dd
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@@ -15,7 +15,8 @@ const { ccclass, property } = _decorator;
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@ecs.register('MapView', false)
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export class MapViewComp extends CCComp {
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scene: MapViewScene = null!;
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@property(Prefab)
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boss: Prefab = null!;
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/** 是否正在转场 */
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@@ -23,7 +24,7 @@ export class MapViewComp extends CCComp {
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current_map: any;
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/** 转场碰撞点对象集合 */
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private timer: Timer = new Timer(2);
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private timer: Timer = new Timer(3);
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onLoad(){
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// 监听全局事件
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oops.message.on("monster_load", this.onMonsterLoaded, this);
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@@ -63,18 +64,12 @@ export class MapViewComp extends CCComp {
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}
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if (smc.monsters.length>0){
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var path = "game/monster/monster";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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node.setPosition(v3(360,-60))
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this.node.addChild(node);
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// let monster = ecs.getEntity<Monster>(Monster);
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// monster.load(v3(360,-60),smc.monsters[0].speed);
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// monster.move(v3(0,-60));
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// smc.monsters.splice(0,1)
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let monster = ecs.getEntity<Monster>(Monster);
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monster.load(v3(360,-60),smc.monsters[0].speed);
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monster.move(v3(0,-60));
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smc.monsters.splice(0,1)
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}
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}
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