装备特殊加成 继续完善
This commit is contained in:
@@ -33,6 +33,8 @@ export enum EquipSpecialAttr {
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ATK_ADD_FRIEND_ATK=5, //伙伴攻击力增加
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ATK_ADD_FRIEND_ATK=5, //伙伴攻击力增加
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ATK_ADD_FRIEND_HP=6, //伙伴生命值增加
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ATK_ADD_FRIEND_HP=6, //伙伴生命值增加
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ATK_ADD_GLOD=7, //金币增加
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ATK_ADD_GLOD=7, //金币增加
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ATK_ADD_MASTER_ATK=8, //主将攻击力增加
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ATK_ADD_MASTER_HP=9, //主将生命值增加
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}
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}
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export enum EquipQuality {
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export enum EquipQuality {
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WHITE = 1,
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WHITE = 1,
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@@ -52,6 +54,10 @@ export interface EquipAttribute {
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value: number; // 属性值
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value: number; // 属性值
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target?: EquipAttrTarget; // 属性作用目标(可选)
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target?: EquipAttrTarget; // 属性作用目标(可选)
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}
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}
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export interface EquipSpecialAttrData {
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special_attr: EquipSpecialAttr; // 特殊属性
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special_attr_value: number; // 特殊属性值
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}
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export interface EquipDebuffAttribute {
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export interface EquipDebuffAttribute {
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type: DebuffAttr; // 属性类型
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type: DebuffAttr; // 属性类型
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value: number; // 属性值
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value: number; // 属性值
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@@ -64,13 +70,13 @@ export interface EquipData {
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name: string; // 装备名称
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name: string; // 装备名称
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type: EquipType; // 装备类型
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type: EquipType; // 装备类型
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info: string; // 装备描述
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info: string; // 装备描述
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special_attr: EquipSpecialAttr; // 特殊属性
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special_attr: EquipSpecialAttrData; // 特殊属性
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buff: EquipAttribute[]; // 属性加成列表
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buff: EquipAttribute[]; // 属性加成列表
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debuff: EquipDebuffAttribute[]; // 属性减益列表
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debuff: EquipDebuffAttribute[]; // 属性减益列表
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}
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}
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export const EquipInfo: { [key: number]: EquipData } = {
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export const EquipInfo: { [key: number]: EquipData } = {
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2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,info:"攻击力增加80%",
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2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,info:"攻击力增加80%",
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special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
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special_attr: {special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
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buff: [
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buff: [
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{ type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
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],
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],
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@@ -79,7 +85,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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]
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]
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},
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},
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2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,info:"攻击速度增加30%",
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2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,info:"攻击速度增加30%",
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special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
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special_attr:{special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
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buff: [
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buff: [
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{ type: BuffAttr.ATK_CD, value: 30, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 30, target: EquipAttrTarget.HERO },
