武器 击晕 冰冻 易伤 效果添加
This commit is contained in:
@@ -6,21 +6,25 @@ export const EPath = {
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"穿刺短剑": "2101",
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"穿刺短剑": "2101",
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"寒锋长剑": "2102",
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"寒锋长剑": "2102",
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"龙鳞穿刺者": "2103",
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"龙鳞穿刺者": "2103",
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"冰霜穿刺者": "2104",
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// 斧类武器
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// 斧类武器
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"风暴战斧": "3101",
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"风暴战斧": "3101",
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"寒锋巨斧": "3102",
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"寒锋巨斧": "3102",
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"龙鳞撕裂者": "3105",
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"龙鳞撕裂者": "3105",
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"泰坦撕裂者": "3106",
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// 锤类武器
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// 锤类武器
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"碎骨战锤": "5101",
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"碎骨战锤": "5101",
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"雷霆重锤": "5102",
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"雷霆重锤": "5102",
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"泰坦粉碎者": "5103",
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"龙鳞粉碎者": "5103",
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"泰坦粉碎者": "5104",
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// 刀类武器
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// 刀类武器
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"影刃": "6101",
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"影刃": "6101",
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"寒月双刃": "6102",
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"寒月双刃": "6102",
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"霜魂切割者": "6103",
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"龙鳞切割者": "6103",
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"冰霜切割者": "6104",
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// 盾牌装备
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// 盾牌装备
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"风影圆盾": "4101",
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"风影圆盾": "4101",
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@@ -113,9 +117,9 @@ export const swordWeapons = [
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// 等级3
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// 等级3
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2301, 2302, 2303, // 绿、蓝、紫
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2301, 2302, 2303, // 绿、蓝、紫
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// 等级4
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// 等级4
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2401, 2402, 2403, // 绿、蓝、紫
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2401, 2402, 2403, 2404, // 绿、蓝、紫、紫(冰霜)
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// 等级5
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// 等级5
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2501, 2502, 2503, // 绿、蓝、紫
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2501, 2502, 2503, 2504, // 绿、蓝、紫、紫(冰霜)
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];
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];
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// 斧类武器UUID列表 - 根据wp.md配置
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// 斧类武器UUID列表 - 根据wp.md配置
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@@ -127,9 +131,9 @@ export const axeWeapons = [
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// 等级3
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// 等级3
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3301, 3302, 3303, // 绿、蓝、紫
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3301, 3302, 3303, // 绿、蓝、紫
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// 等级4
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// 等级4
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3401, 3402, 3403, // 绿、蓝、紫
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3401, 3402, 3403, 3404, // 绿、蓝、紫、紫(泰坦)
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// 等级5
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// 等级5
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3501, 3502, 3503, // 绿、蓝、紫
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3501, 3502, 3503, 3504, // 绿、蓝、紫、紫(泰坦)
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];
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];
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// 锤类武器UUID列表 - 根据wp.md配置
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// 锤类武器UUID列表 - 根据wp.md配置
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@@ -141,9 +145,9 @@ export const hammerWeapons = [
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// 等级3
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// 等级3
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1301, 1302, 1303, // 绿、蓝、紫
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1301, 1302, 1303, // 绿、蓝、紫
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// 等级4
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// 等级4
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1401, 1402, 1403, // 绿、蓝、紫
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1401, 1402, 1403, 1404, // 绿、蓝、紫、紫(泰坦)
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// 等级5
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// 等级5
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1501, 1502, 1503, // 绿、蓝、紫
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1501, 1502, 1503, 1504, // 绿、蓝、紫、紫(泰坦)
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];
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];
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// 刀类武器UUID列表 - 根据wp.md配置
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// 刀类武器UUID列表 - 根据wp.md配置
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@@ -155,9 +159,9 @@ export const knifeWeapons = [
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// 等级3
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// 等级3
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6301, 6302, 6303, // 绿、蓝、紫
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6301, 6302, 6303, // 绿、蓝、紫
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// 等级4
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// 等级4
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6401, 6402, 6403, // 绿、蓝、紫
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6401, 6402, 6403, 6404, // 绿、蓝、紫、紫(冰霜)
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// 等级5
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// 等级5
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6501, 6502, 6503, // 绿、蓝、紫
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6501, 6502, 6503, 6504, // 绿、蓝、紫、紫(冰霜)
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];
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];
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// 盾牌装备UUID列表 - 根据wp.md配置
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// 盾牌装备UUID列表 - 根据wp.md配置
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@@ -540,6 +544,22 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: BuffAttr.PUNCTURE_DMG, value: 35, target: EquipAttrTarget.HERO }, // 35%穿刺伤害
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{ type: BuffAttr.PUNCTURE_DMG, value: 35, target: EquipAttrTarget.HERO }, // 35%穿刺伤害
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],
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],
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},
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},
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2404: {
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uuid: 2404,
