去掉碰撞系统

This commit is contained in:
2025-02-02 14:48:06 +08:00
parent 6ea3e9504d
commit e571ae2caf
19 changed files with 857 additions and 66 deletions

View File

@@ -1,4 +1,3 @@
/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
@@ -20,6 +19,7 @@ import { HeroInfo } from "../common/config/heroSet";
import { MoveToComp } from "../common/ecs/position/MoveTo";
import { Talents } from "../common/config/TalentSet";
import { MonModelComp } from "./MonModelComp";
import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
@@ -45,7 +45,7 @@ export class Monster extends ecs.Entity {
scale=-1
let box_group=BoxSet.MONSTER
console.log("mon load",uuid)
this.addComponents<ecs.Comp>( MonModelComp);
this.addComponents<ecs.Comp>( MonModelComp, BattleMoveComp);
var path = "game/heros/"+HeroInfo[uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
@@ -55,6 +55,11 @@ export class Monster extends ecs.Entity {
node.setPosition(pos)
this.hero_init(uuid,node,scale,box_group,is_boss,is_call,lv)
oops.message.dispatchEvent("monster_load",this)
// 初始化移动参数
const move = this.get(BattleMoveComp);
move.direction = -1; // 向左移动
move.targetX = -800; // 左边界
}
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_boss:boolean=false,is_call:boolean=false,lv:number=1) {
@@ -64,6 +69,7 @@ export class Monster extends ecs.Entity {
let talent= smc.vmdata.talent //角色英雄数据
let talents=Talents;
hv.scale = scale;
hv.fac = 1;
hv.is_boss = is_boss;
hv.box_group = box_group;
hv.hero_uuid= uuid;