武器 击晕 冰冻 易伤 效果添加
This commit is contained in:
@@ -6,21 +6,25 @@ export const EPath = {
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"穿刺短剑": "2101",
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"寒锋长剑": "2102",
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"龙鳞穿刺者": "2103",
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"冰霜穿刺者": "2104",
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// 斧类武器
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"风暴战斧": "3101",
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"寒锋巨斧": "3102",
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"龙鳞撕裂者": "3105",
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"泰坦撕裂者": "3106",
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// 锤类武器
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"碎骨战锤": "5101",
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"雷霆重锤": "5102",
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"泰坦粉碎者": "5103",
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"龙鳞粉碎者": "5103",
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"泰坦粉碎者": "5104",
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// 刀类武器
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"影刃": "6101",
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"寒月双刃": "6102",
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"霜魂切割者": "6103",
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"龙鳞切割者": "6103",
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"冰霜切割者": "6104",
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// 盾牌装备
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"风影圆盾": "4101",
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@@ -113,9 +117,9 @@ export const swordWeapons = [
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// 等级3
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2301, 2302, 2303, // 绿、蓝、紫
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// 等级4
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2401, 2402, 2403, // 绿、蓝、紫
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2401, 2402, 2403, 2404, // 绿、蓝、紫、紫(冰霜)
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// 等级5
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2501, 2502, 2503, // 绿、蓝、紫
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2501, 2502, 2503, 2504, // 绿、蓝、紫、紫(冰霜)
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];
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// 斧类武器UUID列表 - 根据wp.md配置
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@@ -127,9 +131,9 @@ export const axeWeapons = [
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// 等级3
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3301, 3302, 3303, // 绿、蓝、紫
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// 等级4
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3401, 3402, 3403, // 绿、蓝、紫
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3401, 3402, 3403, 3404, // 绿、蓝、紫、紫(泰坦)
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// 等级5
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3501, 3502, 3503, // 绿、蓝、紫
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3501, 3502, 3503, 3504, // 绿、蓝、紫、紫(泰坦)
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];
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// 锤类武器UUID列表 - 根据wp.md配置
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@@ -141,9 +145,9 @@ export const hammerWeapons = [
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// 等级3
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1301, 1302, 1303, // 绿、蓝、紫
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// 等级4
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1401, 1402, 1403, // 绿、蓝、紫
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1401, 1402, 1403, 1404, // 绿、蓝、紫、紫(泰坦)
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// 等级5
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1501, 1502, 1503, // 绿、蓝、紫
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1501, 1502, 1503, 1504, // 绿、蓝、紫、紫(泰坦)
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];
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// 刀类武器UUID列表 - 根据wp.md配置
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@@ -155,9 +159,9 @@ export const knifeWeapons = [
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// 等级3
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6301, 6302, 6303, // 绿、蓝、紫
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// 等级4
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6401, 6402, 6403, // 绿、蓝、紫
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6401, 6402, 6403, 6404, // 绿、蓝、紫、紫(冰霜)
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// 等级5
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6501, 6502, 6503, // 绿、蓝、紫
