装备特殊加成 继续完善

This commit is contained in:
2025-06-17 16:19:02 +08:00
parent 0a1e2b7813
commit d7b6dd375a
11 changed files with 171 additions and 113 deletions

View File

@@ -33,6 +33,8 @@ export enum EquipSpecialAttr {
ATK_ADD_FRIEND_ATK=5, //伙伴攻击力增加
ATK_ADD_FRIEND_HP=6, //伙伴生命值增加
ATK_ADD_GLOD=7, //金币增加
ATK_ADD_MASTER_ATK=8, //主将攻击力增加
ATK_ADD_MASTER_HP=9, //主将生命值增加
}
export enum EquipQuality {
WHITE = 1,
@@ -52,6 +54,10 @@ export interface EquipAttribute {
value: number; // 属性值
target?: EquipAttrTarget; // 属性作用目标(可选)
}
export interface EquipSpecialAttrData {
special_attr: EquipSpecialAttr; // 特殊属性
special_attr_value: number; // 特殊属性值
}
export interface EquipDebuffAttribute {
type: DebuffAttr; // 属性类型
value: number; // 属性值
@@ -64,13 +70,13 @@ export interface EquipData {
name: string; // 装备名称
type: EquipType; // 装备类型
info: string; // 装备描述
special_attr: EquipSpecialAttr; // 特殊属性
special_attr: EquipSpecialAttrData; // 特殊属性
buff: EquipAttribute[]; // 属性加成列表
debuff: EquipDebuffAttribute[]; // 属性减益列表
}
export const EquipInfo: { [key: number]: EquipData } = {
2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,info:"攻击力增加80%",
special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
special_attr: {special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
buff: [
{ type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
],
@@ -79,7 +85,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
]
},
2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,info:"攻击速度增加30%",
special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
special_attr:{special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
buff: [
{ type: BuffAttr.ATK_CD, value: 30, target: EquipAttrTarget.HERO },
],
@@ -88,7 +94,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
]
},
2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,info:"攻击次数增加1次",
special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
special_attr:{special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
buff: [
{ type: BuffAttr.ATK_COUNT, value: 1, target: EquipAttrTarget.HERO },
],
@@ -97,7 +103,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
]
},
2004: {uuid: 2004,name: "防具1",type: EquipType.ARMOR,info:"生命值增加100%",
special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
special_attr:{special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
buff: [
{ type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO },
],
@@ -106,7 +112,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
]
},
2005: {uuid: 2005,name: "防具2",type: EquipType.ARMOR,info:"免伤增加50%",
special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
special_attr:{special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
buff: [
{ type: BuffAttr.DEF, value: 50, target: EquipAttrTarget.HERO },
],

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@@ -55,9 +55,7 @@ export enum FightSet {
FRIEND_WAVE_UP=2, //伙伴登场波次
MON_WAVE_TIME=10,//怪物波次时间
FRIEND_LIVE_CD=10,//伙伴复活时间
FRIEND_LIVE_CD_LESS=2,//伙伴复活时间减少
ATK_ADD_FRIEND_ATK=4,//伙伴攻击力增加
ATK_ADD_FRIEND_HP=8,//伙伴生命值增加
ATK_ADD_FRIEND_COUNT=4,//伙伴攻击力增加
ATK_ADD_GLOD=1,//金币增加
// ATK_TO_ATK_RATIO=0.1,
// ATK_TO_HP_RATIO=0.2,

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@@ -1,23 +1,26 @@
import { oops } from "db://oops-framework/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
import { GameEvent } from "../common/config/GameEvent";
/** 数据层对象 */
@ecs.register('FriendModel')
export class FriendModelComp extends ecs.Comp {
/** 提供 MVVM 组件使用的数据 */
private vm: any = {};
onLoad(){
oops.message.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
/** 显示数据添加到 MVVM 框架中监视 */
vmAdd() {
VM.add(this.vm, "FriendModel");
}
change_equip_special_attr(e:GameEvent,data:any){
console.log("[FriendModel]:change_equip_special_attr",data)
/** 显示数据从 MVVM 框架中移除 */
vmRemove() {
VM.remove("FriendModel");
}
/** 数据层组件移除时,重置所有数据为默认值 */
reset() {
for (var key in this.vm) {
delete this.vm[key];
}
}
}