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],
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],
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@@ -88,7 +94,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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]
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]
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},
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},
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2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,info:"攻击次数增加1次",
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2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,info:"攻击次数增加1次",
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special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
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special_attr:{special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
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buff: [
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buff: [
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{ type: BuffAttr.ATK_COUNT, value: 1, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_COUNT, value: 1, target: EquipAttrTarget.HERO },
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],
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],
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@@ -97,7 +103,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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]
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]
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},
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},
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2004: {uuid: 2004,name: "防具1",type: EquipType.ARMOR,info:"生命值增加100%",
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2004: {uuid: 2004,name: "防具1",type: EquipType.ARMOR,info:"生命值增加100%",
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special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
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special_attr:{special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
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buff: [
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buff: [
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{ type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO },
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],
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],
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@@ -106,7 +112,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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]
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]
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},
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},
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2005: {uuid: 2005,name: "防具2",type: EquipType.ARMOR,info:"免伤增加50%",
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2005: {uuid: 2005,name: "防具2",type: EquipType.ARMOR,info:"免伤增加50%",
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special_attr: EquipSpecialAttr.FRIEND_LIVE_CD,
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special_attr:{special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
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buff: [
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buff: [
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{ type: BuffAttr.DEF, value: 50, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.DEF, value: 50, target: EquipAttrTarget.HERO },
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],
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],
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@@ -55,9 +55,7 @@ export enum FightSet {
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FRIEND_WAVE_UP=2, //伙伴登场波次
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FRIEND_WAVE_UP=2, //伙伴登场波次
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MON_WAVE_TIME=10,//怪物波次时间
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MON_WAVE_TIME=10,//怪物波次时间
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FRIEND_LIVE_CD=10,//伙伴复活时间
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FRIEND_LIVE_CD=10,//伙伴复活时间
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FRIEND_LIVE_CD_LESS=2,//伙伴复活时间减少
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ATK_ADD_FRIEND_COUNT=4,//伙伴攻击力增加
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ATK_ADD_FRIEND_ATK=4,//伙伴攻击力增加
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ATK_ADD_FRIEND_HP=8,//伙伴生命值增加
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ATK_ADD_GLOD=1,//金币增加
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ATK_ADD_GLOD=1,//金币增加
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// ATK_TO_ATK_RATIO=0.1,
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// ATK_TO_ATK_RATIO=0.1,
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// ATK_TO_HP_RATIO=0.2,
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// ATK_TO_HP_RATIO=0.2,
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@@ -1,23 +1,26 @@
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import { oops } from "db://oops-framework/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
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import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
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import { GameEvent } from "../common/config/GameEvent";
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/** 数据层对象 */
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/** 数据层对象 */
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@ecs.register('FriendModel')