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name: "冰霜穿刺者(Lv4)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 4,
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path: EPath["冰霜穿刺者"],
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info: "攻击力增加240%,穿透3个目标,冰冻概率20%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
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{ type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 冰冻概率20%
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],
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},
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// 等级5 剑类武器
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// 等级5 剑类武器
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2501: {
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2501: {
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@@ -589,6 +609,22 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: BuffAttr.PUNCTURE_DMG, value: 40, target: EquipAttrTarget.HERO }, // 40%穿刺伤害
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{ type: BuffAttr.PUNCTURE_DMG, value: 40, target: EquipAttrTarget.HERO }, // 40%穿刺伤害
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],
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],
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},
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},
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2504: {
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uuid: 2504,
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name: "冰霜穿刺者(Lv5)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["冰霜穿刺者"],
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info: "攻击力增加290%,穿透3个目标,冰冻概率25%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 290, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
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{ type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 冰冻概率25%
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],
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},
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// === 斧类武器配置 ===
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// === 斧类武器配置 ===
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@@ -630,13 +666,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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quality: Quality.PURPLE,
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lv: 1,
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lv: 1,
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path: EPath["龙鳞撕裂者"],
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path: EPath["龙鳞撕裂者"],
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info: "攻击力增加160%,风怒概率40%,击退概率15%",
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info: "攻击力增加160%,风怒概率40%",
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special_attr: [],
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special_attr: [],
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buff: [
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buff: [
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{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
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{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
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{ type: BuffAttr.KNOCKBACK, value: 15, target: EquipAttrTarget.HERO }, // 击退概率15%
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],
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],
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},
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},
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@@ -678,13 +713,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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quality: Quality.PURPLE,
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lv: 2,
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lv: 2,
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path: EPath["龙鳞撕裂者"],
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path: EPath["龙鳞撕裂者"],
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info: "攻击力增加200%,风怒概率45%,击退概率18%",
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info: "攻击力增加200%,风怒概率45%",
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special_attr: [],
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special_attr: [],
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buff: [
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buff: [
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{ type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45%
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{ type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45%
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{ type: BuffAttr.KNOCKBACK, value: 18, target: EquipAttrTarget.HERO }, // 击退概率28%
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],
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],
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},
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},
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@@ -726,13 +760,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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quality: Quality.PURPLE,
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lv: 3,
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lv: 3,
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path: EPath["龙鳞撕裂者"],
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path: EPath["龙鳞撕裂者"],
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info: "攻击力增加240%,风怒概率50%,击退概率21%",
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info: "攻击力增加240%,风怒概率50%",
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special_attr: [],
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special_attr: [],
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buff: [
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buff: [
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{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50%
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{ type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50%
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{ type: BuffAttr.KNOCKBACK, value: 21, target: EquipAttrTarget.HERO }, // 击退概率31%
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],
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],
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},
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},
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@@ -783,6 +816,22 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: BuffAttr.KNOCKBACK, value: 24, target: EquipAttrTarget.HERO }, // 击退概率34%
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{ type: BuffAttr.KNOCKBACK, value: 24, target: EquipAttrTarget.HERO }, // 击退概率34%
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],
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],
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},
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},
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3404: {
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uuid: 3404,
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name: "泰坦撕裂者(Lv4)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 4,
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path: EPath["泰坦撕裂者"],
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info: "攻击力增加200%,风怒概率75%,击晕概率10%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 75, target: EquipAttrTarget.HERO }, // 风怒概率75%
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{ type: BuffAttr.STUN_RATTO, value: 10, target: EquipAttrTarget.HERO }, // 击晕概率10%
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],
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},
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// 等级5 斧类武器
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// 等级5 斧类武器
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3501: {
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3501: {
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@@ -798,7 +847,6 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