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@@ -2,7 +2,7 @@
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "8f0b0fe4-fa69-4f5b-95d1-833eaafa2103",
"uuid": "bffcbaf3-0abd-46c9-b297-da0667e9b7f3",
"files": [],
"subMetas": {},
"userData": {}

View File

@@ -8,6 +8,8 @@ import { BoxSet, FacSet } from "../common/config/BoxSet";
import { HeroInfo, HeroPos } from "../common/config/heroSet";
import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
import { SkillConComp } from "./SkillConComp";
import { FriendModelComp } from "./FriendModel";
import { MasterModelComp } from "./MasterModel";
/** 角色实体 */
@ecs.register(`Hero`)
@@ -26,6 +28,12 @@ export class Hero extends ecs.Entity {
destroy(): void {
this.remove(HeroViewComp);
this.remove(HeroModelComp);
if(this.get(FriendModelComp)){
this.remove(FriendModelComp);
}
if(this.get(MasterModelComp)){
this.remove(MasterModelComp);
}
super.destroy();
}
hart_load(uuid:number=5004) {
@@ -57,6 +65,7 @@ export class Hero extends ecs.Entity {
hv.atk_skill=hero.skills[0]
console.log(hv.hero_name+"dis=>"+hv.dis)
this.add(hv);
this.addComponents<ecs.Comp>(MasterModelComp)
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,info:any={ap:0,hp:0},fight_pos:number=1) {
@@ -88,6 +97,7 @@ export class Hero extends ecs.Entity {
hv.hp_up=hero.hp_up
hv.atk_skill=hero.skills[0]
this.add(hv);
this.addComponents<ecs.Comp>(FriendModelComp);
const move = this.get(BattleMoveComp);
move.direction = 1; // 向右移动
move.targetX = 800; // 右边界'