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6501, 6502, 6503, 6504, // 绿、蓝、紫、紫(冰霜)
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];
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// 盾牌装备UUID列表 - 根据wp.md配置
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@@ -540,6 +544,22 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: BuffAttr.PUNCTURE_DMG, value: 35, target: EquipAttrTarget.HERO }, // 35%穿刺伤害
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],
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},
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2404: {
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uuid: 2404,
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name: "冰霜穿刺者(Lv4)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 4,
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path: EPath["冰霜穿刺者"],
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info: "攻击力增加240%,穿透3个目标,冰冻概率20%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
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{ type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 冰冻概率20%
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],
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},
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// 等级5 剑类武器
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2501: {
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@@ -589,6 +609,22 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: BuffAttr.PUNCTURE_DMG, value: 40, target: EquipAttrTarget.HERO }, // 40%穿刺伤害
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],
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},
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2504: {
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uuid: 2504,
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name: "冰霜穿刺者(Lv5)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["冰霜穿刺者"],
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info: "攻击力增加290%,穿透3个目标,冰冻概率25%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 290, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
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{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
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{ type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 冰冻概率25%
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],
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},
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// === 斧类武器配置 ===
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@@ -630,13 +666,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 1,
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path: EPath["龙鳞撕裂者"],
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info: "攻击力增加160%,风怒概率40%,击退概率15%",
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info: "攻击力增加160%,风怒概率40%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
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{ type: BuffAttr.KNOCKBACK, value: 15, target: EquipAttrTarget.HERO }, // 击退概率15%
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],
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},
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@@ -678,13 +713,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 2,
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path: EPath["龙鳞撕裂者"],
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info: "攻击力增加200%,风怒概率45%,击退概率18%",
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info: "攻击力增加200%,风怒概率45%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45%
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{ type: BuffAttr.KNOCKBACK, value: 18, target: EquipAttrTarget.HERO }, // 击退概率28%
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],
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},
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@@ -726,13 +760,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 3,
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path: EPath["龙鳞撕裂者"],
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info: "攻击力增加240%,风怒概率50%,击退概率21%",
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info: "攻击力增加240%,风怒概率50%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50%
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{ type: BuffAttr.KNOCKBACK, value: 21, target: EquipAttrTarget.HERO }, // 击退概率31%
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],
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},
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@@ -783,6 +816,22 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: BuffAttr.KNOCKBACK, value: 24, target: EquipAttrTarget.HERO }, // 击退概率34%
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],