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{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
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{ type: BuffAttr.KNOCKBACK, value: 20, target: EquipAttrTarget.HERO }, // 击退概率20%
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],
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],
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},
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},
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3502: {
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3502: {
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@@ -832,6 +880,22 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: BuffAttr.KNOCKBACK, value: 27, target: EquipAttrTarget.HERO }, // 击退概率37%
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{ type: BuffAttr.KNOCKBACK, value: 27, target: EquipAttrTarget.HERO }, // 击退概率37%
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],
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],
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},
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},
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3504: {
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uuid: 3504,
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name: "泰坦撕裂者(Lv5)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["泰坦撕裂者"],
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info: "攻击力增加300%,风怒概率60%,击晕概率12.5%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 60, target: EquipAttrTarget.HERO }, // 风怒概率60%
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{ type: BuffAttr.STUN_RATTO, value: 12.5, target: EquipAttrTarget.HERO }, // 击晕概率12.5%
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],
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},
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// === 锤类武器配置 ===
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// === 锤类武器配置 ===
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@@ -870,11 +934,11 @@ export const EquipInfo: { [key: number]: EquipData } = {
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},
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},
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1103: {
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1103: {
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uuid: 1103,
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uuid: 1103,
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name: "泰坦粉碎者(Lv1)",
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name: "龙鳞粉碎者(Lv1)",
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type: EquipType.WEAPON,
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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quality: Quality.PURPLE,
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lv: 1,
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lv: 1,
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path: EPath["泰坦粉碎者"],
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path: EPath["龙鳞粉碎者"],
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info: "攻击力增加180%,暴击率20%,暴击伤害+50%",
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info: "攻击力增加180%,暴击率20%,暴击伤害+50%",
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special_attr: [],
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special_attr: [],
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buff: [
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buff: [
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@@ -920,11 +984,11 @@ export const EquipInfo: { [key: number]: EquipData } = {
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},
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},
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1203: {
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1203: {
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uuid: 1203,
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uuid: 1203,
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name: "泰坦粉碎者(Lv2)",
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name: "龙鳞粉碎者(Lv2)",
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type: EquipType.WEAPON,
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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quality: Quality.PURPLE,
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lv: 2,
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lv: 2,
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path: EPath["泰坦粉碎者"],
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path: EPath["龙鳞粉碎者"],
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info: "攻击力增加220%,暴击率23%,暴击伤害+55%",
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info: "攻击力增加220%,暴击率23%,暴击伤害+55%",
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special_attr: [],
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special_attr: [],
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buff: [
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buff: [
|
||||||
@@ -970,11 +1034,11 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
},
|
},
|
||||||
1303: {
|
1303: {
|
||||||
uuid: 1303,
|
uuid: 1303,
|
||||||
name: "泰坦粉碎者(Lv3)",
|
name: "龙鳞粉碎者(Lv3)",
|
||||||
type: EquipType.WEAPON,
|
type: EquipType.WEAPON,
|
||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 3,
|
lv: 3,
|
||||||
path: EPath["泰坦粉碎者"],
|
path: EPath["龙鳞粉碎者"],
|
||||||
info: "攻击力增加260%,暴击率26%,暴击伤害+60%",
|
info: "攻击力增加260%,暴击率26%,暴击伤害+60%",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
@@ -1020,11 +1084,11 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
},
|
},
|
||||||
1403: {
|
1403: {
|
||||||
uuid: 1403,
|
uuid: 1403,
|
||||||
name: "泰坦粉碎者(Lv4)",
|
name: "龙鳞粉碎者(Lv4)",
|
||||||
type: EquipType.WEAPON,
|
type: EquipType.WEAPON,
|
||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 4,
|
lv: 4,
|
||||||
path: EPath["泰坦粉碎者"],
|
path: EPath["龙鳞粉碎者"],
|
||||||
info: "攻击力增加300%,暴击率29%,暴击伤害+65%",
|
info: "攻击力增加300%,暴击率29%,暴击伤害+65%",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
@@ -1032,6 +1096,23 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
|
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
|
||||||
{ type: BuffAttr.CRITICAL, value: 29, target: EquipAttrTarget.HERO }, // 暴击率29%
|
{ type: BuffAttr.CRITICAL, value: 29, target: EquipAttrTarget.HERO }, // 暴击率29%
|
||||||
{ type: BuffAttr.CRITICAL_DMG, value: 65, target: EquipAttrTarget.HERO }, // 暴击伤害+65%
|
{ type: BuffAttr.CRITICAL_DMG, value: 65, target: EquipAttrTarget.HERO }, // 暴击伤害+65%
|
||||||
|
{ type: BuffAttr.STUN_RATTO, value: 10, target: EquipAttrTarget.HERO }, // 击晕概率+10%
|
||||||
|
],
|
||||||
|
},
|
||||||
|
1404: {
|
||||||
|
uuid: 1404,
|
||||||
|
name: "泰坦粉碎者(Lv4)",
|
||||||
|
type: EquipType.WEAPON,
|
||||||
|
quality: Quality.PURPLE,
|
||||||
|
lv: 4,
|
||||||
|
path: EPath["泰坦粉碎者"],
|
||||||
|
info: "攻击力增加300%,暴击率29%,击晕概率25%",
|
||||||
|
special_attr: [],
|
||||||
|
buff: [
|
||||||
|
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
|
||||||
|
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
|
||||||
|
{ type: BuffAttr.CRITICAL, value: 29, target: EquipAttrTarget.HERO }, // 暴击率29%
|
||||||
|
{ type: BuffAttr.STUN_RATTO, value: 25, target: EquipAttrTarget.HERO }, // 击晕概率25%
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -1070,18 +1151,35 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
},
|
},
|
||||||
1503: {
|
1503: {
|
||||||
uuid: 1503,
|
uuid: 1503,
|
||||||
name: "泰坦粉碎者(Lv5)",
|
name: "龙鳞粉碎者(Lv5)",
|
||||||
type: EquipType.WEAPON,
|
type: EquipType.WEAPON,
|
||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 5,
|
lv: 5,
|
||||||
path: EPath["泰坦粉碎者"],
|
path: EPath["龙鳞粉碎者"],
|
||||||
info: "攻击力增加360%,暴击率32%,暴击伤害+70%",
|
info: "攻击力增加360%,暴击率32%,暴击伤害+70%,击晕概率+15%",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
|
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
|
||||||
{ type: BuffAttr.CRITICAL, value: 32, target: EquipAttrTarget.HERO }, // 暴击率32%
|
{ type: BuffAttr.CRITICAL, value: 32, target: EquipAttrTarget.HERO }, // 暴击率32%
|
||||||
{ type: BuffAttr.CRITICAL_DMG, value: 70, target: EquipAttrTarget.HERO }, // 暴击伤害+70%
|
{ type: BuffAttr.CRITICAL_DMG, value: 70, target: EquipAttrTarget.HERO }, // 暴击伤害+70%
