添加了 英雄专门处理 装备加成的文件,接下来 去掉原先的光环类文件 FightCon
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@@ -4,7 +4,7 @@
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import { getHeroList, HeroList } from "./heroSet"
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import { getSkills, HeroSkillList, SkillSet } from "./SkillSet"
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import { equip_list, weapons, armors, accessorys, getEquipUUIDsByTypeAndLevel } from "./Equips"
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import { equip_list, weapons, armors, accessorys, getEquipUUIDsByType } from "./Equips"
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import { getEnhancement } from "./LevelUp"
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//1:伙伴 2:技能 3:装备的出现概率配置
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@@ -116,7 +116,7 @@ export function getRandomCardsByType(
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break;
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case cardType.EQUIP:
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// 根据装备子类型筛选
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cardList=getEquipUUIDsByTypeAndLevel(data,level) //装备时 data是装备子类型 1:武器 2:防具 3:饰品 0或undefined:全部
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cardList=getEquipUUIDsByType(data) //装备时 data是装备子类型 1:武器 2:防具 3:饰品 0或undefined:全部
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break;
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case cardType.SPECIAL:
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cardList = SuperCardsList;
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File diff suppressed because it is too large
Load Diff
@@ -54,8 +54,7 @@ export enum GameEvent {
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UpdateHP = "UpdateHP",
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APChange = "APChange",
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EXPUP = "EXPUP",
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EQUIP_STONE_UP = "EQUIP_STONE_UP",
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SKILL_STONE_UP = "SKILL_STONE_UP",
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ShopOpen = "ShopOpen",
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RestOpen = "RestOpen",
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HeroLvUp = "HeroLvUp",
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@@ -60,6 +60,10 @@ export enum FightSet {
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ORANGE_GOLD=4,//橙色金币
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BURN_COUNT=5,//默认易伤次数
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STUN_TIME=0.5,//默认晕时间
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WEAPON_LV=2,//武器等级
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SHIELD_LV=3,//护盾等级
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ARMOR_LV=4,//防具等级
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ACCESSORY_LV=5,//饰品等级
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// ATK_TO_ATK_RATIO=0.1,
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// ATK_TO_HP_RATIO=0.2,
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// ATK_TO_SHIELD_RATIO=2,
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@@ -91,10 +91,11 @@ export enum DebuffAttr {
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//buff类型
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export enum BuffAttr {
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ATK = 1, // 攻击力
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AP = 0, //攻击力 数值
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ATK = 1, // 攻击力百分比
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WFUNY = 2, // 风怒
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ATK_CD = 3, // 攻击速度
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HP = 4, // 生命值
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HP = 4, // 生命值比例
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DEF = 5, // 免伤
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SKILL_DMG = 6, // 技能效果
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SKILL_CD = 7, // 技能冷却缩减
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@@ -119,6 +120,7 @@ export enum BuffAttr {
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STUN_TIME = 25, //击晕额外时间
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STUN_RATTO = 26, //击晕概率
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FROST_TIME = 27, //冰冻时间
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HP_MAX = 28, //最大生命值数值
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}
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export const geDebuffNum=()=>{
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@@ -140,10 +142,11 @@ export const geDebuffNum=()=>{
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export const getBuffNum=()=>{
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return {
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AP:0, //攻击力 数值
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ATK:0, // 攻击力
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WFUNY:0, // 风怒概率
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ATK_CD:0, // 攻击速度
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HP:0, // 生命值
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HP:0, // 生命值 比例
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DEF:0, // 免伤
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SKILL_DMG:0, // 技能效果
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SKILL_CD:0, // 技能冷却缩减
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@@ -168,6 +171,7 @@ export const getBuffNum=()=>{
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STUN_TIME:0,
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STUN_RATTO:0,
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FROST_TIME:0,
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HP_MAX:0,//最大生命值数值
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}
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}
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