护盾改为 护甲值
This commit is contained in:
@@ -16,49 +16,34 @@ export class VictoryComp extends CCComp {
|
||||
reward_num:number=2
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
protected onLoad(): void {
|
||||
this.on(GameEvent.MissionStart,this.mission_start,this)
|
||||
this.on(GameEvent.FightEnd,this.fight_end,this)
|
||||
|
||||
}
|
||||
|
||||
onAdded(args: any) {
|
||||
console.log("[VictoryComp] onAdded",args)
|
||||
this.node.getChildByName("title").getChildByName("victory").active=args.victory
|
||||
this.node.getChildByName("title").getChildByName("defeat").active=!args.victory
|
||||
this.node.getChildByName("btns").getChildByName("next").active=false
|
||||
this.scheduleOnce(()=>{
|
||||
this.node.getChildByName("btns").getChildByName("next").active=true
|
||||
},0.2)
|
||||
}
|
||||
mission_start(){
|
||||
this.hide()
|
||||
}
|
||||
fight_end(e:any,val:any){
|
||||
this.node.getChildByName("title").getChildByName("victory").active=val.victory
|
||||
this.node.getChildByName("title").getChildByName("defeat").active=!val.victory
|
||||
this.open()
|
||||
}
|
||||
|
||||
|
||||
victory_end(){
|
||||
this.hide()
|
||||
oops.message.dispatchEvent(GameEvent.MissionEnd)
|
||||
oops.gui.removeByNode(this.node)
|
||||
}
|
||||
|
||||
restart(){
|
||||
this.hide()
|
||||
oops.message.dispatchEvent(GameEvent.MissionStart)
|
||||
oops.gui.removeByNode(this.node)
|
||||
}
|
||||
open(){
|
||||
this.show()
|
||||
}
|
||||
show(){
|
||||
this.node.setPosition(v3(0,640,0))
|
||||
}
|
||||
hide(){
|
||||
this.node.setPosition(v3(-1500,640,0))
|
||||
}
|
||||
do_x10(){
|
||||
this.clear_x1()
|
||||
}
|
||||
do_x1(){
|
||||
this.clear_x1()
|
||||
}
|
||||
clear_x1(){
|
||||
this.victory_end()
|
||||
}
|
||||
|
||||
item_show(e:any,val:any){
|
||||
console.log("item_show",val)
|
||||
}
|
||||
|
||||
protected onDestroy(): void {
|
||||
console.log("释放胜利界面");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user