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},
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3404: {
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uuid: 3404,
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name: "泰坦撕裂者(Lv4)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 4,
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path: EPath["泰坦撕裂者"],
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info: "攻击力增加200%,风怒概率75%,击晕概率10%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 75, target: EquipAttrTarget.HERO }, // 风怒概率75%
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{ type: BuffAttr.STUN_RATTO, value: 10, target: EquipAttrTarget.HERO }, // 击晕概率10%
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],
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},
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// 等级5 斧类武器
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3501: {
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@@ -798,7 +847,6 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
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{ type: BuffAttr.KNOCKBACK, value: 20, target: EquipAttrTarget.HERO }, // 击退概率20%
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],
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},
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3502: {
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@@ -832,6 +880,22 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: BuffAttr.KNOCKBACK, value: 27, target: EquipAttrTarget.HERO }, // 击退概率37%
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],
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},
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3504: {
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uuid: 3504,
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name: "泰坦撕裂者(Lv5)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["泰坦撕裂者"],
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info: "攻击力增加300%,风怒概率60%,击晕概率12.5%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 60, target: EquipAttrTarget.HERO }, // 风怒概率60%
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{ type: BuffAttr.STUN_RATTO, value: 12.5, target: EquipAttrTarget.HERO }, // 击晕概率12.5%
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],
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},
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// === 锤类武器配置 ===
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@@ -870,11 +934,11 @@ export const EquipInfo: { [key: number]: EquipData } = {
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},
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1103: {
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uuid: 1103,
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name: "泰坦粉碎者(Lv1)",
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name: "龙鳞粉碎者(Lv1)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 1,
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path: EPath["泰坦粉碎者"],
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path: EPath["龙鳞粉碎者"],
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info: "攻击力增加180%,暴击率20%,暴击伤害+50%",
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special_attr: [],
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buff: [
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@@ -920,11 +984,11 @@ export const EquipInfo: { [key: number]: EquipData } = {
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},
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1203: {
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uuid: 1203,
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name: "泰坦粉碎者(Lv2)",
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name: "龙鳞粉碎者(Lv2)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 2,
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path: EPath["泰坦粉碎者"],
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path: EPath["龙鳞粉碎者"],
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info: "攻击力增加220%,暴击率23%,暴击伤害+55%",
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special_attr: [],
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buff: [
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@@ -970,11 +1034,11 @@ export const EquipInfo: { [key: number]: EquipData } = {
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},
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1303: {
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uuid: 1303,
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name: "泰坦粉碎者(Lv3)",
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name: "龙鳞粉碎者(Lv3)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 3,
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path: EPath["泰坦粉碎者"],
