添加了 英雄专门处理 装备加成的文件,接下来 去掉原先的光环类文件 FightCon

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2025-07-22 16:16:36 +08:00
parent 508c3b570a
commit e45ebd524b
24 changed files with 557 additions and 2108 deletions

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import { _decorator } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "db://oops-framework/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
import { EquipAttrTarget, EquipInfo } from "../common/config/Equips";
import { HeroViewComp } from "./HeroViewComp";
import { BuffAttr } from "../common/config/SkillSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('HeroConCompComp')
@ecs.register('HeroConComp', false)
export class HeroConCompComp extends CCComp {
/** 视图层逻辑代码分离演示 */
heroView:HeroViewComp=null
protected onLoad(): void {
oops.message.on(GameEvent.EquipAdd,this.equip_add,this)
oops.message.on(GameEvent.EquipChange,this.equip_change,this)
oops.message.on(GameEvent.FightReady,this.fight_ready,this)
oops.message.on(GameEvent.UseSpecialCard,this.use_special_card,this)
}
start() {
this.heroView=this.node.getComponent(HeroViewComp)
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// this.on(ModuleEvent.Cmd, this.onHandler, this);
}
equip_add(e:GameEvent,data:any){
console.log("[HeroConCompComp]:equip_add",data)
let equip=EquipInfo[data.uuid]
let buffs=equip.buff
let special_attr=equip.special_attr
for(let i=0;i<buffs.length;i++){
let buff=buffs[i]
if(buff.target==EquipAttrTarget.HERO){
switch(buff.type){
case BuffAttr.AP:
this.heroView.add_ap(buff.value,true)
break
case BuffAttr.ATK:
this.heroView.add_ap(buff.value,false)
break
case BuffAttr.ATK_CD:
this.heroView.add_speed(buff.value)
break
case BuffAttr.DEF:
this.heroView.add_def(buff.value)
break
case BuffAttr.HP:
this.heroView.add_hp_max(buff.value,false)
break
case BuffAttr.HP_MAX:
this.heroView.add_hp_max(buff.value,true)
break
}
}
}
}
equip_change(e:GameEvent,data:any){
console.log("[HeroConCompComp]:equip_change",data)
}
fight_ready(e:GameEvent,data:any){
console.log("[HeroConCompComp]:fight_ready",data)
}
use_special_card(e:GameEvent,data:any){
console.log("[HeroConCompComp]:use_special_card",data)
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}