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@ecs.register('FriendModel')
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export class FriendModelComp extends ecs.Comp {
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export class FriendModelComp extends ecs.Comp {
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/** 提供 MVVM 组件使用的数据 */
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/** 提供 MVVM 组件使用的数据 */
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private vm: any = {};
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private vm: any = {};
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onLoad(){
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oops.message.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
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/** 显示数据添加到 MVVM 框架中监视 */
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vmAdd() {
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VM.add(this.vm, "FriendModel");
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}
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}
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change_equip_special_attr(e:GameEvent,data:any){
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/** 显示数据从 MVVM 框架中移除 */
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console.log("[FriendModel]:change_equip_special_attr",data)
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vmRemove() {
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VM.remove("FriendModel");
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}
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}
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/** 数据层组件移除时,重置所有数据为默认值 */
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/** 数据层组件移除时,重置所有数据为默认值 */
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reset() {
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reset() {
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for (var key in this.vm) {
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delete this.vm[key];
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}
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}
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}
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}
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}
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@@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"ver": "4.0.23",
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"importer": "typescript",
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"importer": "typescript",
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"imported": true,
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"imported": true,
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"uuid": "8f0b0fe4-fa69-4f5b-95d1-833eaafa2103",
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"uuid": "bffcbaf3-0abd-46c9-b297-da0667e9b7f3",
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"files": [],
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"files": [],
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"subMetas": {},
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"subMetas": {},
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"userData": {}
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"userData": {}
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@@ -8,6 +8,8 @@ import { BoxSet, FacSet } from "../common/config/BoxSet";
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import { HeroInfo, HeroPos } from "../common/config/heroSet";
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import { HeroInfo, HeroPos } from "../common/config/heroSet";
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import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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import { SkillConComp } from "./SkillConComp";
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import { SkillConComp } from "./SkillConComp";
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import { FriendModelComp } from "./FriendModel";
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import { MasterModelComp } from "./MasterModel";
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/** 角色实体 */
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/** 角色实体 */
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@ecs.register(`Hero`)
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@ecs.register(`Hero`)
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@@ -26,6 +28,12 @@ export class Hero extends ecs.Entity {
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destroy(): void {
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destroy(): void {
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this.remove(HeroViewComp);
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this.remove(HeroViewComp);
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this.remove(HeroModelComp);
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this.remove(HeroModelComp);
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if(this.get(FriendModelComp)){
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this.remove(FriendModelComp);
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}
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if(this.get(MasterModelComp)){
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this.remove(MasterModelComp);
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}
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super.destroy();
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super.destroy();
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}
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}
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hart_load(uuid:number=5004) {