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path: EPath["龙鳞粉碎者"],
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info: "攻击力增加260%,暴击率26%,暴击伤害+60%",
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special_attr: [],
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buff: [
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@@ -1020,11 +1084,11 @@ export const EquipInfo: { [key: number]: EquipData } = {
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},
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1403: {
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uuid: 1403,
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name: "泰坦粉碎者(Lv4)",
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name: "龙鳞粉碎者(Lv4)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 4,
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path: EPath["泰坦粉碎者"],
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path: EPath["龙鳞粉碎者"],
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info: "攻击力增加300%,暴击率29%,暴击伤害+65%",
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special_attr: [],
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buff: [
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@@ -1032,6 +1096,23 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
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{ type: BuffAttr.CRITICAL, value: 29, target: EquipAttrTarget.HERO }, // 暴击率29%
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{ type: BuffAttr.CRITICAL_DMG, value: 65, target: EquipAttrTarget.HERO }, // 暴击伤害+65%
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{ type: BuffAttr.STUN_RATTO, value: 10, target: EquipAttrTarget.HERO }, // 击晕概率+10%
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],
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},
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1404: {
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uuid: 1404,
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name: "泰坦粉碎者(Lv4)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 4,
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path: EPath["泰坦粉碎者"],
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info: "攻击力增加300%,暴击率29%,击晕概率25%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
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{ type: BuffAttr.CRITICAL, value: 29, target: EquipAttrTarget.HERO }, // 暴击率29%
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{ type: BuffAttr.STUN_RATTO, value: 25, target: EquipAttrTarget.HERO }, // 击晕概率25%
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],
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},
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@@ -1070,18 +1151,35 @@ export const EquipInfo: { [key: number]: EquipData } = {
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},
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1503: {
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uuid: 1503,
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name: "泰坦粉碎者(Lv5)",
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name: "龙鳞粉碎者(Lv5)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["泰坦粉碎者"],
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info: "攻击力增加360%,暴击率32%,暴击伤害+70%",
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path: EPath["龙鳞粉碎者"],
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info: "攻击力增加360%,暴击率32%,暴击伤害+70%,击晕概率+15%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
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{ type: BuffAttr.CRITICAL, value: 32, target: EquipAttrTarget.HERO }, // 暴击率32%
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{ type: BuffAttr.CRITICAL_DMG, value: 70, target: EquipAttrTarget.HERO }, // 暴击伤害+70%
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{ type: BuffAttr.STUN_RATTO, value: 15, target: EquipAttrTarget.HERO }, // 击晕概率+15%
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],
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},
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1504: {
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uuid: 1504,
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name: "泰坦粉碎者(Lv5)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["泰坦粉碎者"],
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info: "攻击力增加360%,暴击率32%,击晕概率30%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
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{ type: BuffAttr.CRITICAL, value: 32, target: EquipAttrTarget.HERO }, // 暴击率32%
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{ type: BuffAttr.STUN_RATTO, value: 30, target: EquipAttrTarget.HERO }, // 击晕概率30%
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],
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},
