feat(movement): 添加移动速度属性并调整速度计算逻辑

- 在DBuff和Attrs中新增移动速度相关字段SPEED
- 修改getAttrFieldFromDebuff映射,支持移动速度下降Debuff
- 修正DbuffConf接口中deV拼写错误
- BattleMoveSystem中使用Attrs.SPEED替代原慢速减值计算速度
- HeroViewComp中修复deV字段拼写并更新减速效果处理逻辑
- 移除未使用和无效的状态类Debuff标记,优化逻辑判断
This commit is contained in:
2025-10-17 10:54:02 +08:00
parent d8ba69aada
commit d9282b7469
3 changed files with 17 additions and 16 deletions

View File

@@ -29,9 +29,9 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU
if (!shouldStop) { //在攻击范围内停止移动
// if(view.fac==1){
const hasStun = view.V_DBUFF.some(d => d.debuff === DBuff.STUN);
const hasFrost = view.V_DBUFF.some(d => d.debuff === DBuff.FROST);
if(view.is_stop||view.is_dead||hasStun||hasFrost) {
const isStun = view.V_DBUFF.some(d => d.debuff === DBuff.STUN);
const isFrost = view.V_DBUFF.some(d => d.debuff === DBuff.FROST);
if(view.is_stop||view.is_dead||isStun||isFrost) {
view.status_change("idle");
return; //停止移动或者死亡不移动
}
@@ -40,7 +40,6 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU
view.status_change("idle");
return;
}
// 英雄阵营特殊逻辑:根据职业区分行为
if (view.fac == FacSet.HERO) {
const hasEnemies = this.checkEnemiesExist(e);
@@ -65,7 +64,7 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU
}
// 继续向敌人方向移动
const delta = ((view.speed-view.DEBUFF_SLOW)/3) * this.dt * move.direction;
const delta = (view.Attrs[Attrs.SPEED]/3) * this.dt * move.direction;
const newX = view.node.position.x + delta;
// 对于战士,允许更自由的移动范围
@@ -92,7 +91,7 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU
if (Math.abs(currentX - finalTargetX) > 1) {
// 确定移动方向
const direction = currentX > finalTargetX ? -1 : 1;
const delta = ((view.speed-view.DEBUFF_SLOW)/3) * this.dt * direction;
const delta = (view.Attrs[Attrs.SPEED]/3) * this.dt * direction;
const newX = view.node.position.x + delta;
// 设置朝向
@@ -124,7 +123,7 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU
}
// 计算移动量
const delta = ((view.speed-view.DEBUFF_SLOW)/3) * this.dt * move.direction;
const delta =(view.Attrs[Attrs.SPEED]/3) * this.dt * move.direction;
const newX = view.node.position.x + delta;
// 限制移动范围