|
||||||
|
{ type: BuffAttr.STUN_RATTO, value: 15, target: EquipAttrTarget.HERO }, // 击晕概率+15%
|
||||||
|
],
|
||||||
|
},
|
||||||
|
1504: {
|
||||||
|
uuid: 1504,
|
||||||
|
name: "泰坦粉碎者(Lv5)",
|
||||||
|
type: EquipType.WEAPON,
|
||||||
|
quality: Quality.PURPLE,
|
||||||
|
lv: 5,
|
||||||
|
path: EPath["泰坦粉碎者"],
|
||||||
|
info: "攻击力增加360%,暴击率32%,击晕概率30%",
|
||||||
|
special_attr: [],
|
||||||
|
buff: [
|
||||||
|
{ type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO },
|
||||||
|
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
|
||||||
|
{ type: BuffAttr.CRITICAL, value: 32, target: EquipAttrTarget.HERO }, // 暴击率32%
|
||||||
|
{ type: BuffAttr.STUN_RATTO, value: 30, target: EquipAttrTarget.HERO }, // 击晕概率30%
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -1095,12 +1193,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.GREEN,
|
quality: Quality.GREEN,
|
||||||
lv: 1,
|
lv: 1,
|
||||||
path: EPath["影刃"],
|
path: EPath["影刃"],
|
||||||
info: "攻击力增加60%,易伤加成15%",
|
info: "攻击力增加60%,攻击施加易伤(15%)",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 60, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 60, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 15, target: EquipAttrTarget.HERO }, // 易伤加成15%
|
{ type: BuffAttr.BURN_VALUE, value: 15, target: EquipAttrTarget.HERO }, // 攻击施加易伤(15%)
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6102: {
|
6102: {
|
||||||
@@ -1110,28 +1208,27 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.BLUE,
|
quality: Quality.BLUE,
|
||||||
lv: 1,
|
lv: 1,
|
||||||
path: EPath["寒月双刃"],
|
path: EPath["寒月双刃"],
|
||||||
info: "攻击力增加85%,易伤加成20%",
|
info: "攻击力增加85%,攻击施加易伤(20%)",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 85, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 85, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 20, target: EquipAttrTarget.HERO }, // 易伤加成20%
|
{ type: BuffAttr.BURN_VALUE, value: 20, target: EquipAttrTarget.HERO }, // 攻击施加易伤(20%)
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6103: {
|
6103: {
|
||||||
uuid: 6103,
|
uuid: 6103,
|
||||||
name: "霜魂切割者(Lv1)",
|
name: "龙鳞切割者(Lv1)",
|
||||||
type: EquipType.WEAPON,
|
type: EquipType.WEAPON,
|
||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 1,
|
lv: 1,
|
||||||
path: EPath["霜魂切割者"],
|
path: EPath["龙鳞切割者"],
|
||||||
info: "攻击力增加115%,易伤加成25%,冰冻概率15%",
|
info: "攻击力增加115%,攻击施加易伤(25%)",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 115, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 115, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 易伤加成25%
|
{ type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%)
|
||||||
{ type: BuffAttr.FROST_RATIO, value: 15, target: EquipAttrTarget.HERO }, // 冰冻概率15%
|
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -1143,12 +1240,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.GREEN,
|
quality: Quality.GREEN,
|
||||||
lv: 2,
|
lv: 2,
|
||||||
path: EPath["影刃"],
|
path: EPath["影刃"],
|
||||||
info: "攻击力增加90%,易伤加成17%",
|
info: "攻击力增加90%,攻击施加易伤(17%)",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 90, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 90, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 17, target: EquipAttrTarget.HERO }, // 易伤加成17%
|
{ type: BuffAttr.BURN_VALUE, value: 17, target: EquipAttrTarget.HERO }, // 攻击施加易伤(17%)
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6202: {
|
6202: {
|
||||||
@@ -1158,28 +1255,27 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.BLUE,
|
quality: Quality.BLUE,
|
||||||
lv: 2,
|
lv: 2,
|
||||||
path: EPath["寒月双刃"],
|
path: EPath["寒月双刃"],
|
||||||
info: "攻击力增加125%,易伤加成23%",
|
info: "攻击力增加125%,攻击施加易伤(23%)",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 125, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 125, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 23, target: EquipAttrTarget.HERO }, // 易伤加成23%
|
{ type: BuffAttr.BURN_VALUE, value: 23, target: EquipAttrTarget.HERO }, // 攻击施加易伤(23%)
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6203: {
|
6203: {
|
||||||
uuid: 6203,
|
uuid: 6203,
|
||||||
name: "霜魂切割者(Lv2)",
|
name: "龙鳞切割者(Lv2)",
|
||||||
type: EquipType.WEAPON,
|
type: EquipType.WEAPON,
|
||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 2,
|
lv: 2,
|
||||||
path: EPath["霜魂切割者"],
|
path: EPath["龙鳞切割者"],
|
||||||
info: "攻击力增加160%,易伤加成29%,冰冻概率18%",
|
info: "攻击力增加160%,攻击施加易伤(29%)",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 29, target: EquipAttrTarget.HERO }, // 易伤加成29%
|
{ type: BuffAttr.BURN_VALUE, value: 29, target: EquipAttrTarget.HERO }, // 攻击施加易伤(29%)
|
||||||
{ type: BuffAttr.FROST_RATIO, value: 18, target: EquipAttrTarget.HERO }, // 冰冻概率18%
|
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -1191,12 +1287,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.GREEN,
|
quality: Quality.GREEN,
|
||||||
lv: 3,
|
lv: 3,
|
||||||
path: EPath["影刃"],
|
path: EPath["影刃"],
|
||||||
info: "攻击力增加120%,易伤加成19%",
|
info: "攻击力增加120%,攻击施加易伤(19%)",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 19, target: EquipAttrTarget.HERO }, // 易伤加成19%
|
{ type: BuffAttr.BURN_VALUE, value: 19, target: EquipAttrTarget.HERO }, // 攻击施加易伤(19%)
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6302: {
|
6302: {
|
||||||
@@ -1206,28 +1302,27 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.BLUE,
|
quality: Quality.BLUE,
|
||||||
lv: 3,
|
lv: 3,
|
||||||
path: EPath["寒月双刃"],
|
path: EPath["寒月双刃"],
|
||||||
info: "攻击力增加165%,易伤加成26%",
|
info: "攻击力增加165%,攻击施加易伤(26%)",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 165, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 165, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 26, target: EquipAttrTarget.HERO }, // 易伤加成26%
|
{ type: BuffAttr.BURN_VALUE, value: 26, target: EquipAttrTarget.HERO }, // 攻击施加易伤(26%)
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6303: {
|
6303: {
|
||||||
uuid: 6303,
|
uuid: 6303,
|
||||||
name: "霜魂切割者(Lv3)",
|
name: "龙鳞切割者(Lv3)",
|
||||||
type: EquipType.WEAPON,
|
type: EquipType.WEAPON,
|
||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 3,
|
lv: 3,
|
||||||
path: EPath["霜魂切割者"],
|
path: EPath["龙鳞切割者"],
|
||||||
info: "攻击力增加205%,易伤加成33%,冰冻概率21%",
|
info: "攻击力增加205%,攻击施加易伤(33%)",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 33, target: EquipAttrTarget.HERO }, // 易伤加成33%
|
{ type: BuffAttr.BURN_VALUE, value: 33, target: EquipAttrTarget.HERO }, // 攻击施加易伤(33%)
|
||||||
{ type: BuffAttr.FROST_RATIO, value: 21, target: EquipAttrTarget.HERO }, // 冰冻概率21%
|
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -1239,12 +1334,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.GREEN,
|
quality: Quality.GREEN,
|
||||||
lv: 4,
|
lv: 4,
|
||||||
path: EPath["影刃"],
|
path: EPath["影刃"],
|
||||||
info: "攻击力增加150%,易伤加成21%",
|
info: "攻击力增加150%,攻击施加易伤(21%)",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 21, target: EquipAttrTarget.HERO }, // 易伤加成21%
|
{ type: BuffAttr.BURN_VALUE, value: 21, target: EquipAttrTarget.HERO }, // 攻击施加易伤(21%)
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6402: {
|
6402: {
|
||||||
@@ -1254,28 +1349,44 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.BLUE,
|
quality: Quality.BLUE,
|
||||||
lv: 4,
|
lv: 4,
|
||||||
path: EPath["寒月双刃"],
|
path: EPath["寒月双刃"],
|
||||||
info: "攻击力增加205%,易伤加成29%",
|
info: "攻击力增加205%,攻击施加易伤(29%)",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 29, target: EquipAttrTarget.HERO }, // 易伤加成29%
|
{ type: BuffAttr.BURN_VALUE, value: 29, target: EquipAttrTarget.HERO }, // 攻击施加易伤(29%)
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6403: {
|
6403: {
|
||||||
uuid: 6403,
|
uuid: 6403,
|
||||||
name: "霜魂切割者(Lv4)",
|
name: "龙鳞切割者(Lv4)",
|
||||||
type: EquipType.WEAPON,
|
type: EquipType.WEAPON,
|
||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 4,
|
lv: 4,
|
||||||
path: EPath["霜魂切割者"],
|
path: EPath["龙鳞切割者"],
|
||||||
info: "攻击力增加250%,易伤加成37%,冰冻概率24%",
|
info: "攻击力增加250%,攻击施加易伤(37%),易伤持续次数+1",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 37, target: EquipAttrTarget.HERO }, // 易伤加成37%
|
{ type: BuffAttr.BURN_VALUE, value: 37, target: EquipAttrTarget.HERO }, // 攻击施加易伤(37%)
|
||||||
{ type: BuffAttr.FROST_RATIO, value: 24, target: EquipAttrTarget.HERO }, // 冰冻概率24%
|
{ type: BuffAttr.BURN_COUNT, value: 1, target: EquipAttrTarget.HERO }, // 易伤持续次数+1
|
||||||
