去掉碰撞系统

This commit is contained in:
2025-02-02 14:48:06 +08:00
parent 6ea3e9504d
commit e571ae2caf
19 changed files with 857 additions and 66 deletions

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import { ecs } from "../../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
@ecs.register('BattleMove')
export class BattleMoveComp extends ecs.Comp {
/** 移动方向1向右-1向左 */
direction: number = 1;
/** 目标x坐标 */
targetX: number = 0;
/** 是否处于移动状态 */
moving: boolean = true;
reset() {
this.direction = 1;
this.targetX = 0;
this.moving = true;
}
}

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import { HeroViewComp } from "../../../hero/HeroViewComp";
import { BattleMoveComp } from "./BattleMoveComp";
import { ecs } from "../../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
@ecs.register('BattleMoveSystem')
export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
filter(): ecs.IMatcher {
return ecs.allOf(BattleMoveComp, HeroViewComp);
}
update(e: ecs.Entity) {
const move = e.get(BattleMoveComp);
const view = e.get(HeroViewComp);
if (!move.moving) return;
// 检测攻击范围内是否有敌人
const hasEnemy = this.checkEnemiesInRange(e, view.dis);
if (!hasEnemy) {
// 计算移动量
const delta = view.speed * this.dt * move.direction;
const newX = view.node.position.x + delta;
// 限制移动范围
if (this.validatePosition(newX, move)) {
view.node.setPosition(newX, view.node.position.y, 0);
}
}
}
/** 验证目标位置有效性 */
private validatePosition(newX: number, move: BattleMoveComp): boolean {
// 我方不能超过右边界,敌方不能超过左边界
return move.direction === 1 ?
newX <= move.targetX :
newX >= move.targetX;
}
/** 检测攻击范围内敌人 */
private checkEnemiesInRange(entity: ecs.Entity, range: number): boolean {
const currentPos = entity.get(HeroViewComp).node.position;
const team = entity.get(HeroViewComp).fac;
return ecs.query(ecs.allOf(HeroViewComp)).some(e => {
const view = e.get(HeroViewComp);
return view.fac !== team &&
Math.abs(currentPos.x - view.node.position.x) <= range;
});
}
}