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@@ -1095,12 +1193,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.GREEN,
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lv: 1,
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path: EPath["影刃"],
|
||||
info: "攻击力增加60%,易伤加成15%",
|
||||
info: "攻击力增加60%,攻击施加易伤(15%)",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 60, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 15, target: EquipAttrTarget.HERO }, // 易伤加成15%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 15, target: EquipAttrTarget.HERO }, // 攻击施加易伤(15%)
|
||||
],
|
||||
},
|
||||
6102: {
|
||||
@@ -1110,28 +1208,27 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.BLUE,
|
||||
lv: 1,
|
||||
path: EPath["寒月双刃"],
|
||||
info: "攻击力增加85%,易伤加成20%",
|
||||
info: "攻击力增加85%,攻击施加易伤(20%)",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 85, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 20, target: EquipAttrTarget.HERO }, // 易伤加成20%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 20, target: EquipAttrTarget.HERO }, // 攻击施加易伤(20%)
|
||||
],
|
||||
},
|
||||
6103: {
|
||||
uuid: 6103,
|
||||
name: "霜魂切割者(Lv1)",
|
||||
name: "龙鳞切割者(Lv1)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 1,
|
||||
path: EPath["霜魂切割者"],
|
||||
info: "攻击力增加115%,易伤加成25%,冰冻概率15%",
|
||||
path: EPath["龙鳞切割者"],
|
||||
info: "攻击力增加115%,攻击施加易伤(25%)",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 115, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 易伤加成25%
|
||||
{ type: BuffAttr.FROST_RATIO, value: 15, target: EquipAttrTarget.HERO }, // 冰冻概率15%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%)
|
||||
],
|
||||
},
|
||||
|
||||
@@ -1143,12 +1240,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.GREEN,
|
||||
lv: 2,
|
||||
path: EPath["影刃"],
|
||||
info: "攻击力增加90%,易伤加成17%",
|
||||
info: "攻击力增加90%,攻击施加易伤(17%)",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 90, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 17, target: EquipAttrTarget.HERO }, // 易伤加成17%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 17, target: EquipAttrTarget.HERO }, // 攻击施加易伤(17%)
|
||||
],
|
||||
},
|
||||
6202: {
|
||||
@@ -1158,28 +1255,27 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.BLUE,
|
||||
lv: 2,
|
||||
path: EPath["寒月双刃"],
|
||||
info: "攻击力增加125%,易伤加成23%",
|
||||
info: "攻击力增加125%,攻击施加易伤(23%)",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 125, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 23, target: EquipAttrTarget.HERO }, // 易伤加成23%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 23, target: EquipAttrTarget.HERO }, // 攻击施加易伤(23%)
|
||||
],
|
||||
},
|
||||
6203: {
|
||||
uuid: 6203,
|
||||
name: "霜魂切割者(Lv2)",
|
||||
name: "龙鳞切割者(Lv2)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 2,
|
||||
path: EPath["霜魂切割者"],
|
||||
info: "攻击力增加160%,易伤加成29%,冰冻概率18%",
|
||||
path: EPath["龙鳞切割者"],
|
||||
info: "攻击力增加160%,攻击施加易伤(29%)",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 29, target: EquipAttrTarget.HERO }, // 易伤加成29%
|
||||
{ type: BuffAttr.FROST_RATIO, value: 18, target: EquipAttrTarget.HERO }, // 冰冻概率18%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 29, target: EquipAttrTarget.HERO }, // 攻击施加易伤(29%)
|
||||
],
|
||||
},
|
||||
|
||||
@@ -1191,12 +1287,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.GREEN,
|
||||
lv: 3,
|
||||
path: EPath["影刃"],
|
||||
info: "攻击力增加120%,易伤加成19%",
|
||||
info: "攻击力增加120%,攻击施加易伤(19%)",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 19, target: EquipAttrTarget.HERO }, // 易伤加成19%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 19, target: EquipAttrTarget.HERO }, // 攻击施加易伤(19%)
|
||||
],
|
||||
},
|
||||
6302: {
|
||||
@@ -1206,28 +1302,27 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.BLUE,
|
||||
lv: 3,
|
||||
path: EPath["寒月双刃"],
|
||||
info: "攻击力增加165%,易伤加成26%",
|
||||
info: "攻击力增加165%,攻击施加易伤(26%)",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 165, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 26, target: EquipAttrTarget.HERO }, // 易伤加成26%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 26, target: EquipAttrTarget.HERO }, // 攻击施加易伤(26%)
|
||||
],
|
||||
},
|
||||
6303: {
|
||||
uuid: 6303,
|
||||
name: "霜魂切割者(Lv3)",
|
||||
name: "龙鳞切割者(Lv3)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 3,
|
||||
path: EPath["霜魂切割者"],
|
||||
info: "攻击力增加205%,易伤加成33%,冰冻概率21%",
|
||||
path: EPath["龙鳞切割者"],
|
||||
info: "攻击力增加205%,攻击施加易伤(33%)",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 33, target: EquipAttrTarget.HERO }, // 易伤加成33%
|
||||
{ type: BuffAttr.FROST_RATIO, value: 21, target: EquipAttrTarget.HERO }, // 冰冻概率21%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 33, target: EquipAttrTarget.HERO }, // 攻击施加易伤(33%)
|
||||
],
|
||||
