refactor(animation): 更新动画和预设资源优化表现
- notify.anim 新增位置向量轨迹和关键帧曲线数据,丰富动画表现 - notify.prefab 增加和调整节点、组件及属性,提升UI结构和视觉布局 - hero hc1 的 move.anim 动画时长和帧数据调整,优化动作流畅度 - atk_fires.prefab 添加 withHero 属性以支持技能表现扩展 - 删除了 game/skills 目录下的 buff.prefab 和 buff_iced.prefab 资源,清理无用资源
This commit is contained in:
258
assets/resources/gui/anim/lock.anim
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258
assets/resources/gui/anim/lock.anim
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[
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{
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"__type__": "cc.AnimationClip",
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"_name": "lock",
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"_objFlags": 0,
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"__editorExtras__": {
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"embeddedPlayerGroups": []
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},
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"_native": "",
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"sample": 24,
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"speed": 1,
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"wrapMode": 2,
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"enableTrsBlending": false,
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"_duration": 0.6666666666666666,
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"_hash": 500763545,
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"_tracks": [
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{
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"__id__": 1
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}
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],
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"_exoticAnimation": null,
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"_events": [],
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"_embeddedPlayers": [],
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"_additiveSettings": {
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"__id__": 11
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},
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"_auxiliaryCurveEntries": []
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},
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{
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"__type__": "cc.animation.VectorTrack",
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"_binding": {
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"__type__": "cc.animation.TrackBinding",
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"path": {
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"__id__": 2
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},
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"proxy": null
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},
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"_channels": [
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{
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"__id__": 3
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{
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},
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{
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"__id__": 9
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}
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],
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"_nComponents": 3
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},
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{
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"__type__": "cc.animation.TrackPath",
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"_paths": [
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"scale"
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]
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},
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
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"__id__": 4
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}
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},
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{
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"__type__": "cc.RealCurve",
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0.3333333432674408,
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0.6666666865348816
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],
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{
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"value": 1,
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"rightTangentWeight": 1,
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"leftTangent": 0,
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"leftTangentWeight": 1,
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}
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},
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}
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}
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],
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"preExtrapolation": 1,
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"postExtrapolation": 1
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},
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
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"__id__": 6
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}
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},
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{
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{
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},
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
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}
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},
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{
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"__type__": "cc.RealCurve",
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"_times": [
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],
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"_values": [
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{
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}
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}
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}
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],
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"preExtrapolation": 1,
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"postExtrapolation": 1
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},
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
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"__id__": 10
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}
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},
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{
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"__type__": "cc.RealCurve",
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"_times": [],
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"_values": [],
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"preExtrapolation": 1,
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"postExtrapolation": 1
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},
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{
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"__type__": "cc.AnimationClipAdditiveSettings",
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"enabled": false,
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"refClip": null
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}
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]
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