去掉碰撞系统
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@@ -1,4 +1,3 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:47:56
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@@ -20,6 +19,7 @@ import { HeroInfo } from "../common/config/heroSet";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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import { Talents } from "../common/config/TalentSet";
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import { MonModelComp } from "./MonModelComp";
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import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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/** 角色实体 */
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@ecs.register(`Monster`)
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export class Monster extends ecs.Entity {
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@@ -45,7 +45,7 @@ export class Monster extends ecs.Entity {
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scale=-1
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let box_group=BoxSet.MONSTER
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console.log("mon load",uuid)
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this.addComponents<ecs.Comp>( MonModelComp);
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this.addComponents<ecs.Comp>( MonModelComp, BattleMoveComp);
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var path = "game/heros/"+HeroInfo[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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@@ -55,6 +55,11 @@ export class Monster extends ecs.Entity {
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node.setPosition(pos)
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this.hero_init(uuid,node,scale,box_group,is_boss,is_call,lv)
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oops.message.dispatchEvent("monster_load",this)
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// 初始化移动参数
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const move = this.get(BattleMoveComp);
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move.direction = -1; // 向左移动
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move.targetX = -800; // 左边界
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}
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hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_boss:boolean=false,is_call:boolean=false,lv:number=1) {
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@@ -64,6 +69,7 @@ export class Monster extends ecs.Entity {
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let talent= smc.vmdata.talent //角色英雄数据
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let talents=Talents;
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hv.scale = scale;
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hv.fac = 1;
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hv.is_boss = is_boss;
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hv.box_group = box_group;
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hv.hero_uuid= uuid;
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