|
],
|
||||||
|
},
|
||||||
|
6404: {
|
||||||
|
uuid: 6404,
|
||||||
|
name: "冰霜切割者(Lv4)",
|
||||||
|
type: EquipType.WEAPON,
|
||||||
|
quality: Quality.PURPLE,
|
||||||
|
lv: 4,
|
||||||
|
path: EPath["冰霜切割者"],
|
||||||
|
info: "攻击力增加250%,攻击施加易伤(37%),冰冻概率20%",
|
||||||
|
special_attr: [],
|
||||||
|
buff: [
|
||||||
|
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
|
||||||
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
|
{ type: BuffAttr.BURN_VALUE, value: 37, target: EquipAttrTarget.HERO }, // 攻击施加易伤(37%)
|
||||||
|
{ type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 冰冻概率20%
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -1287,12 +1398,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.GREEN,
|
quality: Quality.GREEN,
|
||||||
lv: 5,
|
lv: 5,
|
||||||
path: EPath["影刃"],
|
path: EPath["影刃"],
|
||||||
info: "攻击力增加180%,易伤加成25%",
|
info: "攻击力增加180%,攻击施加易伤(25%)",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 易伤加成25%
|
{ type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%)
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6502: {
|
6502: {
|
||||||
@@ -1302,28 +1413,44 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.BLUE,
|
quality: Quality.BLUE,
|
||||||
lv: 5,
|
lv: 5,
|
||||||
path: EPath["寒月双刃"],
|
path: EPath["寒月双刃"],
|
||||||
info: "攻击力增加245%,易伤加成35%",
|
info: "攻击力增加245%,攻击施加易伤(35%)",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 245, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 245, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 易伤加成35%
|
{ type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%)
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6503: {
|
6503: {
|
||||||
uuid: 6503,
|
uuid: 6503,
|
||||||
name: "霜魂切割者(Lv5)",
|
name: "龙鳞切割者(Lv5)",
|
||||||
type: EquipType.WEAPON,
|
type: EquipType.WEAPON,
|
||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 5,
|
lv: 5,
|
||||||
path: EPath["霜魂切割者"],
|
path: EPath["龙鳞切割者"],
|
||||||
info: "攻击力增加300%,易伤加成45%,冰冻概率27%",
|
info: "攻击力增加300%,攻击施加易伤(45%),易伤持续次数+1",
|
||||||
special_attr: [],
|
special_attr: [],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
|
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
|
||||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
{ type: BuffAttr.DEBUFF_VALUE, value: 45, target: EquipAttrTarget.HERO }, // 易伤加成45%
|
{ type: BuffAttr.BURN_VALUE, value: 45, target: EquipAttrTarget.HERO }, // 攻击施加易伤(45%)
|
||||||
{ type: BuffAttr.FROST_RATIO, value: 27, target: EquipAttrTarget.HERO }, // 冰冻概率27%
|
{ type: BuffAttr.BURN_COUNT, value: 1, target: EquipAttrTarget.HERO }, // 易伤持续次数+1
|
||||||
|
],
|
||||||
|
},
|
||||||
|
6504: {
|
||||||
|
uuid: 6504,
|
||||||
|
name: "冰霜切割者(Lv5)",
|
||||||
|
type: EquipType.WEAPON,
|
||||||
|
quality: Quality.PURPLE,
|
||||||
|
lv: 5,
|
||||||
|
path: EPath["冰霜切割者"],
|
||||||
|
info: "攻击力增加300%,攻击施加易伤(45%),冰冻概率25%",
|
||||||
|
special_attr: [],
|
||||||
|
buff: [
|
||||||
|
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
|
||||||
|
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||||
|
{ type: BuffAttr.BURN_VALUE, value: 45, target: EquipAttrTarget.HERO }, // 攻击施加易伤(45%)
|
||||||
|
{ type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 冰冻概率25%
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -1368,9 +1495,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 1,
|
lv: 1,
|
||||||
path: EPath["量子闪避者"],
|
path: EPath["量子闪避者"],
|
||||||
info: "生命值+28%,闪避32%,免伤5%,被攻5次+1技能点",
|
info: "生命值+28%,闪避32%,免伤5%",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28%
|
{ type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28%
|
||||||
@@ -1416,9 +1542,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 2,
|
lv: 2,
|
||||||
path: EPath["量子闪避者"],
|
path: EPath["量子闪避者"],
|
||||||
info: "生命值+32%,闪避35%,免伤7%,被攻5次+1技能点",
|
info: "生命值+32%,闪避35%,免伤7%",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32%
|
{ type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32%
|
||||||
@@ -1464,9 +1589,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 3,
|
lv: 3,
|
||||||
path: EPath["量子闪避者"],
|
path: EPath["量子闪避者"],
|
||||||
info: "生命值+36%,闪避38%,免伤9%,被攻5次+1技能点",
|
info: "生命值+36%,闪避38%,免伤9%",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36%
|
{ type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36%
|
||||||
@@ -1512,9 +1636,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 4,
|
lv: 4,
|
||||||
path: EPath["量子闪避者"],
|
path: EPath["量子闪避者"],
|
||||||
info: "生命值+40%,闪避41%,免伤11%,被攻5次+1技能点",
|
info: "生命值+40%,闪避41%,免伤11%",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40%
|
{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40%
|
||||||
@@ -1562,7 +1685,6 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
path: EPath["量子闪避者"],
|
path: EPath["量子闪避者"],
|
||||||
info: "生命值+44%,闪避44%,免伤13%,伙伴双倍死亡触发",
|
info: "生命值+44%,闪避44%,免伤13%,伙伴双倍死亡触发",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
{special_attr: EquipSpecialAttr.DOUBLE_DEAD, special_attr_value: 1},
|
{special_attr: EquipSpecialAttr.DOUBLE_DEAD, special_attr_value: 1},
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
@@ -1611,9 +1733,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 1,
|
lv: 1,
|
||||||
path: EPath["龙鳞反伤者"],
|
path: EPath["龙鳞反伤者"],
|
||||||
info: "生命值+76%,反伤22%,免伤5%,被攻5次+1技能点",
|
info: "生命值+76%,反伤22%,免伤5%",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76%
|
{ type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76%
|
||||||
@@ -1659,9 +1780,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 2,
|
lv: 2,
|
||||||
path: EPath["龙鳞反伤者"],
|
path: EPath["龙鳞反伤者"],
|
||||||
info: "生命值+84%,反伤25%,免伤7%,被攻5次+1技能点",
|
info: "生命值+84%,反伤25%,免伤7%",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84%
|
{ type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84%
|
||||||
@@ -1707,9 +1827,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 3,
|
lv: 3,
|
||||||
path: EPath["龙鳞反伤者"],
|
path: EPath["龙鳞反伤者"],
|
||||||
info: "生命值+92%,反伤28%,免伤9%,被攻5次+1技能点",
|
info: "生命值+92%,反伤28%,免伤9%",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92%
|
{ type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92%
|
||||||
@@ -1755,9 +1874,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 4,
|
lv: 4,
|
||||||
path: EPath["龙鳞反伤者"],
|
path: EPath["龙鳞反伤者"],
|
||||||
info: "生命值+100%,反伤31%,免伤11%,被攻5次+1技能点",
|
info: "生命值+100%,反伤31%,免伤11%",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, // HP+100%
|
{ type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, // HP+100%
|
||||||
@@ -1805,7 +1923,6 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
path: EPath["龙鳞反伤者"],
|
path: EPath["龙鳞反伤者"],
|
||||||
info: "生命值+108%,反伤34%,免伤13%,伙伴双倍受击触发",
|
info: "生命值+108%,反伤34%,免伤13%,伙伴双倍受击触发",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
{special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 1},
|
{special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 1},
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
@@ -1854,9 +1971,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 1,
|
lv: 1,
|
||||||
path: EPath["永恒守护者"],
|
path: EPath["永恒守护者"],
|
||||||
info: "生命值+56%,免伤15%,闪避5%,被攻5次+1技能点",
|
info: "生命值+56%,免伤15%,闪避5%",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56%
|
{ type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56%
|
||||||
@@ -1902,9 +2018,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 2,
|
lv: 2,
|
||||||
path: EPath["永恒守护者"],
|
path: EPath["永恒守护者"],
|
||||||
info: "生命值+64%,免伤17%,闪避7%,被攻5次+1技能点",
|
info: "生命值+64%,免伤17%,闪避7%",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64%
|
{ type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64%
|
||||||
@@ -1950,9 +2065,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 3,
|
lv: 3,
|
||||||
path: EPath["永恒守护者"],
|
path: EPath["永恒守护者"],
|
||||||
info: "生命值+72%,免伤19%,闪避9%,被攻5次+1技能点",
|
info: "生命值+72%,免伤19%,闪避9%",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72%
|
{ type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72%
|
||||||
@@ -1998,9 +2112,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 4,
|
lv: 4,
|
||||||
path: EPath["永恒守护者"],
|
path: EPath["永恒守护者"],
|
||||||
info: "生命值+80%,免伤21%,闪避11%,被攻5次+1技能点",
|
info: "生命值+80%,免伤21%,闪避11%",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80%
|
{ type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80%
