dd
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@@ -51,6 +51,7 @@ export enum SType {
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crit_dmg_up = 8,
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wfuny_up = 9,
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zhaohuan = 10,
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buff = 11,
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}
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//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
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export enum CdType {
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@@ -460,5 +461,29 @@ export const SkillSet: Record<number, SkillConfig> = {
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buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:50}],info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
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},
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// ==========增强型技能,被动技能,========== 6300-6399
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6301: {
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uuid:6301,name:"攻击生命强化Ⅰ",for_hero:true,sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3101",quality:QualitySet.ORANGE,TType:TType.Frontline,
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TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.animationEnd,
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ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
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buffs:[{buff:BuffAttr.AP,buV:20,buC:0,buR:100},{buff:BuffAttr.HP,buV:20,buC:0,buR:100}],debuffs:[],info:"增加20%攻击力和生命值"
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},
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6302: {
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uuid:6302,name:"攻击生命强化Ⅱ",for_hero:true,sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3101",quality:QualitySet.ORANGE,TType:TType.Frontline,
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TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.animationEnd,
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ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
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buffs:[{buff:BuffAttr.AP,buV:40,buC:0,buR:100},{buff:BuffAttr.HP,buV:40,buC:0,buR:100}],debuffs:[],info:"增加40%攻击力和生命值"
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},
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6303: {
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uuid:6303,name:"攻击生命强化Ⅲ",for_hero:true,sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3101",quality:QualitySet.ORANGE,TType:TType.Frontline,
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TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.animationEnd,
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ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
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buffs:[{buff:BuffAttr.AP,buV:60,buC:0,buR:100},{buff:BuffAttr.HP,buV:60,buC:0,buR:100}],debuffs:[],info:"增加60%攻击力和生命值"
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},
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6304: {
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uuid:6304,name:"攻击生命强化Ⅳ",for_hero:true,sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3101",quality:QualitySet.ORANGE,TType:TType.Frontline,
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TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.animationEnd,
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ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
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buffs:[{buff:BuffAttr.AP,buV:80,buC:0,buR:100},{buff:BuffAttr.HP,buV:80,buC:0,buR:100}],debuffs:[],info:"增加80%攻击力和生命值"
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},
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};
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@@ -35,9 +35,10 @@ export class HInfoComp extends Component {
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});
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this.node.getChildByName("name").getComponent(Label).string=hero_data.name
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this.node.getChildByName("lv").getChildByName("num").getComponent(Label).string=lv.toString()
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this.node.getChildByName("skills").getChildByName("list2").getChildByName("lock").active= lv <5
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this.node.getChildByName("skills").getChildByName("list3").getChildByName("lock").active= lv <10
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this.node.getChildByName("skills").getChildByName("list4").getChildByName("lock").active= lv <15
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this.node.getChildByName("skills").getChildByName("sk2").getChildByName("lock").active= lv <5
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this.node.getChildByName("skills").getChildByName("sk3").getChildByName("lock").active= lv <10
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this.node.getChildByName("skills").getChildByName("sk4").getChildByName("lock").active= lv <15
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this.node.getChildByName("skills").getChildByName("sk5").getChildByName("lock").active= lv <20
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let {hp,ap,def}=getHeroStatsByLevel(uuid,lv)
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this.node.getChildByName("info").getChildByName("hp").getChildByName("num").getComponent(Label).string=hp.toString()
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this.node.getChildByName("info").getChildByName("ap").getChildByName("num").getComponent(Label).string=ap.toString()
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28
assets/script/game/map/SIconComp.ts
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28
assets/script/game/map/SIconComp.ts
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@@ -0,0 +1,28 @@
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import { _decorator, Sprite, SpriteFrame } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { SkillSet } from "../common/config/SkillSet";
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import { oops } from "db://oops-framework/core/Oops";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('SIconCompComp')
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@ecs.register('SIconComp', false)
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export class SIconCompComp extends CCComp {
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// this.on(ModuleEvent.Cmd, this.onHandler, this);
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}
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update_data(s_uuid:number){
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let skill_data = SkillSet[s_uuid]
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this.node.getChildByName("icon").getComponent(Sprite).spriteFrame = oops.res.get("game/skills/"+skill_data.path, SpriteFrame)
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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9
assets/script/game/map/SIconComp.ts.meta
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9
assets/script/game/map/SIconComp.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "ba89e571-0dc5-4fce-8792-ad30c9674a97",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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