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hart_load(uuid:number=5004) {
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@@ -57,6 +65,7 @@ export class Hero extends ecs.Entity {
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hv.atk_skill=hero.skills[0]
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hv.atk_skill=hero.skills[0]
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console.log(hv.hero_name+"dis=>"+hv.dis)
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console.log(hv.hero_name+"dis=>"+hv.dis)
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this.add(hv);
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this.add(hv);
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this.addComponents<ecs.Comp>(MasterModelComp)
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}
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}
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/** 加载角色 */
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,info:any={ap:0,hp:0},fight_pos:number=1) {
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,info:any={ap:0,hp:0},fight_pos:number=1) {
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@@ -88,6 +97,7 @@ export class Hero extends ecs.Entity {
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hv.hp_up=hero.hp_up
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hv.hp_up=hero.hp_up
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hv.atk_skill=hero.skills[0]
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hv.atk_skill=hero.skills[0]
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this.add(hv);
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this.add(hv);
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this.addComponents<ecs.Comp>(FriendModelComp);
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const move = this.get(BattleMoveComp);
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const move = this.get(BattleMoveComp);
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move.direction = 1; // 向右移动
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move.direction = 1; // 向右移动
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move.targetX = 800; // 右边界'
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move.targetX = 800; // 右边界'
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@@ -13,6 +13,8 @@ import { FightConComp } from "../map/FightConComp";
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import { EquipSpecialAttr } from "../common/config/Equips";
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import { EquipSpecialAttr } from "../common/config/Equips";
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import { FightSet } from "../common/config/Mission";
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import { FightSet } from "../common/config/Mission";
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import { HeroPos } from "../common/config/heroSet";
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import { HeroPos } from "../common/config/heroSet";
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import { FriendModelComp } from "./FriendModel";
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import { MasterModelComp } from "./MasterModel";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@@ -69,7 +71,7 @@ export class HeroViewComp extends CCComp {
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atk_count: number = 0;
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atk_count: number = 0;
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atked_count: number = 0;
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atked_count: number = 0;
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atk_add_count:number=0;
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stop_cd: number = 0; /*停止倒计时*/
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stop_cd: number = 0; /*停止倒计时*/
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yun_cd: number = 0; //眩晕倒计时
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yun_cd: number = 0; //眩晕倒计时
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ice_cd: number = 0; //冰冻倒计时
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ice_cd: number = 0; //冰冻倒计时
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@@ -91,7 +93,8 @@ export class HeroViewComp extends CCComp {
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this.as = this.getComponent(HeroSpine);
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this.as = this.getComponent(HeroSpine);
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this.FIGHTCON=this.node.parent.getComponent(FightConComp);
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this.FIGHTCON=this.node.parent.getComponent(FightConComp);
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console.log("[HeroViewComp]:hero view comp ",this.FIGHTCON)
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console.log("[HeroViewComp]:hero view comp ",this.FIGHTCON)
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this.on(GameEvent.ChangeATK,this.change_atk,this)
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this.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_atk,this)
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// let anm = this.node.getChildByName("anm")
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// let anm = this.node.getChildByName("anm")
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// anm.setScale(anm.scale.x*0.8,anm.scale.y*0.8);
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// anm.setScale(anm.scale.x*0.8,anm.scale.y*0.8);
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}
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}
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@@ -138,24 +141,18 @@ export class HeroViewComp extends CCComp {
