手动控制spine 动画
This commit is contained in:
@@ -7,8 +7,6 @@
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import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
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import { LayerUtil } from "../../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
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import { smc } from "../../common/SingletonModuleComp";
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import Charactor, { CharactorDirection, CharactorState } from "../../map/view/map/charactor/Charactor";
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import { ICharactorClip } from "../../map/view/map/charactor/ICharactorClip";
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import RoleSpineAnimator from "./RoleSpineAnimator";
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const { ccclass, property } = _decorator;
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@@ -17,55 +15,29 @@ const { ccclass, property } = _decorator;
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* RPG SPINE角色模型
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*/
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@ccclass('RoleSpine')
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export class RoleSpine extends Component implements ICharactorClip {
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export class RoleSpine extends Component {
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@property({ type: RoleSpineAnimator, tooltip: '动画控制器' })
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animator: RoleSpineAnimator = null!;
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private spine!: sp.Skeleton;
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private charactor!: Charactor;
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onLoad() {
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// 角色控制组件
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// this.charactor = this.addComponent(Charactor)!;
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this.initAnimator();
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LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
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this.idle();
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}
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/** 初始化动画 */
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protected initAnimator() {
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this.spine = this.animator.getComponent(sp.Skeleton)!;
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this.spine.setSkin('war');
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}
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setPlayer(pos: Vec3) {
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// var scene = smc.map.MapView.scene;
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// this.node.parent = scene.entityLayer!.node!;
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// this.charactor.clip = this;
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// this.charactor.sceneMap = scene;
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this.charactor.pos = pos;
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this.charactor.updateZIndex();
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}
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setDirection(value: CharactorDirection): void {
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if (value > 4) {
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this.animator!.node.setScale(-1, 1, 1);
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}
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else {
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this.animator!.node.setScale(1, 1, 1);
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}
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}
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setState(value: CharactorState): void {
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switch (value) {
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case CharactorState.Idle:
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this.idle();
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break;
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case CharactorState.Run:
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this.walk();
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break;
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}
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}
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setSkin(value: string): void {
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this.spine.setSkin(value);
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}
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@@ -89,10 +61,10 @@ export class RoleSpine extends Component implements ICharactorClip {
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}
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walk() {
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this.animator!.setNumber("Speed", 1);
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}
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idle() {
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this.animator!.setNumber("Speed", 0);
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this.animator!.play("idle");
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}
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}
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@@ -4,9 +4,7 @@
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:26:38
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*/
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import { sp, _decorator } from "cc";
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import AnimatorSpine from "../../../../../extensions/oops-plugin-framework/assets/libs/animator/AnimatorSpine";
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import Charactor, { CharactorDirection } from "../../map/view/map/charactor/Charactor";
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import { sp, _decorator ,Component} from "cc";
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const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
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@@ -16,24 +14,28 @@ const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
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@ccclass
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@disallowMultiple
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@requireComponent(sp.Skeleton)
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export default class RoleSpineAnimator extends AnimatorSpine {
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private charactor!: Charactor;
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private dir: CharactorDirection = CharactorDirection.bottom;
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export default class RoleSpineAnimator extends Component {
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private animName: string = "idle";
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private loop: boolean = true;
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start() {
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this.charactor = this.node.parent!.getComponent(Charactor)!;
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super.start();
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console.log("RoleSpineAnimator start");
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this.playAnimation(this.animName, this.loop);
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}
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lateUpdate(dt: number) {
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if (this.dir != this.charactor.direction) {
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this.dir = this.charactor.direction;
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this.playAnimation(this.animName, this.loop);
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}
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this.playAnimation(this.animName, this.loop);
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}
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play(animName: string, loop: boolean) {
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if (animName) {
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this.animName = animName;
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this.loop = loop;
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}
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else {
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}
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}
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/**
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* 播放动画
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* @override
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@@ -44,29 +46,9 @@ export default class RoleSpineAnimator extends AnimatorSpine {
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if (animName) {
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this.animName = animName;
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this.loop = loop;
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// animName = `huaxian/${this.getDirection(this.charactor.direction)}${animName}`;
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this._spine.setAnimation(0, animName, loop);
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}
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else {
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this._spine.clearTrack(0);
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}
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}
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private getDirection(dir: CharactorDirection): string {
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let dirName = "";
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if (dir == CharactorDirection.up) {
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dirName = "back";
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}
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else if (dir == CharactorDirection.bottom) {
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dirName = "positive";
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}
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else if (dir == CharactorDirection.left || dir == CharactorDirection.left_up || dir == CharactorDirection.left_bottom) {
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dirName = "side";
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}
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else if (dir == CharactorDirection.right || dir == CharactorDirection.right_up || dir == CharactorDirection.right_bottom) {
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dirName = "side";
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}
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return dirName;
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}
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}
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@@ -8,7 +8,6 @@
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import { Vec3, _decorator } from "cc";
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import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import Charactor from "../../map/view/map/charactor/Charactor";
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import { RoleSpine } from "./RoleSpine";
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const { ccclass, property } = _decorator;
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@@ -20,12 +19,10 @@ export class RoleViewComp extends CCComp {
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/** 角色动画 */
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as: RoleSpine = null!;
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/** 角色控制器 */
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charactor: Charactor = null!;
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/** 视图层逻辑代码分离演示 */
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onLoad() {
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this.as = this.getComponent(RoleSpine);
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this.charactor = this.getComponent(Charactor);
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}
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@@ -7,30 +7,18 @@
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import { Component, v3, _decorator } from "cc";
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import { smc } from "../../common/SingletonModuleComp";
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import Charactor from "../../map/view/map/charactor/Charactor";
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import MapRoadUtils from "../../map/view/map/road/MapRoadUtils";
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import RoadNode from "../../map/view/map/road/RoadNode";
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const { ccclass, property } = _decorator;
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@ccclass('RoleViewOwn')
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export class RoleViewOwn extends Component {
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private charactor!: Charactor;
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onLoad() {
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this.charactor = this.getComponent(Charactor)!;
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this.node.on(Charactor.NextRoadNode, this.onNextRoadNode, this);
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}
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private onNextRoadNode(rn: RoadNode) {
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var key: string = rn.dx + "," + rn.dy;
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var mv = smc.map.MapView;
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var delivery = mv.deliverys.get(key);
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if (delivery && mv.isTransfer == false) {
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this.charactor.stop();
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mv.transfer(delivery.toMapId, this.aStarToVec3(delivery.start));
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}
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}
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private aStarToVec3(str: string) {
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let array = str.split(",");
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