手动控制spine 动画

This commit is contained in:
2024-07-19 17:11:19 +08:00
parent f34018ac59
commit d80f16a0f7
22 changed files with 675 additions and 1221 deletions

View File

@@ -2,11 +2,8 @@ import { Camera, CCBoolean, Component, EventTouch, Node, screen, Size, Texture2D
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
import MapData from "./map/base/MapData";
import { MapLoadModel } from "./map/base/MapLoadModel";
import MapParams from "./map/base/MapParams";
import Charactor from "./map/charactor/Charactor";
import EntityLayer from "./map/layer/EntityLayer";
import MapLayer from "./map/layer/MapLayer";
import IRoadSeeker from "./map/road/IRoadSeeker";
import RoadNode from "./map/road/RoadNode";
const { ccclass, property } = _decorator;
@@ -39,24 +36,9 @@ export class MapViewScene extends Component {
ratio: Vec2 = new Vec2();
private _roadDic: { [key: string]: RoadNode } = {};
private _roadSeeker!: IRoadSeeker;
private _mapParams: MapParams | null = null;
private player: Charactor | null = null; // 主角玩家
private targetPos: Vec3 = new Vec3(); // 摄像机位置
private winSize!: Size; // 屏幕尺寸
private screenCenter: Vec3 = new Vec3(); // 屏幕中心位置
private boundary: Vec2 = new Vec2(); // 边界位置
setPlayer(value: Charactor | Vec3) {
if (value instanceof Charactor) {
this.enabled = true;
this.player = value;
}
else {
this.player!.pos = value;
}
}
onLoad() {
this.enabled = false;