|
||||||
@@ -2046,9 +2159,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
|||||||
quality: Quality.PURPLE,
|
quality: Quality.PURPLE,
|
||||||
lv: 5,
|
lv: 5,
|
||||||
path: EPath["永恒守护者"],
|
path: EPath["永恒守护者"],
|
||||||
info: "生命值+88%,免伤23%,闪避13%,被攻5次+1技能点",
|
info: "生命值+88%,免伤23%,闪避13%",
|
||||||
special_attr: [
|
special_attr: [
|
||||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
|
||||||
],
|
],
|
||||||
buff: [
|
buff: [
|
||||||
{ type: BuffAttr.HP, value: 88, target: EquipAttrTarget.HERO }, // HP+88%
|
{ type: BuffAttr.HP, value: 88, target: EquipAttrTarget.HERO }, // HP+88%
|
||||||
|
|||||||
@@ -71,6 +71,8 @@ export enum FightSet {
|
|||||||
BLUE_GOLD=2,//蓝色金币
|
BLUE_GOLD=2,//蓝色金币
|
||||||
PURPLE_GOLD=3,//紫色金币
|
PURPLE_GOLD=3,//紫色金币
|
||||||
ORANGE_GOLD=4,//橙色金币
|
ORANGE_GOLD=4,//橙色金币
|
||||||
|
BURN_COUNT=5,//默认易伤次数
|
||||||
|
STUN_TIME=0.5,//默认晕时间
|
||||||
// ATK_TO_ATK_RATIO=0.1,
|
// ATK_TO_ATK_RATIO=0.1,
|
||||||
// ATK_TO_HP_RATIO=0.2,
|
// ATK_TO_HP_RATIO=0.2,
|
||||||
// ATK_TO_SHIELD_RATIO=2,
|
// ATK_TO_SHIELD_RATIO=2,
|
||||||
|
|||||||
@@ -79,7 +79,7 @@ export enum DebuffAttr {
|
|||||||
STUN = 1, //眩晕
|
STUN = 1, //眩晕
|
||||||
SLOW = 2, //减速
|
SLOW = 2, //减速
|
||||||
FROST = 3, //冰冻
|
FROST = 3, //冰冻
|
||||||
BURN = 4, //易伤
|
BURN = 4, //易伤 默认次数是5 技能配置的devC是额外次数
|
||||||
DECD = 5, //减cd
|
DECD = 5, //减cd
|
||||||
DEHP = 6, //减hp
|
DEHP = 6, //减hp
|
||||||
DEATK = 7, //减atk
|
DEATK = 7, //减atk
|
||||||
@@ -115,6 +115,10 @@ export enum BuffAttr {
|
|||||||
REFLECT = 21, //反伤比率
|
REFLECT = 21, //反伤比率
|
||||||
KNOCKBACK = 22, //击退概率
|
KNOCKBACK = 22, //击退概率
|
||||||
BURN_COUNT = 23, //易伤额外次数
|
BURN_COUNT = 23, //易伤额外次数
|
||||||
|
BURN_VALUE = 24,//易伤效果
|
||||||
|
STUN_TIME = 25, //击晕额外时间
|
||||||
|
STUN_RATTO = 26, //击晕概率
|
||||||
|
FROST_TIME = 27, //冰冻时间
|
||||||
}
|
}
|
||||||
|
|
||||||
export const geDebuffNum=()=>{
|
export const geDebuffNum=()=>{
|
||||||
@@ -160,6 +164,10 @@ export const getBuffNum=()=>{
|
|||||||
REFLECT:0, //反伤比率
|
REFLECT:0, //反伤比率
|
||||||
KNOCKBACK:0, //击退概率
|
KNOCKBACK:0, //击退概率
|
||||||
BURN_COUNT:0, //易伤额外次数
|
BURN_COUNT:0, //易伤额外次数
|
||||||
|
BURN_VALUE:0,
|
||||||
|
STUN_TIME:0,
|
||||||
|
STUN_RATTO:0,
|
||||||
|
FROST_TIME:0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -260,7 +268,7 @@ export const SkillSet = {
|
|||||||
|
|
||||||
6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.STUN,deV:20,deC:1,deR:100,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
debuff:DebuffAttr.STUN,deV:0,deC:1,deR:50,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
||||||
|
|
||||||
6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
@@ -272,7 +280,7 @@ export const SkillSet = {
|
|||||||
|
|
||||||
6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.STUN,deV:0,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
debuff:DebuffAttr.STUN,deV:0.5,deC:0,deR:50,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||||||
|
|
||||||
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||||
|
|||||||
@@ -112,6 +112,9 @@ export class Hero extends ecs.Entity {
|
|||||||
case BuffAttr.BURN_COUNT:
|
case BuffAttr.BURN_COUNT:
|
||||||
hv.burn_count=buff.value
|
hv.burn_count=buff.value
|
||||||
break
|
break
|
||||||
|
case BuffAttr.BURN_VALUE:
|
||||||
|
hv.burn_value=buff.value
|
||||||
|
break
|
||||||
case BuffAttr.PUNCTURE:
|
case BuffAttr.PUNCTURE:
|
||||||
hv.puncture=buff.value
|
hv.puncture=buff.value
|
||||||
break
|
break
|
||||||
@@ -133,6 +136,18 @@ export class Hero extends ecs.Entity {
|
|||||||
case BuffAttr.ATK:
|
case BuffAttr.ATK:
|
||||||
hv.ap=hv.ap*(100+buff.value)/100
|
hv.ap=hv.ap*(100+buff.value)/100
|
||||||
break
|
break
|
||||||
|
case BuffAttr.STUN_TIME:
|
||||||
|
hv.stun_time=buff.value
|
||||||
|
break
|
||||||
|
case BuffAttr.STUN_RATTO:
|
||||||
|
hv.stun_ratto=buff.value
|
||||||
|
break
|
||||||
|
case BuffAttr.FROST_RATIO:
|
||||||
|
hv.frost_ratio=buff.value
|
||||||
|
break
|
||||||
|
case BuffAttr.FROST_TIME:
|
||||||
|
hv.frost_time=buff.value
|
||||||
|
break
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
hv.atk_skill=hero.skills[0]
|
hv.atk_skill=hero.skills[0]
|
||||||
|
|||||||
@@ -66,14 +66,17 @@ export class HeroViewComp extends CCComp {
|
|||||||
def: number = 0; //防御
|
def: number = 0; //防御
|
||||||
vun: number = 0; //易伤
|
vun: number = 0; //易伤
|
||||||
burn_count:number=0; //易伤次数
|
burn_count:number=0; //易伤次数
|
||||||
|
burn_value:number=0; //易伤值
|
||||||
|
stun_time:number=0; //眩晕加成
|
||||||
|
stun_ratto:number=0; //攻击眩晕概率加成
|
||||||
dod: number = 0; //闪避率
|
dod: number = 0; //闪避率
|
||||||
dod_no:boolean=false;
|
dod_no:boolean=false;
|
||||||
crit:number=0; //暴击率
|
crit:number=0; //暴击率
|
||||||
crit_no:boolean=false; //暴击免疫
|
crit_no:boolean=false; //暴击免疫
|
||||||
crit_d:number=0; //暴击伤害
|
crit_d:number=0; //暴击伤害
|
||||||
wfuny:number=0; //风怒概率
|
wfuny:number=0; //风怒概率
|
||||||
|
frost_ratto:number=0; //冰冻概率
|
||||||
|
frost_time:number=0; //冰冻时间
|
||||||
|
|
||||||
shield:number = 0; //护盾,免伤1次减1
|
shield:number = 0; //护盾,免伤1次减1
|
||||||
speed: number = 100; /** 角色移动速度 */
|
speed: number = 100; /** 角色移动速度 */
|
||||||
@@ -377,16 +380,17 @@ export class HeroViewComp extends CCComp {
|
|||||||
this.BUFF_DEDOWN.splice(i,1)
|
this.BUFF_DEDOWN.splice(i,1)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
let n_deR=deR-DEBUFF_DOWN-buff_debuff_down
|
let n_deR=deR-DEBUFF_DOWN-buff_debuff_down // 触发概率
|
||||||
let r=RandomManager.instance.getRandomInt(0,100)
|
let r=RandomManager.instance.getRandomInt(0,100) // 随机数
|
||||||
if(r > n_deR) {
|
console.log("[HeroViewComp]:类型,值,次数,技能概率,实际概率,随机数",type,deV,deC,deR,n_deR,r)
|
||||||
this.BUFFCOMP.tooltip(TooltipTypes.uskill,"*抵抗*")
|
if(r < n_deR) {
|
||||||
|
// this.BUFFCOMP.tooltip(TooltipTypes.uskill,"*抵抗*")
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
switch(type){
|
switch(type){
|
||||||
case DebuffAttr.BURN:
|
case DebuffAttr.BURN:
|
||||||
this.DEBUFF_BURNS.push({value:deV,count:deC})
|
this.DEBUFF_BURNS.push({value:deV,count:deC+FightSet.BURN_COUNT})
|
||||||
break
|
break
|
||||||
case DebuffAttr.DECD:
|
case DebuffAttr.DECD:
|
||||||
this.DEBUFF_DECDS.push({value:deV,count:deC})
|
this.DEBUFF_DECDS.push({value:deV,count:deC})
|
||||||
@@ -399,10 +403,11 @@ export class HeroViewComp extends CCComp {
|
|||||||
this.DEBUFF_FROST+=deV
|
this.DEBUFF_FROST+=deV
|
||||||
break
|
break
|
||||||
case DebuffAttr.STUN:
|
case DebuffAttr.STUN:
|
||||||
|
if(this.DEBUFF_STUN>0) return
|
||||||
this.at=0 // 眩晕 cd归零
|
this.at=0 // 眩晕 cd归零
|
||||||
this.BUFFCOMP.in_yun(deV)
|
this.BUFFCOMP.in_yun(deV+FightSet.STUN_TIME) // 眩晕时间
|
||||||
this.DEBUFF_STUN+=deV
|
this.DEBUFF_STUN+=deV+FightSet.STUN_TIME // 眩晕时间
|
||||||
this.is_stop=true
|
// this.is_stop=true
|
||||||
break
|
break
|
||||||
case DebuffAttr.DEHP:
|
case DebuffAttr.DEHP:
|
||||||
this.hp_max-=deV/100*this.hp_max
|
this.hp_max-=deV/100*this.hp_max
|
||||||
@@ -425,9 +430,9 @@ export class HeroViewComp extends CCComp {
|
|||||||
if(tx > 320) tx=320
|
if(tx > 320) tx=320
|
||||||
tween(this.node).to(0.3, { position:v3(tx,this.node.position.y,0)}).start()
|
tween(this.node).to(0.3, { position:v3(tx,this.node.position.y,0)}).start()
|
||||||
}
|
}
|
||||||
|
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
|
console.log("[HeroViewComp]:debuffs",type,deV,deC,deR,this.DEBUFF_BURNS)
|
||||||
}
|
}
|
||||||
|
|
||||||
add_buff(buff:number,count:number,type:number){
|
add_buff(buff:number,count:number,type:number){
|
||||||
@@ -447,9 +452,19 @@ export class HeroViewComp extends CCComp {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
do_atked(remainingDamage:number,crit:number=0,crit_d:number=0){
|
do_atked(remainingDamage:number,
|
||||||
|
crit:number=0,crit_d:number=0,
|
||||||
|
burn_count:number=0,burn_value:number=0,
|
||||||
|
stun_time:number=0,stun_ratto:number=0,
|
||||||
|
frost_time:number=0,frost_ratto:number=0,
|
||||||
|
){
|
||||||
this.do_atked_trigger()
|
this.do_atked_trigger()
|
||||||
|
if(burn_count>0){
|
||||||
|
this.add_debuff(DebuffAttr.BURN,burn_value,burn_count,100)
|
||||||
|
}
|
||||||
|
if(stun_time>0){
|
||||||
|
this.add_debuff(DebuffAttr.STUN,stun_time,1,stun_ratto)
|
||||||
|
}
|
||||||
if(this.check_shield()) return
|
if(this.check_shield()) return
|
||||||
if(this.check_dodge()) return
|
if(this.check_dodge()) return