},
|
||||
|
||||
@@ -1239,12 +1334,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.GREEN,
|
||||
lv: 4,
|
||||
path: EPath["影刃"],
|
||||
info: "攻击力增加150%,易伤加成21%",
|
||||
info: "攻击力增加150%,攻击施加易伤(21%)",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 21, target: EquipAttrTarget.HERO }, // 易伤加成21%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 21, target: EquipAttrTarget.HERO }, // 攻击施加易伤(21%)
|
||||
],
|
||||
},
|
||||
6402: {
|
||||
@@ -1254,28 +1349,44 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.BLUE,
|
||||
lv: 4,
|
||||
path: EPath["寒月双刃"],
|
||||
info: "攻击力增加205%,易伤加成29%",
|
||||
info: "攻击力增加205%,攻击施加易伤(29%)",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 29, target: EquipAttrTarget.HERO }, // 易伤加成29%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 29, target: EquipAttrTarget.HERO }, // 攻击施加易伤(29%)
|
||||
],
|
||||
},
|
||||
6403: {
|
||||
uuid: 6403,
|
||||
name: "霜魂切割者(Lv4)",
|
||||
name: "龙鳞切割者(Lv4)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 4,
|
||||
path: EPath["霜魂切割者"],
|
||||
info: "攻击力增加250%,易伤加成37%,冰冻概率24%",
|
||||
path: EPath["龙鳞切割者"],
|
||||
info: "攻击力增加250%,攻击施加易伤(37%),易伤持续次数+1",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 37, target: EquipAttrTarget.HERO }, // 易伤加成37%
|
||||
{ type: BuffAttr.FROST_RATIO, value: 24, target: EquipAttrTarget.HERO }, // 冰冻概率24%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 37, target: EquipAttrTarget.HERO }, // 攻击施加易伤(37%)
|
||||
{ type: BuffAttr.BURN_COUNT, value: 1, target: EquipAttrTarget.HERO }, // 易伤持续次数+1
|
||||
],
|
||||
},
|
||||
6404: {
|
||||
uuid: 6404,
|
||||
name: "冰霜切割者(Lv4)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 4,
|
||||
path: EPath["冰霜切割者"],
|
||||
info: "攻击力增加250%,攻击施加易伤(37%),冰冻概率20%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 37, target: EquipAttrTarget.HERO }, // 攻击施加易伤(37%)
|
||||
{ type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 冰冻概率20%
|
||||
],
|
||||
},
|
||||
|
||||
@@ -1287,12 +1398,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.GREEN,
|
||||
lv: 5,
|
||||
path: EPath["影刃"],
|
||||
info: "攻击力增加180%,易伤加成25%",
|
||||
info: "攻击力增加180%,攻击施加易伤(25%)",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 易伤加成25%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%)
|
||||
],
|
||||
},
|
||||
6502: {
|
||||
@@ -1302,28 +1413,44 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.BLUE,
|
||||
lv: 5,
|
||||
path: EPath["寒月双刃"],
|
||||
info: "攻击力增加245%,易伤加成35%",
|
||||
info: "攻击力增加245%,攻击施加易伤(35%)",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 245, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 易伤加成35%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%)
|
||||
],
|
||||
},
|
||||
6503: {
|
||||
uuid: 6503,
|
||||
name: "霜魂切割者(Lv5)",
|
||||
name: "龙鳞切割者(Lv5)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 5,
|
||||
path: EPath["霜魂切割者"],
|
||||
info: "攻击力增加300%,易伤加成45%,冰冻概率27%",
|
||||
path: EPath["龙鳞切割者"],
|
||||
info: "攻击力增加300%,攻击施加易伤(45%),易伤持续次数+1",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.DEBUFF_VALUE, value: 45, target: EquipAttrTarget.HERO }, // 易伤加成45%
|
||||
{ type: BuffAttr.FROST_RATIO, value: 27, target: EquipAttrTarget.HERO }, // 冰冻概率27%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 45, target: EquipAttrTarget.HERO }, // 攻击施加易伤(45%)
|
||||
{ type: BuffAttr.BURN_COUNT, value: 1, target: EquipAttrTarget.HERO }, // 易伤持续次数+1
|
||||
],
|
||||
},
|
||||
6504: {
|
||||
uuid: 6504,
|
||||
name: "冰霜切割者(Lv5)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 5,
|
||||
path: EPath["冰霜切割者"],
|
||||
info: "攻击力增加300%,攻击施加易伤(45%),冰冻概率25%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
|
||||
{ type: BuffAttr.BURN_VALUE, value: 45, target: EquipAttrTarget.HERO }, // 攻击施加易伤(45%)
|
||||
{ type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 冰冻概率25%
|
||||
],
|
||||
},
|
||||
|
||||
@@ -1368,9 +1495,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 1,
|
||||
path: EPath["量子闪避者"],
|
||||
info: "生命值+28%,闪避32%,免伤5%,被攻5次+1技能点",
|
||||
info: "生命值+28%,闪避32%,免伤5%",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28%
|
||||
@@ -1416,9 +1542,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 2,
|
||||
path: EPath["量子闪避者"],
|
||||
info: "生命值+32%,闪避35%,免伤7%,被攻5次+1技能点",
|
||||
info: "生命值+32%,闪避35%,免伤7%",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32%
|
||||
@@ -1464,9 +1589,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 3,
|
||||
path: EPath["量子闪避者"],
|
||||
info: "生命值+36%,闪避38%,免伤9%,被攻5次+1技能点",
|
||||
info: "生命值+36%,闪避38%,免伤9%",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36%
|
||||
@@ -1512,9 +1636,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 4,
|
||||
path: EPath["量子闪避者"],
|
||||
info: "生命值+40%,闪避41%,免伤11%,被攻5次+1技能点",
|
||||