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this.processDamageQueue();
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this.processDamageQueue();
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}
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}
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change_atk(e:GameEvent,data:any){
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change_atk(e:GameEvent,data:any){
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switch(data){
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if(data.ice){
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case EquipSpecialAttr.ICE:
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this.atk_skill=6001
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this.atk_skill=6001
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}else if(data.fire){
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break
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this.atk_skill=6002
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case EquipSpecialAttr.FIRE:
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}else if(data.wind){
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this.atk_skill=6002
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this.atk_skill=6003
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break
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}else{
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case EquipSpecialAttr.WIND:
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this.atk_skill=6001
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this.atk_skill=6003
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break
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default:
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this.atk_skill=6001
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break
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}
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}
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}
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}
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get isActive() {
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get isActive() {
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return this.ent.has(HeroViewComp) && this.node?.isValid;
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return this.ent.has(HeroViewComp) && this.node?.isValid;
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}
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}
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@@ -251,7 +248,48 @@ export class HeroViewComp extends CCComp {
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}
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}
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}
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}
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}
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}
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master_count_atk_count(){ //主将攻击次数 主要有装备加成,需要单独处理
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if(!this.is_master) return
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this.atk_count+=1
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if(this.atk_count< FightSet.ATK_ADD_FRIEND_COUNT) return
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if(this.FIGHTCON.atk_add_glod >0) smc.mission.add_gold(this.FIGHTCON.atk_add_glod)
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this.do_friend_atk_add()
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this.do_master_atk_add()
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this.atk_count=0
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}
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friend_count_atk_count(){ //伙伴攻击次数 有装备加成,需要单独处理
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if(this.is_master) return
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if(this.atk_add_count==0) return
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this.atk_count+=1
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if(this.atk_count < this.atk_add_count) return
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}
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do_friend_atk_add(){
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let friends=ecs.query(ecs.allOf(FriendModelComp))
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friends.forEach(friend=>{
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let friend_view=friend.get(HeroViewComp)
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if(this.FIGHTCON.atk_add_friend_atk>0) {
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friend_view.add_ap(this.FIGHTCON.atk_add_friend_atk)
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}
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if(this.FIGHTCON.atk_add_friend_hp>0) {
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friend_view.add_hp_max(this.FIGHTCON.atk_add_friend_hp)
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}
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})
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}
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do_master_atk_add(){
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let master=ecs.query(ecs.allOf(MasterModelComp))
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master.forEach(master=>{
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let master_view=master.get(HeroViewComp)
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if(this.FIGHTCON.atk_add_master_atk>0) {
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master_view.add_ap(this.FIGHTCON.atk_add_master_atk)
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|