|
||||||
let is_crit = this.check_crit(crit)
|
let is_crit = this.check_crit(crit)
|
||||||
@@ -502,7 +517,7 @@ export class HeroViewComp extends CCComp {
|
|||||||
if(buff!==null) buff_def=buff.DEF
|
if(buff!==null) buff_def=buff.DEF
|
||||||
|
|
||||||
damage=remainingDamage*(100-(buff_def+def)+Burn)/100
|
damage=remainingDamage*(100-(buff_def+def)+Burn)/100
|
||||||
|
console.log("[HeroViewComp]:最终伤害,敌人伤害值,免伤,防御,易伤",damage,remainingDamage,buff_def,def,Burn)
|
||||||
return Math.floor(damage)
|
return Math.floor(damage)
|
||||||
}
|
}
|
||||||
count_debuff(){
|
count_debuff(){
|
||||||
|
|||||||
@@ -90,6 +90,12 @@ export class Skill extends ecs.Entity {
|
|||||||
SComp.puncture_damage = ap_data.puncture_damage
|
SComp.puncture_damage = ap_data.puncture_damage
|
||||||
SComp.heal = config.heal
|
SComp.heal = config.heal
|
||||||
SComp.shield = config.shield
|
SComp.shield = config.shield
|
||||||
|
SComp.burn_count = ap_data.burn_count
|
||||||
|
SComp.burn_value = ap_data.burn_value
|
||||||
|
SComp.stun_time = ap_data.stun_time
|
||||||
|
SComp.stun_ratto = ap_data.stun_ratto
|
||||||
|
SComp.frost_time = ap_data.frost_time
|
||||||
|
SComp.frost_ratto = ap_data.frost_ratto
|
||||||
// 设置技能组件属性
|
// 设置技能组件属性
|
||||||
Object.assign(SComp, {
|
Object.assign(SComp, {
|
||||||
s_uuid: uuid,
|
s_uuid: uuid,
|
||||||
@@ -117,6 +123,12 @@ export class Skill extends ecs.Entity {
|
|||||||
let buff=null
|
let buff=null
|
||||||
let puncture=0
|
let puncture=0
|
||||||
let puncture_damage=0
|
let puncture_damage=0
|
||||||
|
let burn_count=0
|
||||||
|
let burn_value=0
|
||||||
|
let stun_time=0
|
||||||
|
let stun_ratto=0
|
||||||
|
let frost_time=0
|
||||||
|
let frost_ratto=0
|
||||||
if(view.is_master) buff=FIGHTCON.hero_buff
|
if(view.is_master) buff=FIGHTCON.hero_buff
|
||||||
if(view.is_friend) buff=FIGHTCON.friend_buff
|
if(view.is_friend) buff=FIGHTCON.friend_buff
|
||||||
if(view.is_boss) buff=FIGHTCON.enemy_buff
|
if(view.is_boss) buff=FIGHTCON.enemy_buff
|
||||||
@@ -152,6 +164,12 @@ export class Skill extends ecs.Entity {
|
|||||||
ap=view.ap*buffap*BUFF_AP*SkillSet[uuid].ap/100
|
ap=view.ap*buffap*BUFF_AP*SkillSet[uuid].ap/100
|
||||||
crit=view.crit+buff.CRITICAL
|
crit=view.crit+buff.CRITICAL
|
||||||
crit_d=view.crit_d+buff.CRITICAL_DMG
|
crit_d=view.crit_d+buff.CRITICAL_DMG
|
||||||
return {ap,crit,crit_d,puncture,puncture_damage}
|
burn_count=buff.BURN_COUNT+view.burn_count
|
||||||
|
burn_value=buff.BURN_VALUE+view.burn_value
|
||||||
|
stun_time=buff.STUN_TIME+view.stun_time
|
||||||
|
stun_ratto=buff.STUN_RATTO+view.stun_ratto
|
||||||
|
frost_time=buff.FROST_TIME+view.frost_time
|
||||||
|
frost_ratto=buff.FROST_RATTO+view.frost_ratto
|
||||||
|
return {ap,crit,crit_d,puncture,puncture_damage,burn_count,burn_value,stun_time,stun_ratto,frost_time,frost_ratto}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -44,6 +44,12 @@ export class SkillCom extends CCComp {
|
|||||||
ap:number=0;
|
ap:number=0;
|
||||||
heal:number=0;
|
heal:number=0;
|
||||||
shield:number=0;
|
shield:number=0;
|
||||||
|
burn_count:number=0;
|
||||||
|
burn_value:number=0;
|
||||||
|
stun_time:number=0;
|
||||||
|
stun_ratto:number=0;
|
||||||
|
frost_ratto:number=0;
|
||||||
|
frost_time:number=0;
|
||||||
FIGHTCON:FightConComp=null;
|
FIGHTCON:FightConComp=null;
|
||||||
run_time:number=0;
|
run_time:number=0;
|
||||||
hited_time:number=0;
|
hited_time:number=0;
|
||||||
@@ -146,7 +152,10 @@ export class SkillCom extends CCComp {
|
|||||||
// console.log("[SkillCom]:onBeginContact hit_count:",this.hit_count,SkillSet[this.s_uuid].hit)
|
// console.log("[SkillCom]:onBeginContact hit_count:",this.hit_count,SkillSet[this.s_uuid].hit)
|
||||||
// if(this.hit_count > 0&&!is_range) this.ap=this.ap*(50+this.puncture_damage)/100 // 穿刺后 伤害减半,过滤范围伤害
|
// if(this.hit_count > 0&&!is_range) this.ap=this.ap*(50+this.puncture_damage)/100 // 穿刺后 伤害减半,过滤范围伤害
|
||||||
if(target == null) return;
|
if(target == null) return;
|
||||||
target.do_atked(this.ap,this.caster_crit,this.caster_crit_d) // ap 及暴击 属性已经在skill.ts 处理
|
target.do_atked(this.ap,this.caster_crit,this.caster_crit_d,
|
||||||
|
this.burn_count,this.burn_value,
|
||||||
|
this.stun_time,this.stun_ratto,
|
||||||
|
this.frost_time,this.frost_ratto) // ap 及暴击 属性已经在skill.ts 处理
|
||||||
console.log("[SkillCom]:single_damage",this.ap,this.caster_crit,this.caster_crit_d,this.hit_count)
|
console.log("[SkillCom]:single_damage",this.ap,this.caster_crit,this.caster_crit_d,this.hit_count)
|
||||||
if(SkillSet[this.s_uuid].debuff>0){
|
if(SkillSet[this.s_uuid].debuff>0){
|
||||||
let deUP =this.get_debuff() // 因为不是每个技能都需要,debuff的增益在这里处理, ap 及暴击 属性已经在skill.ts 处理
|
let deUP =this.get_debuff() // 因为不是每个技能都需要,debuff的增益在这里处理, ap 及暴击 属性已经在skill.ts 处理
|
||||||
|
|||||||
@@ -99,13 +99,11 @@ buff 主要靠装备,临时buff尽量减少
|
|||||||
|
|
||||||
基础组合
|
基础组合
|
||||||
武器有四类
|
武器有四类
|
||||||
刀:高攻速+易伤+紫武冰冻
|
刀:高攻速+易伤+紫武4,5 +易伤持续数+1
|
||||||
锤:低攻速+暴击+爆伤+紫武击晕
|
锤:低攻速+暴击+爆伤 +紫武4,5击晕
|
||||||
剑:高攻速+穿刺+穿刺伤害
|
剑:高攻速+穿刺+穿刺伤害
|
||||||
斧头:低攻速+风怒+紫武击退
|
斧头:低攻速+风怒+紫武4,5击退
|
||||||
修改
|
修改
|
||||||
刀:紫武冰冻效果改为 易伤可叠加层数+1或2
|
|
||||||
锤类 降低紫武击晕比例
|
|
||||||
|
|
||||||
刀剑 各增加一把 带冰冻的紫武
|
刀剑 各增加一把 带冰冻的紫武
|
||||||
锤 斧头 各增加一个 带击晕的紫武,
|
锤 斧头 各增加一个 带击晕的紫武,
|
||||||
150
assets/wp.md
150
assets/wp.md
@@ -28,9 +28,11 @@
|
|||||||
| 4 | 绿 | 穿刺短剑(Lv4) | -20% | 1.20s | +140% | 穿透1目标 | - |
|
| 4 | 绿 | 穿刺短剑(Lv4) | -20% | 1.20s | +140% | 穿透1目标 | - |
|
||||||
| | 蓝 | 寒锋长剑(Lv4) | -20% | 1.20s | +190% | 穿透2目标 | 25% |
|
| | 蓝 | 寒锋长剑(Lv4) | -20% | 1.20s | +190% | 穿透2目标 | 25% |
|
||||||
| | 紫 | 龙鳞穿刺者(Lv4) | -20% | 1.20s | +240% | 穿透3目标 | 35% |
|
| | 紫 | 龙鳞穿刺者(Lv4) | -20% | 1.20s | +240% | 穿透3目标 | 35% |
|
||||||
|
| | 紫 | 冰霜穿刺者(Lv4) | -20% | 1.20s | +240% | 穿透3目标 | 冰冻概率+20% |
|
||||||
| 5 | 绿 | 穿刺短剑(Lv5) | -20% | 1.20s | +170% | 穿透1目标 | - |
|
| 5 | 绿 | 穿刺短剑(Lv5) | -20% | 1.20s | +170% | 穿透1目标 | - |
|
||||||
| | 蓝 | 寒锋长剑(Lv5) | -20% | 1.20s | +230% | 穿透2目标 | 30% |
|
| | 蓝 | 寒锋长剑(Lv5) | -20% | 1.20s | +230% | 穿透2目标 | 30% |
|
||||||
| | 紫 | 龙鳞穿刺者(Lv5) | -20% | 1.20s | +290% | 穿透3目标 | 40% |
|
| | 紫 | 龙鳞穿刺者(Lv5) | -20% | 1.20s | +290% | 穿透3目标 | 40% |
|
||||||
|
| | 紫 | 冰霜穿刺者(Lv5) | -20% | 1.20s | +290% | 穿透3目标 | 冰冻概率+25% |
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -39,6 +41,7 @@
|
|||||||
**双重概率特性**:
|
**双重概率特性**:
|
||||||
1. **风怒概率**:攻击时概率触发额外攻击
|
1. **风怒概率**:攻击时概率触发额外攻击
|
||||||
2. **击退概率**:攻击时概率击退目标
|
2. **击退概率**:攻击时概率击退目标
|
||||||
|
3. **击晕概率**:攻击时概率击晕目标(仅泰坦撕裂者)
|
||||||
|
|
||||||
**进化规则**:
|
**进化规则**:
|
||||||
- 品质提升风怒概率和击退概率
|
- 品质提升风怒概率和击退概率
|
||||||
@@ -50,94 +53,74 @@
|
|||||||
|------ |------|------------------|------|----------|----------|----------|
|
|------ |------|------------------|------|----------|----------|----------|
|
||||||
| **Lv1** | 绿 | 风暴战斧(Lv1) | 1.50s | +100% | 20% | - |
|
| **Lv1** | 绿 | 风暴战斧(Lv1) | 1.50s | +100% | 20% | - |
|
||||||
| | 蓝 | 寒锋巨斧(Lv1) | 1.50s | +130% | 30% | - |
|
| | 蓝 | 寒锋巨斧(Lv1) | 1.50s | +130% | 30% | - |
|
||||||
| | 紫 | 龙鳞撕裂者(Lv1) | 1.50s | +160% | 40% | 15% |
|
| | 紫 | 龙鳞撕裂者(Lv1) | 1.50s | +160% | 40% | |
|
||||||
| **Lv2** | 绿 | 风暴战斧(Lv2) | 1.50s | +130% | 25% | - |
|
| **Lv2** | 绿 | 风暴战斧(Lv2) | 1.50s | +130% | 25% | - |
|
||||||
| | 蓝 | 寒锋巨斧(Lv2) | 1.50s | +170% | 35% | - |
|
| | 蓝 | 寒锋巨斧(Lv2) | 1.50s | +170% | 35% | - |
|
||||||
| | 紫 | 龙鳞撕裂者(Lv2) | 1.50s | +200% | 45% | 18% |
|
| | 紫 | 龙鳞撕裂者(Lv2) | 1.50s | +200% | 45% | |
|
||||||
| **Lv3** | 绿 | 风暴战斧(Lv3) | 1.50s | +160% | 30% | - |
|
| **Lv3** | 绿 | 风暴战斧(Lv3) | 1.50s | +160% | 30% | - |
|
||||||
| | 蓝 | 寒锋巨斧(Lv3) | 1.50s | +210% | 40% | - |
|
| | 蓝 | 寒锋巨斧(Lv3) | 1.50s | +210% | 40% | - |
|
||||||
| | 紫 | 龙鳞撕裂者(Lv3) | 1.50s | +240% | 50% | 21% |
|
| | 紫 | 龙鳞撕裂者(Lv3) | 1.50s | +240% | 50% | |
|
||||||
| **Lv4** | 绿 | 风暴战斧(Lv4) | 1.50s | +190% | 35% | - |
|
| **Lv4** | 绿 | 风暴战斧(Lv4) | 1.50s | +190% | 35% | - |
|
||||||
| | 蓝 | 寒锋巨斧(Lv4) | 1.50s | +250% | 45% | - |
|
| | 蓝 | 寒锋巨斧(Lv4) | 1.50s | +250% | 45% | - |
|
||||||
| | 紫 | 龙鳞撕裂者(Lv4) | 1.50s | +280% | 75% | 24% |
|
| | 紫 | 龙鳞撕裂者(Lv4) | 1.50s | +280% | 75% | |
|
||||||
|
| | 紫 | 泰坦撕裂者(Lv4) | 1.50s | +200% | 75% | 击晕概率+10% |
|
||||||
| **Lv5** | 绿 | 风暴战斧(Lv5) | 1.50s | +220% | 40% | 20% |
|
| **Lv5** | 绿 | 风暴战斧(Lv5) | 1.50s | +220% | 40% | 20% |
|
||||||
| | 蓝 | 寒锋巨斧(Lv5) | 1.50s | +280% | 50% | - |
|
| | 蓝 | 寒锋巨斧(Lv5) | 1.50s | +280% | 50% | - |