info: "生命值+40%,闪避41%,免伤11%",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40%
|
||||
@@ -1562,7 +1685,6 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
path: EPath["量子闪避者"],
|
||||
info: "生命值+44%,闪避44%,免伤13%,伙伴双倍死亡触发",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
{special_attr: EquipSpecialAttr.DOUBLE_DEAD, special_attr_value: 1},
|
||||
],
|
||||
buff: [
|
||||
@@ -1611,9 +1733,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 1,
|
||||
path: EPath["龙鳞反伤者"],
|
||||
info: "生命值+76%,反伤22%,免伤5%,被攻5次+1技能点",
|
||||
info: "生命值+76%,反伤22%,免伤5%",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76%
|
||||
@@ -1659,9 +1780,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 2,
|
||||
path: EPath["龙鳞反伤者"],
|
||||
info: "生命值+84%,反伤25%,免伤7%,被攻5次+1技能点",
|
||||
info: "生命值+84%,反伤25%,免伤7%",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84%
|
||||
@@ -1707,9 +1827,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 3,
|
||||
path: EPath["龙鳞反伤者"],
|
||||
info: "生命值+92%,反伤28%,免伤9%,被攻5次+1技能点",
|
||||
info: "生命值+92%,反伤28%,免伤9%",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92%
|
||||
@@ -1755,9 +1874,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 4,
|
||||
path: EPath["龙鳞反伤者"],
|
||||
info: "生命值+100%,反伤31%,免伤11%,被攻5次+1技能点",
|
||||
info: "生命值+100%,反伤31%,免伤11%",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, // HP+100%
|
||||
@@ -1805,7 +1923,6 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
path: EPath["龙鳞反伤者"],
|
||||
info: "生命值+108%,反伤34%,免伤13%,伙伴双倍受击触发",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
{special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 1},
|
||||
],
|
||||
buff: [
|
||||
@@ -1854,9 +1971,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 1,
|
||||
path: EPath["永恒守护者"],
|
||||
info: "生命值+56%,免伤15%,闪避5%,被攻5次+1技能点",
|
||||
info: "生命值+56%,免伤15%,闪避5%",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56%
|
||||
@@ -1902,9 +2018,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 2,
|
||||
path: EPath["永恒守护者"],
|
||||
info: "生命值+64%,免伤17%,闪避7%,被攻5次+1技能点",
|
||||
info: "生命值+64%,免伤17%,闪避7%",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64%
|
||||
@@ -1950,9 +2065,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 3,
|
||||
path: EPath["永恒守护者"],
|
||||
info: "生命值+72%,免伤19%,闪避9%,被攻5次+1技能点",
|
||||
info: "生命值+72%,免伤19%,闪避9%",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72%
|
||||
@@ -1998,9 +2112,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 4,
|
||||
path: EPath["永恒守护者"],
|
||||
info: "生命值+80%,免伤21%,闪避11%,被攻5次+1技能点",
|
||||
info: "生命值+80%,免伤21%,闪避11%",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80%
|
||||
@@ -2046,9 +2159,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 5,
|
||||
path: EPath["永恒守护者"],
|
||||
info: "生命值+88%,免伤23%,闪避13%,被攻5次+1技能点",
|
||||
info: "生命值+88%,免伤23%,闪避13%",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 88, target: EquipAttrTarget.HERO }, // HP+88%
|
||||
|
||||
@@ -71,6 +71,8 @@ export enum FightSet {
|
||||
BLUE_GOLD=2,//蓝色金币
|
||||
PURPLE_GOLD=3,//紫色金币
|
||||
ORANGE_GOLD=4,//橙色金币
|
||||
BURN_COUNT=5,//默认易伤次数
|
||||
STUN_TIME=0.5,//默认晕时间
|
||||
// ATK_TO_ATK_RATIO=0.1,
|
||||
// ATK_TO_HP_RATIO=0.2,
|
||||
// ATK_TO_SHIELD_RATIO=2,
|
||||
|
||||
@@ -79,7 +79,7 @@ export enum DebuffAttr {
|
||||
STUN = 1, //眩晕
|
||||
SLOW = 2, //减速
|
||||
FROST = 3, //冰冻
|
||||
BURN = 4, //易伤
|
||||
BURN = 4, //易伤 默认次数是5 技能配置的devC是额外次数
|
||||
DECD = 5, //减cd
|
||||
DEHP = 6, //减hp
|
||||
DEATK = 7, //减atk
|
||||
@@ -115,6 +115,10 @@ export enum BuffAttr {
|
||||
REFLECT = 21, //反伤比率
|
||||
KNOCKBACK = 22, //击退概率
|
||||
BURN_COUNT = 23, //易伤额外次数
|
||||
BURN_VALUE = 24,//易伤效果
|
||||
STUN_TIME = 25, //击晕额外时间
|
||||
STUN_RATTO = 26, //击晕概率
|
||||
FROST_TIME = 27, //冰冻时间
|
||||
}
|
||||
|
||||
export const geDebuffNum=()=>{
|
||||
@@ -160,6 +164,10 @@ export const getBuffNum=()=>{
|
||||
REFLECT:0, //反伤比率
|
||||
KNOCKBACK:0, //击退概率
|
||||
BURN_COUNT:0, //易伤额外次数
|
||||
BURN_VALUE:0,
|
||||
STUN_TIME:0,
|
||||
STUN_RATTO:0,
|
||||
FROST_TIME:0,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -260,7 +268,7 @@ export const SkillSet = {
|
||||
|
||||
6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.STUN,deV:20,deC:1,deR:100,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
||||
debuff:DebuffAttr.STUN,deV:0,deC:1,deR:50,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
||||
|
||||
6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
@@ -272,7 +280,7 @@ export const SkillSet = {
|
||||
|
||||
6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.STUN,deV:0,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||||
debuff:DebuffAttr.STUN,deV:0.5,deC:0,deR:50,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||||
|
||||
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
|
||||
Reference in New Issue
Block a user