}
|
||||||
|
if(this.FIGHTCON.atk_add_master_hp>0) {
|
||||||
|
master_view.add_hp_max(this.FIGHTCON.atk_add_master_hp)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
do_change(){
|
do_change(){
|
||||||
this.BUFFCOMP.update_info_ap()
|
this.BUFFCOMP.update_info_ap()
|
||||||
this.BUFFCOMP.update_info_hp()
|
this.BUFFCOMP.update_info_hp()
|
||||||
@@ -266,7 +304,7 @@ export class HeroViewComp extends CCComp {
|
|||||||
|
|
||||||
|
|
||||||
do_dead(){
|
do_dead(){
|
||||||
this.Friend_alive_cd=new Timer(this.FIGHTCON.Friend_alive_cd)
|
this.Friend_alive_cd=new Timer(this.FIGHTCON.friend_alive_cd)
|
||||||
console.log("[HeroViewComp]:角色死亡",this.hero_uuid)
|
console.log("[HeroViewComp]:角色死亡",this.hero_uuid)
|
||||||
if(this.is_master){
|
if(this.is_master){
|
||||||
console.log("[HeroViewComp]:英雄死亡")
|
console.log("[HeroViewComp]:英雄死亡")
|
||||||
|
|||||||
@@ -1,25 +1,26 @@
|
|||||||
import { _decorator, Component, Node } from 'cc';
|
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||||
import { GameEvent } from '../common/config/GameEvent';
|
import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
|
||||||
import { oops } from 'db://oops-framework/core/Oops';
|
|
||||||
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
|
|
||||||
const { ccclass, property } = _decorator;
|
|
||||||
|
|
||||||
|
/** 数据层对象 */
|
||||||
@ecs.register('MasterModel')
|
@ecs.register('MasterModel')
|
||||||
export class MasterModelComp extends ecs.Comp {
|
export class MasterModelComp extends ecs.Comp {
|
||||||
|
/** 提供 MVVM 组件使用的数据 */
|
||||||
|
private vm: any = {};
|
||||||
|
|
||||||
onLoad(){
|
/** 显示数据添加到 MVVM 框架中监视 */
|
||||||
oops.message.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
|
vmAdd() {
|
||||||
|
VM.add(this.vm, "MasterModel");
|
||||||
}
|
}
|
||||||
|
|
||||||
change_equip_special_attr(e:GameEvent,data:any){
|
/** 显示数据从 MVVM 框架中移除 */
|
||||||
console.log("[MasterModel]:change_equip_special_attr",data)
|
vmRemove() {
|
||||||
|
VM.remove("MasterModel");
|
||||||
}
|
}
|
||||||
update(deltaTime: number) {
|
|
||||||
|
|
||||||
}
|
|
||||||
reset(): void {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
/** 数据层组件移除时,重置所有数据为默认值 */
|
||||||
|
reset() {
|
||||||
|
for (var key in this.vm) {
|
||||||
|
delete this.vm[key];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
"ver": "4.0.23",
|
"ver": "4.0.23",
|
||||||
"importer": "typescript",
|
"importer": "typescript",
|
||||||
"imported": true,
|
"imported": true,
|
||||||
"uuid": "70abe143-ca41-4c22-b645-63a6035aba95",
|
"uuid": "8b5cf0cb-bab1-4084-bfe5-21fc74914b2f",
|
||||||
"files": [],
|
"files": [],
|
||||||
"subMetas": {},
|
"subMetas": {},
|
||||||
"userData": {}
|
"userData": {}
|
||||||
|
|||||||
@@ -47,9 +47,12 @@ export class SkillConComp extends CCComp {
|
|||||||
if (!config) return;
|
if (!config) return;
|
||||||
// console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 释放")+"=>"+config.name+"=>"+count)
|
// console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 释放")+"=>"+config.name+"=>"+count)
|
||||||
this.castSkill(config,count);
|
this.castSkill(config,count);
|
||||||
|
this.HeroView.master_count_atk_count()
|
||||||
|
this.HeroView.friend_count_atk_count()
|
||||||
this.HeroView.at = 0;
|
this.HeroView.at = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
get_cd(cd:number,view:HeroViewComp){
|
get_cd(cd:number,view:HeroViewComp){
|
||||||
if(view.fac==FacSet.HERO){
|
if(view.fac==FacSet.HERO){
|
||||||
if(view.is_master){
|
if(view.is_master){
|
||||||
|
|||||||
@@ -122,9 +122,9 @@ export class EquipsComp extends Component {
|
|||||||
let weapon_debuffs = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.debuff || [] : [];
|
let weapon_debuffs = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.debuff || [] : [];
|
||||||
let armor_debuffs = this.armor.uuid ? EquipInfo[this.armor.uuid]?.debuff || [] : [];
|
let armor_debuffs = this.armor.uuid ? EquipInfo[this.armor.uuid]?.debuff || [] : [];
|
||||||
let accessory_debuffs = this.accessory.uuid ? EquipInfo[this.accessory.uuid]?.debuff || [] : [];
|
let accessory_debuffs = this.accessory.uuid ? EquipInfo[this.accessory.uuid]?.debuff || [] : [];
|
||||||
let weapon_special_attr = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.special_attr : 0;
|
let weapon_special_attr = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.special_attr : null;
|
||||||
let armor_special_attr = this.armor.uuid ? EquipInfo[this.armor.uuid]?.special_attr : 0;
|
let armor_special_attr = this.armor.uuid ? EquipInfo[this.armor.uuid]?.special_attr : null;
|
||||||
let accessory_special_attr = this.accessory.uuid ? EquipInfo[this.accessory.uuid]?.special_attr : 0;
|
let accessory_special_attr = this.accessory.uuid ? EquipInfo[this.accessory.uuid]?.special_attr : null;
|
||||||
|
|
||||||
console.log("武器特殊属性", weapon_special_attr);
|
console.log("武器特殊属性", weapon_special_attr);
|
||||||
console.log("防具特殊属性", armor_special_attr);
|
console.log("防具特殊属性", armor_special_attr);
|
||||||
@@ -135,8 +135,9 @@ export class EquipsComp extends Component {
|
|||||||
console.log("武器减益", weapon_debuffs);
|
console.log("武器减益", weapon_debuffs);
|
||||||
console.log("防具减益", armor_debuffs);
|
console.log("防具减益", armor_debuffs);
|
||||||
console.log("饰品减益", accessory_debuffs);
|
console.log("饰品减益", accessory_debuffs);
|
||||||
|
const all_special_attr=[weapon_special_attr,armor_special_attr,accessory_special_attr]
|
||||||
|
|
||||||
let equip_special_attr=this.count_equip_special_attr(weapon_special_attr,armor_special_attr,accessory_special_attr)
|
let equip_special_attr=this.count_equip_special_attr(all_special_attr)
|
||||||
oops.message.dispatchEvent(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,equip_special_attr)
|
oops.message.dispatchEvent(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,equip_special_attr)
