加入 等级系统 开始

This commit is contained in:
2025-06-27 10:59:12 +08:00
parent cba52086c2
commit dde29136fa
6 changed files with 10798 additions and 4799 deletions

View File

@@ -59,7 +59,6 @@ export class Skill extends ecs.Entity {
node.parent = parent;
node.setPosition(startPos);
node.angle+=angle
// console.log("[Skill]:node=>",startPos)
// 添加技能组件
const SComp = node.getComponent(SkillCom); // 初始化技能参数
if (!SComp) {
@@ -85,7 +84,6 @@ export class Skill extends ecs.Entity {
SComp.caster_crit = ap_data.crit
SComp.caster_crit_d = ap_data.crit_d
// console.log("[Skill]:caster=>",caster,config.name+"scomp=>",SComp,"fightcon=>",FIGHTCON)
// 设置技能组件属性
Object.assign(SComp, {
s_uuid: uuid,
@@ -117,7 +115,6 @@ export class Skill extends ecs.Entity {
if(buff!==null) {
buff_ap=(100+buff.ATK)/100 //装备区 总加成
}
// console.log("[skill] buff ",buff,"buff_ap",buff_ap)
// 汇总DEBUFF_DECD并处理count值
let BUFF_ATK = 0
let DEBUFF_DEATK = 0
@@ -143,10 +140,8 @@ export class Skill extends ecs.Entity {
let BUFF_AP=(100-DEBUFF_DEATK+BUFF_ATK+dmg)/100 //buff区 总加成
ap=view.ap*buff_ap*BUFF_AP*SkillSet[uuid].ap/100
// console.log("[Skill] skill ap:"+view.hero_name+"=>"+ap+" "+buff_ap+" "+BUFF_AP)
crit=view.crit+buff.CRITICAL
crit_d=view.crit_d+buff.CRITICAL_DMG
// console.log("[Skill]:ap=>",ap,"crit=>",crit,"crit_d=>",crit_d)
return {ap,crit,crit_d}
}
}