|
||||||
| | 紫 | 龙鳞撕裂者(Lv5) | 1.50s | +340% | 60% | 27% |
|
| | 紫 | 龙鳞撕裂者(Lv5) | 1.50s | +340% | 60% | 27% |
|
||||||
|
| | 紫 | 泰坦撕裂者(Lv5) | 1.50s | +300% | 60% | 击晕概率+12.5% |
|
||||||
|
|
||||||
# 🔨 锤类武器详细数据表
|
# 🔨 锤类武器完整配置表(含CD修正)
|
||||||
|
|
||||||
## 📜 基础属性说明
|
## 📜 核心机制说明
|
||||||
- **CD计算**:基准1.5s × (1 + 6.7%) = **1.60s**(全等级固定)
|
- **基准CD**:1.5秒
|
||||||
- **核心机制**:
|
- **CD修正**:+6.7%(全等级固定)
|
||||||
- 暴击伤害基础值:150%
|
- **实际CD**:1.5 × (1 + 0.067) ≈ **1.60s**
|
||||||
- 紫色品质额外增加暴击伤害
|
- 暴击机制:基础暴击伤害150%,装备提供额外暴击伤害加成
|
||||||
- 击晕效果:使目标无法行动1秒(不可叠加),并且使攻击施法 cd 归零
|
- 击晕效果:Lv5蓝色/紫色品质攻击时概率击晕目标,使目标无法行动1秒并重置CD
|
||||||
|
|
||||||
## 📊 完整等级数据(Lv1-Lv5)
|
## 📊 完整数据表(Lv1-Lv5)
|
||||||
|
|
||||||
### Lv1
|
| 等级 | 品质 | 名称 | CD修正 | 实际CD | 攻击加成 | 暴击率 | 暴击伤害加成 | 特殊属性 |
|
||||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|
|------|------|--------------------|--------|--------|----------|--------|--------------|----------|
|
||||||
|------|------------------|----------|--------|--------------|
|
| Lv1 | 绿 | 碎骨战锤(Lv1) | +6.7% | 1.60s | +120% | 10% | +25% | - |
|
||||||
| 绿 | 碎骨战锤(Lv1) | +120% | 10% | +25% |
|
| | 蓝 | 雷霆重锤(Lv1) | +6.7% | 1.60s | +150% | 15% | +35% | - |
|
||||||
| 蓝 | 雷霆重锤(Lv1) | +150% | 15% | +35% |
|
| | 紫 | 龙鳞粉碎者(Lv1) | +6.7% | 1.60s | +180% | 20% | +50% | - |
|
||||||
| 紫 | 泰坦粉碎者(Lv1) | +180% | 20% | +50% |
|
| Lv2 | 绿 | 碎骨战锤(Lv2) | +6.7% | 1.60s | +150% | 12% | +28% | - |
|
||||||
|
| | 蓝 | 雷霆重锤(Lv2) | +6.7% | 1.60s | +190% | 18% | +38% | - |
|
||||||
|
| | 紫 | 龙鳞粉碎者(Lv2) | +6.7% | 1.60s | +220% | 23% | +55% | - |
|
||||||
|
| Lv3 | 绿 | 碎骨战锤(Lv3) | +6.7% | 1.60s | +180% | 14% | +31% | - |
|
||||||
|
| | 蓝 | 雷霆重锤(Lv3) | +6.7% | 1.60s | +230% | 21% | +41% | - |
|
||||||
|
| | 紫 | 龙鳞粉碎者(Lv3) | +6.7% | 1.60s | +260% | 26% | +60% | - |
|
||||||
|
| Lv4 | 绿 | 碎骨战锤(Lv4) | +6.7% | 1.60s | +210% | 16% | +34% | - |
|
||||||
|
| | 蓝 | 雷霆重锤(Lv4) | +6.7% | 1.60s | +270% | 24% | +44% | - |
|
||||||
|
| | 紫 | 龙鳞粉碎者(Lv4) | +6.7% | 1.60s | +300% | 29% | +65% | 击晕概率+10% |
|
||||||
|
| | 紫 | 泰坦粉碎者(Lv4) | +6.7% | 1.60s | +300% | 29% | - | 击晕概率+25% |
|
||||||
|
| Lv5 | 绿 | 碎骨战锤(Lv5) | +6.7% | 1.60s | +240% | 18% | +37% | - |
|
||||||
|
| | 蓝 | 雷霆重锤(Lv5) | +6.7% | 1.60s | +310% | 27% | +47% | - |
|
||||||
|
| | 紫 | 龙鳞粉碎者(Lv5) | +6.7% | 1.60s | +360% | 32% | +70% | 击晕概率+15% |
|
||||||
|
| | 紫 | 泰坦粉碎者(Lv5) | +6.7% | 1.60s | +360% | 32% | - | 击晕概率+30% |
|
||||||
|
|
||||||
### Lv2
|
## ⚙️ 系统兼容性说明
|
||||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|
1. **CD修正统一性**:
|
||||||
|------|------------------|----------|--------|--------------|
|
- 所有锤类武器固定+6.7%修正
|
||||||
| 绿 | 碎骨战锤(Lv2) | +150% | 12% | +28% |
|
- 实际CD四舍五入保留两位小数
|
||||||
| 蓝 | 雷霆重锤(Lv2) | +190% | 18% | +38% |
|
|
||||||
| 紫 | 泰坦粉碎者(Lv2) | +220% | 23% | +55% |
|
|
||||||
|
|
||||||
### Lv3
|
2. **暴击机制说明**:
|
||||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|
- 基础暴击伤害:150%
|
||||||
|------|------------------|----------|--------|--------------|
|
- 装备提供额外暴击伤害加成
|
||||||
| 绿 | 碎骨战锤(Lv3) | +180% | 14% | +31% |
|
- 实际暴击伤害 = 基础150% + 装备加成
|
||||||
| 蓝 | 雷霆重锤(Lv3) | +230% | 21% | +41% |
|
|
||||||
| 紫 | 泰坦粉碎者(Lv3) | +260% | 26% | +60% |
|
|
||||||
|
|
||||||
### Lv4
|
3. **击晕机制说明**:
|
||||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|
- 仅Lv5蓝色和紫色品质拥有击晕概率
|
||||||
|------|------------------|----------|--------|--------------|
|
- 击晕效果:目标无法行动1秒,并重置攻击CD
|
||||||
| 绿 | 碎骨战锤(Lv4) | +210% | 16% | +34% |
|
- 击晕不可叠加,但可打断敌人技能读条
|
||||||
| 蓝 | 雷霆重锤(Lv4) | +270% | 24% | +44% |
|
- 泰坦粉碎者:去掉暴击伤害加成,大幅提升击晕概率(Lv4:25%, Lv5:30%)
|
||||||
| 紫 | 泰坦粉碎者(Lv4) | +300% | 29% | +65% |
|
|
||||||
|
|
||||||
### Lv5
|
4. **双人协同参数**:
|
||||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|
```math
|
||||||
|------|------------------|----------|--------|--------------|
|
\text{理论攻击频率} = \frac{2}{1.60} \approx 1.25 \text{次/秒}
|
||||||
| 绿 | 碎骨战锤(Lv5) | +240% | 18% | +37% |
|
\text{暴击期望} = \text{暴击率} \times \text{暴击伤害加成}
|
||||||
| 蓝 | 雷霆重锤(Lv5) | +310% | 27% | +47% |
|
```
|
||||||
| 紫 | 泰坦粉碎者(Lv5) | +360% | 32% | +70% |
|
|
||||||
|
|
||||||
## ⚖️ 属性成长规律
|
|
||||||
1. **攻击加成**:
|
|
||||||
- 每等级提升:绿+30%,蓝+40%,紫+40%
|
|
||||||
- 品质差异:蓝比绿高20%,紫比蓝高20%
|
|
||||||
|
|
||||||
2. **暴击率**:
|
|
||||||
- 每等级提升:+2%(绿),+3%(蓝/紫)
|
|
||||||
- 品质差异:蓝比绿高5%,紫比蓝高5%
|
|
||||||
|
|
||||||
3. **击晕概率**:
|
|
||||||
- 每等级提升:+3%(全品质)
|
|
||||||
- 品质差异:蓝比绿高5%,紫比蓝高5%
|
|
||||||
|
|
||||||
4. **暴击伤害**:
|
|
||||||
- 绿色:每等级+3%(Lv1基础+25%)
|
|
||||||
- 蓝色:每等级+3%(Lv1基础+35%)
|
|
||||||
- 紫色:每等级+5%(Lv1基础+50%)
|
|
||||||
|
|
||||||
## 💡 战斗特性说明
|
|
||||||
```diff
|
|
||||||
+ 优势场景:
|
|
||||||
- 对BOSS战(暴击+击晕双重压制)
|
|
||||||
- 需要打断施法的战斗
|
|
||||||
! 使用技巧:
|
|
||||||
- 绿色锤暴击时实际伤害=187%(基础150%+37%加成)
|
|
||||||
- 蓝色锤暴击时实际伤害=247%(基础200%+47%加成)
|
|
||||||
- 紫色锤暴击时实际伤害=270%(基础200%+70%加成)
|
|
||||||
- 击晕可打断敌人技能读条
|
|
||||||
|
|
||||||
|
|
||||||
# ⚔️ 刀类武器完整配置表(含CD修正)
|
# ⚔️ 刀类武器完整配置表(含CD修正)
|
||||||
@@ -146,33 +129,42 @@
|
|||||||
- **基准CD**:1.5秒
|
- **基准CD**:1.5秒
|
||||||
- **CD修正**:-26.7%(全等级固定)
|
- **CD修正**:-26.7%(全等级固定)
|
||||||
- **实际CD**:1.5 × (1 - 0.267) ≈ **1.10s**
|
- **实际CD**:1.5 × (1 - 0.267) ≈ **1.10s**
|
||||||
- 冰冻效果: 停止移动并暂停cd
|
- 易伤效果:攻击时施加易伤状态,增加后续伤害
|
||||||
|
- 特殊属性:Lv4/Lv5紫色品质易伤持续次数+1
|
||||||
|
|
||||||
## 📊 完整数据表(Lv1-Lv5)
|
## 📊 完整数据表(Lv1-Lv5)
|
||||||
|
|
||||||
| 等级 | 品质 | 名称 | CD修正 | 实际CD | 攻击加成 | 易伤加成 | 冰冻概率 |
|
| 等级 | 品质 | 名称 | CD修正 | 实际CD | 攻击加成 | 易伤加成 | 特殊属性 |
|
||||||
|------|------|--------------------|--------|--------|----------|----------|----------|
|
|------|------|--------------------|--------|--------|----------|----------|----------|
|
||||||
| Lv1 | 绿 | 影刃(Lv1) | -26.7% | 1.10s | +60% | +15% | - |
|
| Lv1 | 绿 | 影刃(Lv1) | -26.7% | 1.10s | +60% | +15% | - |
|
||||||
| | 蓝 | 寒月双刃(Lv1) | -26.7% | 1.10s | +85% | +20% | - |
|
| | 蓝 | 寒月双刃(Lv1) | -26.7% | 1.10s | +85% | +20% | - |
|
||||||
| | 紫 | 霜魂切割者(Lv1) | -26.7% | 1.10s | +115% | +25% | 15% |
|
| | 紫 | 龙鳞切割者(Lv1) | -26.7% | 1.10s | +115% | +25% | - |
|
||||||
| Lv2 | 绿 | 影刃(Lv2) | -26.7% | 1.10s | +90% | +17% | - |
|
| Lv2 | 绿 | 影刃(Lv2) | -26.7% | 1.10s | +90% | +17% | - |
|
||||||
| | 蓝 | 寒月双刃(Lv2) | -26.7% | 1.10s | +125% | +23% | - |
|
| | 蓝 | 寒月双刃(Lv2) | -26.7% | 1.10s | +125% | +23% | - |
|
||||||
| | 紫 | 霜魂切割者(Lv2) | -26.7% | 1.10s | +160% | +29% | 18% |
|
| | 紫 | 龙鳞切割者(Lv2) | -26.7% | 1.10s | +160% | +29% | - |
|
||||||
| Lv3 | 绿 | 影刃(Lv3) | -26.7% | 1.10s | +120% | +19% | - |
|
| Lv3 | 绿 | 影刃(Lv3) | -26.7% | 1.10s | +120% | +19% | - |
|
||||||
| | 蓝 | 寒月双刃(Lv3) | -26.7% | 1.10s | +165% | +26% | - |
|
| | 蓝 | 寒月双刃(Lv3) | -26.7% | 1.10s | +165% | +26% | - |
|
||||||
| | 紫 | 霜魂切割者(Lv3) | -26.7% | 1.10s | +205% | +33% | 21% |
|
| | 紫 | 龙鳞切割者(Lv3) | -26.7% | 1.10s | +205% | +33% | - |
|
||||||
| Lv4 | 绿 | 影刃(Lv4) | -26.7% | 1.10s | +150% | +21% | - |
|
| Lv4 | 绿 | 影刃(Lv4) | -26.7% | 1.10s | +150% | +21% | - |
|
||||||
| | 蓝 | 寒月双刃(Lv4) | -26.7% | 1.10s | +205% | +29% | - |
|
| | 蓝 | 寒月双刃(Lv4) | -26.7% | 1.10s | +205% | +29% | - |
|
||||||
| | 紫 | 霜魂切割者(Lv4) | -26.7% | 1.10s | +250% | +37% | 24% |
|
| | 紫 | 龙鳞切割者(Lv4) | -26.7% | 1.10s | +250% | +37% | 易伤持续次数+1 |
|
||||||
|
| | 紫 | 冰霜切割者(Lv4) | -26.7% | 1.10s | +250% | +37% | 冰冻概率+20% |
|
||||||
| Lv5 | 绿 | 影刃(Lv5) | -26.7% | 1.10s | +180% | +25% | - |
|
| Lv5 | 绿 | 影刃(Lv5) | -26.7% | 1.10s | +180% | +25% | - |
|
||||||
| | 蓝 | 寒月双刃(Lv5) | -26.7% | 1.10s | +245% | +35% | - |
|
| | 蓝 | 寒月双刃(Lv5) | -26.7% | 1.10s | +245% | +35% | - |
|
||||||
| | 紫 | 霜魂切割者(Lv5) | -26.7% | 1.10s | +300% | +45% | 27% |
|
| | 紫 | 龙鳞切割者(Lv5) | -26.7% | 1.10s | +300% | +45% | 易伤持续次数+1 |
|
||||||
|
| | 紫 | 冰霜切割者(Lv5) | -26.7% | 1.10s | +300% | +45% | 冰冻概率+25% |
|
||||||
|
|
||||||
## ⚙️ 系统兼容性说明
|
## ⚙️ 系统兼容性说明
|
||||||
1. **CD修正统一性**:
|
1. **CD修正统一性**:
|
||||||
- 所有刀类武器固定-26.7%修正
|
- 所有刀类武器固定-26.7%修正
|
||||||
- 实际CD四舍五入保留两位小数
|
- 实际CD四舍五入保留两位小数
|
||||||
|
|
||||||
2. **双人协同参数**:
|
2. **易伤机制说明**:
|
||||||
|
- 攻击时对目标施加易伤状态
|
||||||
|
- 易伤状态增加后续攻击伤害
|
||||||
|
- Lv4/Lv5紫色品质易伤持续次数+1,延长易伤效果
|
||||||
|
|
||||||
|
3. **双人协同参数**:
|
||||||
```math
|
```math
|
||||||
\text{理论攻击频率} = \frac{2}{1.10} \approx 1.82 \text{次/秒}
|
\text{理论攻击频率} = \frac{2}{1.10} \approx 1.82 \text{次/秒}
|
||||||
\text{易伤覆盖率} = \frac{5}{1.82} \approx 2.75 \text{秒持续效果}
|
\text{易伤覆盖率} = \frac{5}{1.82} \approx 2.75 \text{秒持续效果}
|
||||||
|
|||||||
Reference in New Issue
Block a user