From d930cb1b81d56b93de3777b593e6f245c8b8e59f Mon Sep 17 00:00:00 2001 From: "pan@work" Date: Tue, 19 Nov 2024 16:51:40 +0800 Subject: [PATCH] =?UTF-8?q?=E5=B1=80=E5=86=85=E6=8A=80=E8=83=BD=20?= =?UTF-8?q?=E5=88=9D=E6=AD=A5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../game/{heros => skills}/c_skill.anim | 0 .../game/{heros => skills}/c_skill.anim.meta | 0 .../cskill.prefab => skills/mskill.prefab} | 351 ++-- .../mskill.prefab.meta} | 4 +- .../game/{heros => skills}/skill.plist | 0 .../game/{heros => skills}/skill.plist.meta | 0 .../game/{heros => skills}/skill.png | Bin .../game/{heros => skills}/skill.png.meta | 0 assets/resources/game/skills/tooltip.prefab | 8 +- assets/resources/gui/role_controller.prefab | 1593 ++++++++--------- assets/script/game/common/config/SkillSet.ts | 6 +- assets/script/game/map/MIssionController.ts | 8 + assets/script/game/skills/CSkill.ts | 100 -- assets/script/game/skills/CSkillComp.ts | 169 -- assets/script/game/skills/MSkill.ts | 30 + .../{CSkillComp.ts.meta => MSkill.ts.meta} | 2 +- assets/script/game/skills/MSkillComp.ts | 24 + .../{CSkill.ts.meta => MSkillComp.ts.meta} | 2 +- 18 files changed, 966 insertions(+), 1331 deletions(-) rename assets/resources/game/{heros => skills}/c_skill.anim (100%) rename assets/resources/game/{heros => skills}/c_skill.anim.meta (100%) rename assets/resources/game/{heros/cskill.prefab => skills/mskill.prefab} (69%) rename assets/resources/game/{heros/cskill.prefab.meta => skills/mskill.prefab.meta} (63%) rename assets/resources/game/{heros => skills}/skill.plist (100%) rename assets/resources/game/{heros => skills}/skill.plist.meta (100%) rename assets/resources/game/{heros => skills}/skill.png (100%) rename assets/resources/game/{heros => skills}/skill.png.meta (100%) delete mode 100644 assets/script/game/skills/CSkill.ts delete mode 100644 assets/script/game/skills/CSkillComp.ts create mode 100644 assets/script/game/skills/MSkill.ts rename assets/script/game/skills/{CSkillComp.ts.meta => MSkill.ts.meta} (70%) create mode 100644 assets/script/game/skills/MSkillComp.ts rename assets/script/game/skills/{CSkill.ts.meta => MSkillComp.ts.meta} (70%) diff --git a/assets/resources/game/heros/c_skill.anim b/assets/resources/game/skills/c_skill.anim similarity index 100% rename from assets/resources/game/heros/c_skill.anim rename to assets/resources/game/skills/c_skill.anim diff --git a/assets/resources/game/heros/c_skill.anim.meta b/assets/resources/game/skills/c_skill.anim.meta similarity index 100% rename from assets/resources/game/heros/c_skill.anim.meta rename to assets/resources/game/skills/c_skill.anim.meta diff --git a/assets/resources/game/heros/cskill.prefab b/assets/resources/game/skills/mskill.prefab similarity index 69% rename from assets/resources/game/heros/cskill.prefab rename to assets/resources/game/skills/mskill.prefab index e6398862..fb5579df 100644 --- a/assets/resources/game/heros/cskill.prefab +++ b/assets/resources/game/skills/mskill.prefab @@ -1,7 +1,7 @@ [ { "__type__": "cc.Prefab", - "_name": "cskill", + "_name": "mskill", "_objFlags": 0, "__editorExtras__": {}, "_native": "", @@ -13,7 +13,7 @@ }, { "__type__": "cc.Node", - "_name": "cskill", + "_name": "mskill", "_objFlags": 0, "__editorExtras__": {}, "_parent": null, @@ -22,70 +22,26 @@ "__id__": 2 }, { - "__id__": 10 + "__id__": 8 } ], "_active": true, "_components": [ + { + "__id__": 14 + }, { "__id__": 16 + }, + { + "__id__": 18 + }, + { + "__id__": 20 } ], "_prefab": { - "__id__": 18 - }, - "_lpos": { - "__type__": "cc.Vec3", - "x": 0, - "y": 0, - "z": 0 - }, - "_lrot": { - "__type__": "cc.Quat", - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "_lscale": { - "__type__": "cc.Vec3", - "x": 