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@@ -13,6 +13,8 @@ import { FightConComp } from "../map/FightConComp";
import { EquipSpecialAttr } from "../common/config/Equips";
import { FightSet } from "../common/config/Mission";
import { HeroPos } from "../common/config/heroSet";
import { FriendModelComp } from "./FriendModel";
import { MasterModelComp } from "./MasterModel";
const { ccclass, property } = _decorator;
@@ -69,7 +71,7 @@ export class HeroViewComp extends CCComp {
atk_count: number = 0;
atked_count: number = 0;
atk_add_count:number=0;
stop_cd: number = 0; /*停止倒计时*/
yun_cd: number = 0; //眩晕倒计时
ice_cd: number = 0; //冰冻倒计时
@@ -91,7 +93,8 @@ export class HeroViewComp extends CCComp {
this.as = this.getComponent(HeroSpine);
this.FIGHTCON=this.node.parent.getComponent(FightConComp);
console.log("[HeroViewComp]:hero view comp ",this.FIGHTCON)
this.on(GameEvent.ChangeATK,this.change_atk,this)
this.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_atk,this)
// let anm = this.node.getChildByName("anm")
// anm.setScale(anm.scale.x*0.8,anm.scale.y*0.8);
}
@@ -138,24 +141,18 @@ export class HeroViewComp extends CCComp {
this.processDamageQueue();
}
change_atk(e:GameEvent,data:any){
switch(data){
case EquipSpecialAttr.ICE:
this.atk_skill=6001
break
case EquipSpecialAttr.FIRE:
this.atk_skill=6002
break
case EquipSpecialAttr.WIND:
this.atk_skill=6003
break
default:
this.atk_skill=6001
break
if(data.ice){
this.atk_skill=6001
}else if(data.fire){
this.atk_skill=6002
}else if(data.wind){
this.atk_skill=6003
}else{
this.atk_skill=6001
}
}
get isActive() {
return this.ent.has(HeroViewComp) && this.node?.isValid;
}
@@ -251,7 +248,48 @@ export class HeroViewComp extends CCComp {
}
}
}
master_count_atk_count(){ //主将攻击次数 主要有装备加成,需要单独处理
if(!this.is_master) return
this.atk_count+=1
if(this.atk_count< FightSet.ATK_ADD_FRIEND_COUNT) return
if(this.FIGHTCON.atk_add_glod >0) smc.mission.add_gold(this.FIGHTCON.atk_add_glod)
this.do_friend_atk_add()
this.do_master_atk_add()
this.atk_count=0
}
friend_count_atk_count(){ //伙伴攻击次数 有装备加成,需要单独处理
if(this.is_master) return
if(this.atk_add_count==0) return
this.atk_count+=1
if(this.atk_count < this.atk_add_count) return
}
do_friend_atk_add(){
let friends=ecs.query(ecs.allOf(FriendModelComp))
friends.forEach(friend=>{
let friend_view=friend.get(HeroViewComp)
if(this.FIGHTCON.atk_add_friend_atk>0) {
friend_view.add_ap(this.FIGHTCON.atk_add_friend_atk)
}
if(this.FIGHTCON.atk_add_friend_hp>0) {
friend_view.add_hp_max(this.FIGHTCON.atk_add_friend_hp)
}
})
}
do_master_atk_add(){
let master=ecs.query(ecs.allOf(MasterModelComp))
master.forEach(master=>{
let master_view=master.get(HeroViewComp)
if(this.FIGHTCON.atk_add_master_atk>0) {
master_view.add_ap(this.FIGHTCON.atk_add_master_atk)
}
if(this.FIGHTCON.atk_add_master_hp>0) {
master_view.add_hp_max(this.FIGHTCON.atk_add_master_hp)
}
})
}
do_change(){
this.BUFFCOMP.update_info_ap()
this.BUFFCOMP.update_info_hp()
@@ -266,7 +304,7 @@ export class HeroViewComp extends CCComp {
do_dead(){
this.Friend_alive_cd=new Timer(this.FIGHTCON.Friend_alive_cd)
this.Friend_alive_cd=new Timer(this.FIGHTCON.friend_alive_cd)
console.log("[HeroViewComp]:角色死亡",this.hero_uuid)
if(this.is_master){
console.log("[HeroViewComp]:英雄死亡")

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@@ -1,25 +1,26 @@
import { _decorator, Component, Node } from 'cc';
import { GameEvent } from '../common/config/GameEvent';
import { oops } from 'db://oops-framework/core/Oops';
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
const { ccclass, property } = _decorator;
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
/** 数据层对象 */
@ecs.register('MasterModel')
export class MasterModelComp extends ecs.Comp {
/** 提供 MVVM 组件使用的数据 */
private vm: any = {};
onLoad(){
oops.message.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
/** 显示数据添加到 MVVM 框架中监视 */
vmAdd() {
VM.add(this.vm, "MasterModel");
}
change_equip_special_attr(e:GameEvent,data:any){
console.log("[MasterModel]:change_equip_special_attr",data)
/** 显示数据从 MVVM 框架中移除 */
vmRemove() {
VM.remove("MasterModel");
}
update(deltaTime: number) {
}
reset(): void {
/** 数据层组件移除时,重置所有数据为默认值 */
reset() {
for (var key in this.vm) {
delete this.vm[key];
}
}
}

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@@ -2,7 +2,7 @@
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "70abe143-ca41-4c22-b645-63a6035aba95",
"uuid": "8b5cf0cb-bab1-4084-bfe5-21fc74914b2f",
"files": [],
"subMetas": {},
"userData": {}

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@@ -47,9 +47,12 @@ export class SkillConComp extends CCComp {
if (!config) return;
// console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 释放")+"=>"+config.name+"=>"+count)
this.castSkill(config,count);
this.HeroView.master_count_atk_count()
this.HeroView.friend_count_atk_count()
this.HeroView.at = 0;
}
}
get_cd(cd:number,view:HeroViewComp){
if(view.fac==FacSet.HERO){
if(view.is_master){

