒冰攻击带冰冻(被动)
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