0.5, - "y": 0.5, - "z": 1 - }, - "_mobility": 0, - "_layer": 1, - "_euler": { - "__type__": "cc.Vec3", - "x": 0, - "y": 0, - "z": 0 - }, - "_id": "" - }, - { - "__type__": "cc.Node", - "_name": "skill", - "_objFlags": 0, - "__editorExtras__": {}, - "_parent": { - "__id__": 1 - }, - "_children": [], - "_active": true, - "_components": [ - 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"__id__": 839 + "__id__": 829 }, "_prefab": { - "__id__": 852 + "__id__": 842 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 851 + "__id__": 841 }, "asset": { "__uuid__": "316eaee3-6339-4f61-a104-b3484b3e7c84", @@ -18778,7 +18579,7 @@ }, "fileId": "9eIoeBQ/FAuKISfw/S9q2E", "instance": { - "__id__": 853 + "__id__": 843 }, "targetOverrides": null }, @@ -18792,22 +18593,22 @@ "mountedComponents": [], "propertyOverrides": [ { - "__id__": 854 + "__id__": 844 }, { - "__id__": 856 + "__id__": 846 }, { - "__id__": 857 + "__id__": 847 }, { - "__id__": 858 + "__id__": 848 }, { - "__id__": 859 + "__id__": 849 }, { - "__id__": 861 + "__id__": 851 } ], "removedComponents": [] @@ -18815,7 +18616,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 855 + "__id__": 845 }, "propertyPath": [ "_name" @@ -18831,7 +18632,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 855 + "__id__": 845 }, "propertyPath": [ "_lpos" @@ -18846,7 +18647,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 855 + "__id__": 845 }, "propertyPath": [ "_lrot" @@ -18862,7 +18663,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 855 + "__id__": 845 }, "propertyPath": [ "_euler" @@ -18877,7 +18678,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 860 + "__id__": 850 }, "propertyPath": [ "_contentSize" @@ -18897,7 +18698,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 855 + "__id__": 845 }, "propertyPath": [ "_active" @@ -18908,17 +18709,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 839 + "__id__": 829 }, "_prefab": { - "__id__": 863 + "__id__": 853 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 862 + "__id__": 852 }, "asset": { "__uuid__": "316eaee3-6339-4f61-a104-b3484b3e7c84", @@ -18926,7 +18727,7 @@ }, "fileId": "9eIoeBQ/FAuKISfw/S9q2E", "instance": { - "__id__": 864 + "__id__": 854 }, "targetOverrides": null }, @@ -18940,22 +18741,22 @@ "mountedComponents": [], "propertyOverrides": [ { - "__id__": 865 + "__id__": 855 }, { - "__id__": 867 + "__id__": 857 }, { - "__id__": 868 + "__id__": 858 }, { - "__id__": 869 + "__id__": 859 }, { - "__id__": 870 + "__id__": 860 }, { - "__id__": 872 + "__id__": 862 } ], "removedComponents": [] @@ -18963,7 +18764,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 866 + "__id__": 856 }, "propertyPath": [ "_name" @@ -18979,7 +18780,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 866 + "__id__": 856 }, "propertyPath": [ "_lpos" @@ -18994,7 +18795,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 866 + "__id__": 856 }, "propertyPath": [ "_lrot" @@ -19010,7 +18811,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 866 + "__id__": 856 }, "propertyPath": [ "_euler" @@ -19025,7 +18826,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 871 + "__id__": 861 }, "propertyPath": [ "_contentSize" @@ -19045,7 +18846,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 866 + "__id__": 856 }, "propertyPath": [ "_active" @@ -19056,17 +18857,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 839 + "__id__": 829 }, "_prefab": { - "__id__": 874 + "__id__": 864 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 873 + "__id__": 863 }, "asset": { "__uuid__": "316eaee3-6339-4f61-a104-b3484b3e7c84", @@ -19074,7 +18875,7 @@ }, "fileId": "9eIoeBQ/FAuKISfw/S9q2E", "instance": { - "__id__": 875 + "__id__": 865 }, "targetOverrides": null }, @@ -19088,22 +18889,22 @@ "mountedComponents": [], "propertyOverrides": [ { - "__id__": 876 + "__id__": 866 }, { - "__id__": 878 + "__id__": 868 }, { - "__id__": 879 + "__id__": 869 }, { - "__id__": 880 + "__id__": 870 }, { - "__id__": 881 + "__id__": 871 }, { - "__id__": 883 + "__id__": 873 } ], "removedComponents": [] @@ -19111,7 +18912,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 877 + "__id__": 867 }, "propertyPath": [ "_name" @@ -19127,7 +18928,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - 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"__id__": 1084 + "__id__": 1074 }, "propertyPath": [ "_lrot" @@ -23443,7 +23244,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1084 + "__id__": 1074 }, "propertyPath": [ "_euler" @@ -23458,7 +23259,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1084 + "__id__": 1074 }, "propertyPath": [ "_active" @@ -23477,14 +23278,14 @@ "_active": true, "_components": [ { - "__id__": 1090 + "__id__": 1080 }, { - "__id__": 1092 + "__id__": 1082 } ], "_prefab": { - "__id__": 1094 + "__id__": 1084 }, "_lpos": { "__type__": "cc.Vec3", @@ -23521,11 +23322,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1089 + "__id__": 1079 }, "_enabled": true, "__prefab": { - "__id__": 1091 + "__id__": 1081 }, "_contentSize": { "__type__": "cc.Size", @@ -23549,11 +23350,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1089 + "__id__": 1079 }, "_enabled": true, "__prefab": { - "__id__": 1093 + "__id__": 1083 }, "_alignFlags": 12, "_target": null, @@ -23602,7 +23403,7 @@ }, "_enabled": true, "__prefab": { - 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"__id__": 1104 + "__id__": 1094 } }, { @@ -23767,7 +23568,7 @@ "__id__": 64 }, "sourceInfo": { - "__id__": 1106 + "__id__": 1096 }, "propertyPath": [ "_target" @@ -23776,7 +23577,7 @@ "__id__": 64 }, "targetInfo": { - "__id__": 1107 + "__id__": 1097 } }, { diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 9062c3d3..90a8c5c2 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -64,7 +64,9 @@ export const SkillSet={ 8001:{uuid: 8001,path: "8001",type: 1,tg:3,angle:true,level: 1,name: "飞刀",sp_name:"sword1",info:"释放一个魔法球攻击敌人", dis:1,count:1,in:0,run:0,ap:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:8001,sk_count:0,speed:600,}, - } - +export const CSkills={ + 1001:{uuid: 1001,path: "1001",type: 1,tg:3,angle:true,level: 1,name: "火球术",sp_name:"fire",info:"释放一个火球术攻击敌人", + dis:1,count:1,in:0,run:0,ap:10,hp:0,shield:0,sd:10,cd:3,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, }, +} diff --git a/assets/script/game/map/MIssionController.ts b/assets/script/game/map/MIssionController.ts index 2c229c42..baa70fa6 100644 --- a/assets/script/game/map/MIssionController.ts +++ b/assets/script/game/map/MIssionController.ts @@ -24,6 +24,7 @@ import { BossList, MissionNum, MonsetList } from "../common/config/MissionSet"; import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; import { HCard } from "./HCard"; import { HCardComp } from "./HCardComp"; +import { MSkill } from "../skills/MSkill"; const { ccclass, property } = _decorator; /** 视图层对象 */ @@ -97,6 +98,7 @@ export class MissionComp extends CCComp { // this.shuaxin(dt) } mission_start(){ + /* todo 关卡设定完善*/ this.total=smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=smc.vm_data.mission.total; this.hero_total=2 let num =RandomManager.instance.getRandomByObjectList(MissionNum,1) @@ -116,6 +118,12 @@ export class MissionComp extends CCComp { smc.vm_data.mission.mb_exp=0 //敌方远程经验石 smc.vm_data.mission.mc_exp=0 //敌方辅助经验石 smc.vm_data.mission.md_exp=0 //敌方特殊经验石 + this.call_mskill() + } + call_mskill(){ + let msk=ecs.getEntity(MSkill) + let praent = this.node.getChildByName("exp").getChildByName("a_exp").getChildByName("skill") + msk.load(1001,1,praent) } mission_end(){ smc.vm_data.mission.play=false diff --git a/assets/script/game/skills/CSkill.ts b/assets/script/game/skills/CSkill.ts deleted file mode 100644 index fbf06671..00000000 --- a/assets/script/game/skills/CSkill.ts +++ /dev/null @@ -1,100 +0,0 @@ -import { Prefab,instantiate,Vec3,v3 ,SpriteAtlas,resources,Sprite,Node} from "cc"; -import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; -import { CSkillComp } from "./CSkillComp"; -import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; -import { smc } from "../common/SingletonModuleComp"; -import { SkillSet } from "../common/config/SkillSet"; -import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; - -/** CSkill 模块 */ -@ecs.register(`CSkill`) -export class CSkill extends ecs.Entity { - CSkillView!: CSkillComp; - - /** 实始添加的数据层组件 */ - protected init() { - - } - - /** 模块资源释放 */ - destroy() { - this.remove(CSkillComp); - // 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放 - super.destroy(); - } - start(){ - - } - - /** 加载角色 */ - load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001) { - // var path = "game/monster/"+prefab_path; - // console.log("load skill",this) - var path = "game/heros/cskill"; - var prefab: Prefab = oops.res.get(path, Prefab)!; - var node = instantiate(prefab); - var scene = smc.map.MapView.scene; - node.parent = scene.entityLayer!.node!; - node.getChildByName("skill").setScale(node.getChildByName("skill").scale.x*scale, node.getChildByName("skill").scale.y, node.getChildByName("skill").scale.z); - // let cskills = ecs.query(ecs.allOf(CSkillComp)) - if(SkillSet[uuid].type >= 90){ - pos = this.add_buff() - }else{ - pos = this.add_skill() - } - - // console.log("load skill",pos,smc.player_buffs) - node.setPosition(pos.x*scale,pos.y,pos.z) - // console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite)) - const url = 'game/heros/skill'; - resources.load(url, SpriteAtlas, (err: any, atlas) => { - const sprite = node.getChildByName("skill").getComponent(Sprite); - sprite.spriteFrame = atlas.getSpriteFrame(smc.skills[uuid].path); - }); - this.skill_init(uuid,node,pos) - oops.message.dispatchEvent("cskill_load",this) - - } - add_buff(){ - let pos = v3(0,0,0) - for (let index = 0; index < 4; index++) { - if(smc.player_buffs[index].eid == 0){ - pos.x=smc.player_buffs[index].x - pos.y=smc.player_buffs[index].y - smc.player_buffs[index].eid=this.eid - break - } - - } - return pos - } - add_skill(){ - let pos = v3(0,0,0) - for (let index = 4; index < 8; index++) { - if(smc.player_buffs[index].eid == 0){ - pos.x=smc.player_buffs[index].x - pos.y=smc.player_buffs[index].y - smc.player_buffs[index].eid=this.eid - break - } - } - return pos - } - skill_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){ - var mv = node.getComponent(CSkillComp) - mv.scale = 1; - mv.skill_uuid = uuid; - mv.atk=smc.skills[uuid].atk; - this.add(mv); - } - -} - -/** CSkill 模块业务逻辑系统组件,如无业务逻辑处理可删除此对象 */ -export class EcsCSkillSystem extends ecs.System { - constructor() { - super(); - - // this.add(new ecs.ComblockSystem()); - } -} diff --git a/assets/script/game/skills/CSkillComp.ts b/assets/script/game/skills/CSkillComp.ts deleted file mode 100644 index f4eedc4f..00000000 --- a/assets/script/game/skills/CSkillComp.ts +++ /dev/null @@ -1,169 +0,0 @@ -import { _decorator,v3,Vec3 ,Label} from "cc"; -import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; -import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; -import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; -import { Skill } from "../skills/Skill"; -import { SkillSet } from "../common/config/SkillSet"; -import { BoxSet, GameSet } from "../common/config/BoxSet"; -import { smc } from "../common/SingletonModuleComp"; -import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; -import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; -import { MonModelComp } from "../mon/MonModelComp"; -import { HeroModelComp } from "../hero/HeroModelComp"; -const { ccclass, property } = _decorator; - -/** 视图层对象 */ -@ccclass('CSkillComp') -@ecs.register('CSkill', false) -export class CSkillComp extends CCComp { - //持续时间 - private sd:Timer = new Timer(5) - private cd:Timer = new Timer(1) - private is_destroy:boolean = false; - time:number = 0; - scale:number = 1; - speed:number = 0; - dis:number = 0; - atk:number = 0; - skill_uuid:number = 1001; - - /** 视图层逻辑代码分离演示 */ - start() { - // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 - this.sd =new Timer(smc.skills[this.skill_uuid].sd) - this.cd = new Timer(smc.skills[this.skill_uuid].cd) - this.time =smc.skills[this.skill_uuid].sd - this.node.getChildByName("time").getComponent(Label).string = this.time.toString() - } - protected update(dt: number): void { - if (this.sd.update(dt)) { - if (this.is_destroy) { - return - } - this.to_destroy() - } - if (this.cd.update(dt)) { - this.time -=1 - this.node.getChildByName("time").getComponent(Label).string = this.time.toString() - if(smc.skills[this.skill_uuid].type == 1){ - this.shoot() - } - if(smc.skills[this.skill_uuid].type > 90){ - this.add_buff() - } - - } - } - shoot() { - let skill = ecs.getEntity(Skill); - let pos = v3(0,0) - let t_pos = v3(0,0) - let angle = 0 - let m_pos=v3(0,0) - let monsters:any = ecs.query(ecs.allOf(MonModelComp)); - if (monsters.length > 0) { - m_pos = monsters[0].MonView.node.position - }else{ - m_pos = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE) - } - t_pos = v3(m_pos.x-this.node.position.x,m_pos.y-this.node.position.y) // 目标增量 - let dx=m_pos.x-this.node.position.x - let dy=m_pos.y-this.node.position.y - let dir=v3(dx,dy,0) - let randian=Math.atan2(dir.y,dir.x) - angle = randian * (180 / Math.PI); - let scale = this.scale - let atk = smc.skills[this.skill_uuid].atk+this.atk; - skill.load(pos,scale,this.node,this.skill_uuid,atk,t_pos); - } - add_buff(){ - // 1: 远距离攻击,碰撞后 结束 - // 2: 远距离攻击,碰撞后 持续,直到技能结束 - // 3: 远距离攻击,碰撞后 持续,带击退功能 - // 4: 双技能技能,1技能结束后,触发2技能 - // 5: 特殊技能,触发特殊弹窗选项 - // 9: buff物品, - // 91: 单体buff物品,加最少血,临时 - // 92:单体buff物品,随机,临时 - // 93: 群体buff物品 - // 94:role 临时buff - // 95:role 永久buff - let uuid= this.skill_uuid; - let atk:number=0 - let args:any = { - atk:atk*GameSet.ATK_TO_ATK_RATIO, - hp:atk*GameSet.ATK_TO_HP_RATIO, - shield:atk*GameSet.ATK_TO_SHIELD_RATIO, - } - let heros:any = ecs.query(ecs.allOf(HeroModelComp)); - let least_hp:number=999999 - let t_hero:any= null - if (heros.length > 0) { - if(SkillSet[uuid].type==92){ //随机添加buff - let i = RandomManager.instance.getRandomInt(0,heros.length-1,3) - this.do_add_buff(heros[i],uuid,args) - }else{ - for (let i = 0; i < heros.length; i++) { - let hero = heros[i]; - if(SkillSet[uuid].type==91){ //血量最少单体 - if(hero.HeroView.hp < least_hp){ - least_hp = hero.HeroView.hp - t_hero = hero - } - }else{ //群体 - this.do_add_buff(hero,uuid,args) - } - - } - if(t_hero){ //血量最少单体 - this.do_add_buff(t_hero,uuid,args) - } - - } - - } - // oops.message.dispatchEvent("add_buff",{uuid:this.skill_uuid,eid:0,group:BoxSet.HERO}) - } - do_add_buff(target:any,uuid:number,args:any) { - let buff = SkillSet[uuid] - if(buff.hp > 0 ){ - target.HeroView.add_hp(buff.hp+args.hp) - } - if(buff.atk > 0 ){ - target.HeroView.add_atk(buff.atk+args.atk,buff.bsd) - } - if(buff.shield > 0 ){ - target.HeroView.add_shield(buff.shield+args.shield,buff.bsd) - } - - } - - /** 全局消息逻辑处理 */ - // private onHandler(event: string, args: any) { - // switch (event) { - // case ModuleEvent.Cmd: - // break; - // } - // } - to_destroy() { - this.is_destroy = true - this.remove_buff() - if (this.node.isValid) { - this.ent.destroy() - } - } - remove_buff(){ - for (let index = 0; index < 8; index++) { - if(smc.player_buffs[index].eid == this.ent.eid){ - smc.player_buffs[index].eid=0 - break - } - } - } - /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ - reset() { - this.sd.reset() - this.cd.reset() - this.node.destroy(); - } -} \ No newline at end of file diff --git a/assets/script/game/skills/MSkill.ts b/assets/script/game/skills/MSkill.ts new file mode 100644 index 00000000..81900267 --- /dev/null +++ b/assets/script/game/skills/MSkill.ts @@ -0,0 +1,30 @@ +import { instantiate, Prefab } from "cc"; +import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; +import { MSkillComp } from "./MSkillComp"; + +/** MSkill 模块 */ +@ecs.register(`MSkill`) +export class MSkill extends ecs.Entity { + + + /** 实始添加的数据层组件 */ + protected init() { + // this.addComponents(); + } + load(uuid:number=1001,index:number=-1,parent:any) { + let box_group= 0 + var path = "game/skills/mskill"; + var prefab: Prefab = oops.res.get(path, Prefab)!; + var node = instantiate(prefab); + node.parent = parent + var msc = node.getComponent(MSkillComp)!; + this.add(msc) + } + /** 模块资源释放 */ + destroy() { + // 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放 + super.destroy(); + } +} + diff --git a/assets/script/game/skills/CSkillComp.ts.meta b/assets/script/game/skills/MSkill.ts.meta similarity index 70% rename from assets/script/game/skills/CSkillComp.ts.meta rename to assets/script/game/skills/MSkill.ts.meta index 2b7544cc..d1e3c79d 100644 --- a/assets/script/game/skills/CSkillComp.ts.meta +++ b/assets/script/game/skills/MSkill.ts.meta @@ -2,7 +2,7 @@ "ver": "4.0.23", "importer": "typescript", "imported": true, - "uuid": "b8d6919d-0a2d-41eb-8c10-5ea684508f48", + "uuid": "10489fd2-88db-4945-a7b2-b9f26aaceab2", "files": [], "subMetas": {}, "userData": {} diff --git a/assets/script/game/skills/MSkillComp.ts b/assets/script/game/skills/MSkillComp.ts new file mode 100644 index 00000000..3f7f68ad --- /dev/null +++ b/assets/script/game/skills/MSkillComp.ts @@ -0,0 +1,24 @@ +import { _decorator } from "cc"; +import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; + +const { ccclass, property } = _decorator; + +/** 视图层对象 */ +@ccclass('MSkillComp') +@ecs.register('MSkillComp', false) +export class MSkillComp extends CCComp { + /** 视图层逻辑代码分离演示 */ + start() { + // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 + // this.on(ModuleEvent.Cmd, this.onHandler, this); + console.log("MSkillComp start"); + } + + /** 全局消息逻辑处理 */ + + /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ + reset() { + this.node.destroy(); + } +} \ No newline at end of file diff --git a/assets/script/game/skills/CSkill.ts.meta b/assets/script/game/skills/MSkillComp.ts.meta similarity index 70% rename from assets/script/game/skills/CSkill.ts.meta rename to assets/script/game/skills/MSkillComp.ts.meta index bc1ffd02..a4a7c8ad 100644 --- a/assets/script/game/skills/CSkill.ts.meta +++ b/assets/script/game/skills/MSkillComp.ts.meta @@ -2,7 +2,7 @@ "ver": "4.0.23", "importer": "typescript", "imported": true, - "uuid": "80aaeefe-a9d9-42da-8086-62a77b582046", + "uuid": "87082774-5f64-4312-ad72-ea125b4a5826", "files": [], "subMetas": {}, "userData": {}