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@@ -122,9 +122,9 @@ export class EquipsComp extends Component {
let weapon_debuffs = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.debuff || [] : [];
let armor_debuffs = this.armor.uuid ? EquipInfo[this.armor.uuid]?.debuff || [] : [];
let accessory_debuffs = this.accessory.uuid ? EquipInfo[this.accessory.uuid]?.debuff || [] : [];
let weapon_special_attr = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.special_attr : 0;
let armor_special_attr = this.armor.uuid ? EquipInfo[this.armor.uuid]?.special_attr : 0;
let accessory_special_attr = this.accessory.uuid ? EquipInfo[this.accessory.uuid]?.special_attr : 0;
let weapon_special_attr = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.special_attr : null;
let armor_special_attr = this.armor.uuid ? EquipInfo[this.armor.uuid]?.special_attr : null;
let accessory_special_attr = this.accessory.uuid ? EquipInfo[this.accessory.uuid]?.special_attr : null;
console.log("武器特殊属性", weapon_special_attr);
console.log("防具特殊属性", armor_special_attr);
@@ -135,8 +135,9 @@ export class EquipsComp extends Component {
console.log("武器减益", weapon_debuffs);
console.log("防具减益", armor_debuffs);
console.log("饰品减益", accessory_debuffs);
const all_special_attr=[weapon_special_attr,armor_special_attr,accessory_special_attr]
let equip_special_attr=this.count_equip_special_attr(weapon_special_attr,armor_special_attr,accessory_special_attr)
let equip_special_attr=this.count_equip_special_attr(all_special_attr)
oops.message.dispatchEvent(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,equip_special_attr)
// 合并所有装备属性
@@ -181,65 +182,54 @@ export class EquipsComp extends Component {
oops.message.dispatchEvent(GameEvent.EquipChange, this.attrs);
}
count_equip_special_attr(weapon_special_attr:any,armor_special_attr:any,accessory_special_attr:any){
count_equip_special_attr(all_special_attr:any[]){
//特殊属性附加
let equip_special_attr={
ice:false,
fire:false,
wind:false,
friend_live_cd_less:0,
atk_add_friend_atk:0,
atk_add_friend_hp:0,
atk_add_glod:0,
atk_add_master_atk:0,
atk_add_master_hp:0,
}
switch(weapon_special_attr){
case EquipSpecialAttr.ICE:
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.ICE)
break
case EquipSpecialAttr.FIRE:
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.FIRE)
break
case EquipSpecialAttr.WIND:
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.WIND)
break
case EquipSpecialAttr.FRIEND_LIVE_CD:
equip_special_attr.friend_live_cd_less+=FightSet.FRIEND_LIVE_CD_LESS
break
case EquipSpecialAttr.ATK_ADD_FRIEND_ATK:
equip_special_attr.atk_add_friend_atk+=FightSet.ATK_ADD_FRIEND_ATK
break
case EquipSpecialAttr.ATK_ADD_FRIEND_HP:
equip_special_attr.atk_add_friend_hp+=FightSet.ATK_ADD_FRIEND_HP
break
case EquipSpecialAttr.ATK_ADD_GLOD:
equip_special_attr.atk_add_glod+=FightSet.ATK_ADD_GLOD
}
all_special_attr.forEach(special_attr=>{
if(special_attr){
switch(special_attr.special_attr){
case EquipSpecialAttr.ICE:
equip_special_attr.ice=true
break
case EquipSpecialAttr.FIRE:
equip_special_attr.fire=true
break
case EquipSpecialAttr.WIND:
equip_special_attr.wind=true
break
case EquipSpecialAttr.FRIEND_LIVE_CD:
equip_special_attr.friend_live_cd_less+=special_attr.special_attr_value
break
case EquipSpecialAttr.ATK_ADD_FRIEND_ATK:
equip_special_attr.atk_add_friend_atk+=special_attr.special_attr_value
break
case EquipSpecialAttr.ATK_ADD_FRIEND_HP:
equip_special_attr.atk_add_friend_hp+=special_attr.special_attr_value
break
case EquipSpecialAttr.ATK_ADD_GLOD:
equip_special_attr.atk_add_glod+=special_attr.special_attr_value
break
case EquipSpecialAttr.ATK_ADD_MASTER_ATK:
equip_special_attr.atk_add_master_atk+=special_attr.special_attr_value
break
case EquipSpecialAttr.ATK_ADD_MASTER_HP:
equip_special_attr.atk_add_master_hp+=special_attr.special_attr_value
break
}
}
})
switch(armor_special_attr){
case EquipSpecialAttr.FRIEND_LIVE_CD:
equip_special_attr.friend_live_cd_less+=FightSet.FRIEND_LIVE_CD_LESS
break
case EquipSpecialAttr.ATK_ADD_FRIEND_ATK:
equip_special_attr.atk_add_friend_atk+=FightSet.ATK_ADD_FRIEND_ATK
break
case EquipSpecialAttr.ATK_ADD_FRIEND_HP:
equip_special_attr.atk_add_friend_hp+=FightSet.ATK_ADD_FRIEND_HP
break
case EquipSpecialAttr.ATK_ADD_GLOD:
equip_special_attr.atk_add_glod+=FightSet.ATK_ADD_GLOD
}
switch(accessory_special_attr){
case EquipSpecialAttr.FRIEND_LIVE_CD:
equip_special_attr.friend_live_cd_less+=FightSet.FRIEND_LIVE_CD_LESS
break
case EquipSpecialAttr.ATK_ADD_FRIEND_ATK:
equip_special_attr.atk_add_friend_atk+=FightSet.ATK_ADD_FRIEND_ATK
break
case EquipSpecialAttr.ATK_ADD_FRIEND_HP:
equip_special_attr.atk_add_friend_hp+=FightSet.ATK_ADD_FRIEND_HP
break
case EquipSpecialAttr.ATK_ADD_GLOD:
equip_special_attr.atk_add_glod+=FightSet.ATK_ADD_GLOD
}
console.log("[EquipsComp]:equip_special_attr",equip_special_attr)
return equip_special_attr
}

