护盾改为 护甲值
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@@ -69,11 +69,26 @@ export class BuffComp extends Component {
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// this.vmdata_update()
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}
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show_shield(val:boolean){
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this.node.getChildByName("shielded").active=val
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show_shield(shield:number=0,shield_max:number=0){
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let shield_progress= shield/shield_max;
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this.node.getChildByName("shielded").active=shield > 0
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this.node.getChildByName("top").getChildByName("shield").active=shield > 0
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this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar).progress = shield_progress;
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this.scheduleOnce(()=>{
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this.node.getChildByName("top").getChildByName("shield").getChildByName("pb").getComponent(ProgressBar).progress = shield_progress;
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},0.15)
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}
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hp_show(hp:number,hp_max:number){
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// if(this.node.getComponent(HeroViewComp).fac == 0) return
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let hp_progress= hp/hp_max;
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this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar).progress = hp_progress;
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this.scheduleOnce(()=>{
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this.node.getChildByName("top").getChildByName("hp").getChildByName("hpb").getComponent(ProgressBar).progress = hp_progress;
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},0.15)
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// this.node.getChildByName("top").getChildByName("hp").active = (hp == hp_max) ? false : true;
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}
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update_info_lv(){
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