武器 击晕 冰冻 易伤 效果添加
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@@ -90,6 +90,12 @@ export class Skill extends ecs.Entity {
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SComp.puncture_damage = ap_data.puncture_damage
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SComp.heal = config.heal
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SComp.shield = config.shield
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SComp.burn_count = ap_data.burn_count
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SComp.burn_value = ap_data.burn_value
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SComp.stun_time = ap_data.stun_time
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SComp.stun_ratto = ap_data.stun_ratto
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SComp.frost_time = ap_data.frost_time
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SComp.frost_ratto = ap_data.frost_ratto
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// 设置技能组件属性
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Object.assign(SComp, {
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s_uuid: uuid,
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@@ -117,6 +123,12 @@ export class Skill extends ecs.Entity {
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let buff=null
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let puncture=0
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let puncture_damage=0
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let burn_count=0
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let burn_value=0
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let stun_time=0
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let stun_ratto=0
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let frost_time=0
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let frost_ratto=0
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if(view.is_master) buff=FIGHTCON.hero_buff
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if(view.is_friend) buff=FIGHTCON.friend_buff
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if(view.is_boss) buff=FIGHTCON.enemy_buff
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@@ -152,6 +164,12 @@ export class Skill extends ecs.Entity {
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ap=view.ap*buffap*BUFF_AP*SkillSet[uuid].ap/100
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crit=view.crit+buff.CRITICAL
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crit_d=view.crit_d+buff.CRITICAL_DMG
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return {ap,crit,crit_d,puncture,puncture_damage}
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burn_count=buff.BURN_COUNT+view.burn_count
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burn_value=buff.BURN_VALUE+view.burn_value
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stun_time=buff.STUN_TIME+view.stun_time
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stun_ratto=buff.STUN_RATTO+view.stun_ratto
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frost_time=buff.FROST_TIME+view.frost_time
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frost_ratto=buff.FROST_RATTO+view.frost_ratto
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return {ap,crit,crit_d,puncture,puncture_damage,burn_count,burn_value,stun_time,stun_ratto,frost_time,frost_ratto}
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}
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}
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