View File

@@ -25,7 +25,13 @@ export class FightConComp extends Component {
temp_friend_debuff = this.getInitTempDebuff();
temp_enemy_debuff = this.getInitTempDebuff();
atk_type:number=0;
Friend_alive_cd:number=FightSet.FRIEND_LIVE_CD
friend_alive_cd:number=FightSet.FRIEND_LIVE_CD
atk_add_friend_atk:number=0
atk_add_friend_hp:number=0
atk_add_glod:number=0
atk_add_master_atk:number=0
atk_add_master_hp:number=0
onLoad(){
// console.log("fight con start")
@@ -35,17 +41,20 @@ export class FightConComp extends Component {
}
protected start(): void {
this.Friend_alive_cd=FightSet.FRIEND_LIVE_CD
this.friend_alive_cd=FightSet.FRIEND_LIVE_CD
}
change_equip_special_attr(e:GameEvent,data:any){
console.log("[FightConComp]:change_equip_special_attr",data)
this.up_friend_alive_cd(data.friend_live_cd_less)
this.atk_add_friend_atk=data.atk_add_friend_atk
this.atk_add_friend_hp=data.atk_add_friend_hp
this.atk_add_glod=data.atk_add_glod
this.atk_add_master_atk=data.atk_add_master_atk
this.atk_add_master_hp=data.atk_add_master_hp
this.friend_alive_cd=FightSet.FRIEND_LIVE_CD-data.friend_live_cd_less
}
up_friend_alive_cd(less:number){
this.Friend_alive_cd=FightSet.FRIEND_LIVE_CD-less
}
private equip_change(e:GameEvent,equip:any){
this.hero_buff=equip.hero_buff