This commit is contained in:
2024-07-31 08:57:06 +08:00
parent 79c3a23f09
commit df8b52264e
40 changed files with 634 additions and 3449 deletions

View File

@@ -12,29 +12,29 @@ export class MapModelComp extends ecs.Comp {
/** 初始地图编号 */
id: number = 1;
/** 地图数据配置 */
resConfigMap: string = "config/map/map";
// /** 地图数据配置 */
// resConfigMap: string = "config/map/map";
/** 地图转场点数据配置 */
resDeliveryMap: string = "config/map/map_delivery";
// /** 地图转场点数据配置 */
// resDeliveryMap: string = "config/map/map_delivery";
/** 地图显示预制 */
resPrefab: string = "game/map/map_rpg";
/** 地图内容资源 */
getResContentMiniMap(mapName: string): string {
return `content/map/${mapName}/${mapName}/miniMap/texture`;
};
// getResContentMiniMap(mapName: string): string {
// return `content/map/${mapName}/${mapName}/miniMap/texture`;
// };
/** 地图瓦片资源 */
getResContentSlices(bgName: string, key: string): string {
return `content/map/${bgName}/${bgName}/slices/${key}/texture`;
};
// /** 地图瓦片资源 */
// getResContentSlices(bgName: string, key: string): string {
// return `content/map/${bgName}/${bgName}/slices/${key}/texture`;
// };
/** 地图数据资源 */
getResContentData(mapName: string): string {
return `content/map/${mapName}/${mapName}`;
};
// /** 地图数据资源 */
// getResContentData(mapName: string): string {
// return `content/map/${mapName}/${mapName}`;
// };
reset() {

View File

@@ -3,7 +3,7 @@ import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../../common/SingletonModuleComp";
import { Role } from "../../role/Role";
import { Monster } from "../../monster/Monster";
import { Niu } from "../../monster/niu/Niu";
import { Hero } from "../../heros/Hero";
// import MapRoadUtils from "./map/road/MapRoadUtils";
import { MapViewScene } from "./MapViewScene";
@@ -57,18 +57,11 @@ export class MapViewComp extends CCComp {
private addHero() {
this.scene.node.active = true
if (smc.heros.length>0){
let hero = ecs.getEntity<Hero>(Hero);
hero.load(v3(-360,-60), smc.heros[0].profession);
smc.heros.splice(0,1)
}
if (smc.monsters.length>0){
let monster = ecs.getEntity<Monster>(Monster);
let monster = ecs.getEntity<Niu>(Niu);
monster.load(v3(360,-60),smc.monsters[0].speed);
monster.move(v3(0,-60));
smc.monsters.splice(0,1)
}