添加role 删除多余地图文件
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@@ -76,7 +76,7 @@ export class MonsterViewComp extends CCComp {
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onLoad() {
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this.as = this.getComponent(MonsterSpine);
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// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
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PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
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// | EPhysics2DDrawFlags.Pair
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// |EPhysics2DDrawFlags.CenterOfMass
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// |EPhysics2DDrawFlags.Joint
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@@ -106,10 +106,6 @@ export class MonsterViewComp extends CCComp {
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
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if(selfCollider.group != otherCollider.group){
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let skill = otherCollider.node.getComponent(SkillCom)!;
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@@ -121,6 +117,10 @@ export class MonsterViewComp extends CCComp {
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this.hp_change(skill.atk);
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}
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}
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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}
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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if(selfCollider.group != otherCollider.group&&otherCollider.tag != BoxSet.ATK_RANGE){
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@@ -220,7 +220,7 @@ export class MonsterViewComp extends CCComp {
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let dis = SkillSet[skill_uuid].dis;
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let atk = SkillSet[skill_uuid].atk+this.atk;
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let sp_name = SkillSet[skill_uuid].sp_name;
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skill.load(pos,speed,dis,scale,this.node,sp_name,0);
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skill.load(pos,speed,dis,scale,this.node,sp_name,atk);
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}
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in_act(dt: number) {
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