去掉碰撞系统
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@@ -1,36 +1,33 @@
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import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import { HeroModelComp } from "./HeroModelComp";
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import { HeroSpine } from "./HeroSpine";
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import { HeroViewComp } from "./HeroViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { HeroInfo } from "../common/config/heroSet";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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import { Talents } from "../common/config/TalentSet";
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import { MonModelComp } from "./MonModelComp";
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import { SkillsComp } from "../skill/SkillSystem";
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import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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/** 角色实体 */
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@ecs.register(`Hero`)
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export class Hero extends ecs.Entity {
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// 数据层
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HeroModel!: HeroModelComp;
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// 视图层
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HeroView!: HeroViewComp;
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HeroView!: HeroViewComp;
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Skills!: SkillsComp;
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BattleMove!: BattleMoveComp;
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protected init() {
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this.addComponents<ecs.Comp>(
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SkillsComp,
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BattleMoveComp
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);
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}
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destroy(): void {
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this.remove(HeroViewComp);
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this.remove(MoveToComp);
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super.destroy();
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}
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@@ -42,18 +39,14 @@ export class Hero extends ecs.Entity {
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var path = "game/heros/"+HeroInfo[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!
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node.setPosition(pos)
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this.hero_init(uuid,node,scale,box_group,is_call,lv)
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oops.message.dispatchEvent("hero_load",this)
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}
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hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_call:boolean=false,lv:number=1){
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var hv = node.getComponent(HeroViewComp)!;
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// console.log("hero_init",buff)
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let hero= HeroInfo[uuid] // 共用英雄数据
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let role =smc.heros[uuid]
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if(is_call){
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@@ -61,6 +54,7 @@ export class Hero extends ecs.Entity {
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}
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let talents=Talents;
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hv.scale = scale;
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hv.fac = 0;
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hv.box_group = box_group;
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hv.hero_uuid= uuid;
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hv.hero_name= hero.name;
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@@ -74,13 +68,11 @@ export class Hero extends ecs.Entity {
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hv.cpw=hero.cpw;
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hv.dpw=hero.dpw;
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hv.dopw=hero.dopw;
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hv.lv = role.lv;
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hv.type = hero.type;
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let slv= Math.floor(( hv.lv) / 5);
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let sklv=slv
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if(sklv >= 5) sklv=5;
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hv.sk1 = hero.sk1[sklv];
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hv.sk2 = hero.sk2[sklv];
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hv.sk3 = hero.sk3[sklv];
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@@ -104,27 +96,17 @@ export class Hero extends ecs.Entity {
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hv.cexp=hero.cexp
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hv.doexp=hero.doexp
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hv.dexp=hero.dexp;
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this.add(hv);
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// 初始化多个技能组件
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const skills = this.get(SkillsComp);
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// 初始化移动参数
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const move = this.get(BattleMoveComp);
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move.direction = 1; // 向右移动
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move.targetX = 800; // 右边界
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console.log("hero_init",skills,move);
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}
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set_ratio(uuid:number){
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let ratio=1;
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switch (HeroInfo[uuid].level) {
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case 2:
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ratio=1.05
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break;
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case 3:
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ratio=1.1
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break;
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case 4:
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ratio=1.15
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break;
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case 5:
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ratio=1.2
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break;
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default:
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ratio=1
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}
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return ratio;
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}
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}
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@@ -5,19 +5,8 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
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*/
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@ecs.register('HeroModel')
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export class HeroModelComp extends ecs.Comp {
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/** 角色编号 */
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id: number = -1;
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/** 角色名 */
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name: string = "mon";
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/** speed */
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// speed: number = 0;
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/** 动画名资源 */
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anim: string = "mon";
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reset() {
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this.id = -1;
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// this.speed = 0;
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this.name = "";
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}
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}
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@@ -1,9 +1,3 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:42:59
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,RigidBody2D ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite, math, clamp, Game, tween} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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@@ -42,11 +36,12 @@ export class HeroViewComp extends CCComp {
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slv:number =1;
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scale: number = 1; /** 角色阵营 1:hero -1 :mon */
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type: number = 0; /**角色类型 0近战 1 远程 2 辅助 */
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fac:number=0; //阵营 0:hero 1:monster
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box_group:number = BoxSet.HERO;
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atk_range:number = 150;
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is_dead:boolean = false; //是否摧毁
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is_stop:boolean = false;
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is_atking:boolean = false;
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@@ -1,4 +1,3 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:47:56
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@@ -20,6 +19,7 @@ import { HeroInfo } from "../common/config/heroSet";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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import { Talents } from "../common/config/TalentSet";
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import { MonModelComp } from "./MonModelComp";
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import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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/** 角色实体 */
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@ecs.register(`Monster`)
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export class Monster extends ecs.Entity {
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@@ -45,7 +45,7 @@ export class Monster extends ecs.Entity {
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scale=-1
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let box_group=BoxSet.MONSTER
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console.log("mon load",uuid)
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this.addComponents<ecs.Comp>( MonModelComp);
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this.addComponents<ecs.Comp>( MonModelComp, BattleMoveComp);
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var path = "game/heros/"+HeroInfo[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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@@ -55,6 +55,11 @@ export class Monster extends ecs.Entity {
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node.setPosition(pos)
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this.hero_init(uuid,node,scale,box_group,is_boss,is_call,lv)
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oops.message.dispatchEvent("monster_load",this)
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// 初始化移动参数
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const move = this.get(BattleMoveComp);
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move.direction = -1; // 向左移动
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move.targetX = -800; // 左边界
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}
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hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_boss:boolean=false,is_call:boolean=false,lv:number=1) {
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@@ -64,6 +69,7 @@ export class Monster extends ecs.Entity {
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let talent= smc.vmdata.talent //角色英雄数据
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let talents=Talents;
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hv.scale = scale;
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hv.fac = 1;
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hv.is_boss = is_boss;
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hv.box_group = box_group;
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hv.hero_uuid= uuid;
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