游戏流程控制通过节点间 通信完成
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@@ -20,7 +20,7 @@ export class HeroSkillSystem extends ecs.ComblockSystem implements ecs.ISystemUp
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private _timers: { [key: string]: number } = {};
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private _damageQueue: Array<{ timer: number; callback: () => void }> = [];
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init(): void {
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oops.message.on(GameEvent.MissionEnd, this.clear_timer, this);
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oops.message.on(GameEvent.FightEnd, this.clear_timer, this);
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}
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filter(): ecs.IMatcher {
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return ecs.allOf(HeroViewComp);
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