|
||||||
|
|
||||||
// 合并所有装备属性
|
// 合并所有装备属性
|
||||||
@@ -181,65 +182,54 @@ export class EquipsComp extends Component {
|
|||||||
oops.message.dispatchEvent(GameEvent.EquipChange, this.attrs);
|
oops.message.dispatchEvent(GameEvent.EquipChange, this.attrs);
|
||||||
}
|
}
|
||||||
|
|
||||||
count_equip_special_attr(weapon_special_attr:any,armor_special_attr:any,accessory_special_attr:any){
|
count_equip_special_attr(all_special_attr:any[]){
|
||||||
//特殊属性附加
|
//特殊属性附加
|
||||||
let equip_special_attr={
|
let equip_special_attr={
|
||||||
|
ice:false,
|
||||||
|
fire:false,
|
||||||
|
wind:false,
|
||||||
friend_live_cd_less:0,
|
friend_live_cd_less:0,
|
||||||
atk_add_friend_atk:0,
|
atk_add_friend_atk:0,
|
||||||
atk_add_friend_hp:0,
|
atk_add_friend_hp:0,
|
||||||
atk_add_glod:0,
|
atk_add_glod:0,
|
||||||
|
atk_add_master_atk:0,
|
||||||
|
atk_add_master_hp:0,
|
||||||
}
|
}
|
||||||
|
|
||||||
switch(weapon_special_attr){
|
all_special_attr.forEach(special_attr=>{
|
||||||
case EquipSpecialAttr.ICE:
|
if(special_attr){
|
||||||
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.ICE)
|
switch(special_attr.special_attr){
|
||||||
break
|
case EquipSpecialAttr.ICE:
|
||||||
case EquipSpecialAttr.FIRE:
|
equip_special_attr.ice=true
|
||||||
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.FIRE)
|
break
|
||||||
break
|
case EquipSpecialAttr.FIRE:
|
||||||
case EquipSpecialAttr.WIND:
|
equip_special_attr.fire=true
|
||||||
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.WIND)
|
break
|
||||||
break
|
case EquipSpecialAttr.WIND:
|
||||||
case EquipSpecialAttr.FRIEND_LIVE_CD:
|
equip_special_attr.wind=true
|
||||||
equip_special_attr.friend_live_cd_less+=FightSet.FRIEND_LIVE_CD_LESS
|
break
|
||||||
break
|
case EquipSpecialAttr.FRIEND_LIVE_CD:
|
||||||
case EquipSpecialAttr.ATK_ADD_FRIEND_ATK:
|
equip_special_attr.friend_live_cd_less+=special_attr.special_attr_value
|
||||||
equip_special_attr.atk_add_friend_atk+=FightSet.ATK_ADD_FRIEND_ATK
|
break
|
||||||
break
|
case EquipSpecialAttr.ATK_ADD_FRIEND_ATK:
|
||||||
case EquipSpecialAttr.ATK_ADD_FRIEND_HP:
|
equip_special_attr.atk_add_friend_atk+=special_attr.special_attr_value
|
||||||
equip_special_attr.atk_add_friend_hp+=FightSet.ATK_ADD_FRIEND_HP
|
break
|
||||||
break
|
case EquipSpecialAttr.ATK_ADD_FRIEND_HP:
|
||||||
case EquipSpecialAttr.ATK_ADD_GLOD:
|
equip_special_attr.atk_add_friend_hp+=special_attr.special_attr_value
|
||||||
equip_special_attr.atk_add_glod+=FightSet.ATK_ADD_GLOD
|
break
|
||||||
}
|
case EquipSpecialAttr.ATK_ADD_GLOD:
|
||||||
|
equip_special_attr.atk_add_glod+=special_attr.special_attr_value
|
||||||
|
break
|
||||||
|
case EquipSpecialAttr.ATK_ADD_MASTER_ATK:
|
||||||
|
equip_special_attr.atk_add_master_atk+=special_attr.special_attr_value
|
||||||
|
break
|
||||||
|
case EquipSpecialAttr.ATK_ADD_MASTER_HP:
|
||||||
|
equip_special_attr.atk_add_master_hp+=special_attr.special_attr_value
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
switch(armor_special_attr){
|
|
||||||
case EquipSpecialAttr.FRIEND_LIVE_CD:
|
|
||||||
equip_special_attr.friend_live_cd_less+=FightSet.FRIEND_LIVE_CD_LESS
|
|
||||||
break
|
|
||||||
case EquipSpecialAttr.ATK_ADD_FRIEND_ATK:
|
|
||||||
equip_special_attr.atk_add_friend_atk+=FightSet.ATK_ADD_FRIEND_ATK
|
|
||||||
break
|
|
||||||
case EquipSpecialAttr.ATK_ADD_FRIEND_HP:
|
|
||||||
equip_special_attr.atk_add_friend_hp+=FightSet.ATK_ADD_FRIEND_HP
|
|
||||||
break
|
|
||||||
case EquipSpecialAttr.ATK_ADD_GLOD:
|
|
||||||
equip_special_attr.atk_add_glod+=FightSet.ATK_ADD_GLOD
|
|
||||||
}
|
|
||||||
|
|
||||||
switch(accessory_special_attr){
|
|
||||||
case EquipSpecialAttr.FRIEND_LIVE_CD:
|
|
||||||
equip_special_attr.friend_live_cd_less+=FightSet.FRIEND_LIVE_CD_LESS
|
|
||||||
break
|
|
||||||
case EquipSpecialAttr.ATK_ADD_FRIEND_ATK:
|
|
||||||
equip_special_attr.atk_add_friend_atk+=FightSet.ATK_ADD_FRIEND_ATK
|
|
||||||
break
|
|
||||||
case EquipSpecialAttr.ATK_ADD_FRIEND_HP:
|
|
||||||
equip_special_attr.atk_add_friend_hp+=FightSet.ATK_ADD_FRIEND_HP
|
|
||||||
break
|
|
||||||
case EquipSpecialAttr.ATK_ADD_GLOD:
|
|
||||||
equip_special_attr.atk_add_glod+=FightSet.ATK_ADD_GLOD
|
|
||||||
}
|
|
||||||
console.log("[EquipsComp]:equip_special_attr",equip_special_attr)
|
console.log("[EquipsComp]:equip_special_attr",equip_special_attr)
|
||||||
return equip_special_attr
|
return equip_special_attr
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,7 +25,13 @@ export class FightConComp extends Component {
|
|||||||
temp_friend_debuff = this.getInitTempDebuff();
|
temp_friend_debuff = this.getInitTempDebuff();
|
||||||
temp_enemy_debuff = this.getInitTempDebuff();
|
temp_enemy_debuff = this.getInitTempDebuff();
|
||||||
atk_type:number=0;
|
atk_type:number=0;
|
||||||
Friend_alive_cd:number=FightSet.FRIEND_LIVE_CD
|
|
||||||
|
friend_alive_cd:number=FightSet.FRIEND_LIVE_CD
|
||||||
|
atk_add_friend_atk:number=0
|
||||||
|
atk_add_friend_hp:number=0
|
||||||
|
atk_add_glod:number=0
|
||||||
|
atk_add_master_atk:number=0
|
||||||
|
atk_add_master_hp:number=0
|
||||||
|
|
||||||
onLoad(){
|
onLoad(){
|
||||||
// console.log("fight con start")
|
// console.log("fight con start")
|
||||||
@@ -35,17 +41,20 @@ export class FightConComp extends Component {
|
|||||||
|
|
||||||
}
|
}
|
||||||
protected start(): void {
|
protected start(): void {
|
||||||
this.Friend_alive_cd=FightSet.FRIEND_LIVE_CD
|
this.friend_alive_cd=FightSet.FRIEND_LIVE_CD
|
||||||
|
|
||||||
}
|
}
|
||||||
change_equip_special_attr(e:GameEvent,data:any){
|
change_equip_special_attr(e:GameEvent,data:any){
|
||||||
console.log("[FightConComp]:change_equip_special_attr",data)
|
console.log("[FightConComp]:change_equip_special_attr",data)
|
||||||
this.up_friend_alive_cd(data.friend_live_cd_less)
|
this.atk_add_friend_atk=data.atk_add_friend_atk
|
||||||
|
this.atk_add_friend_hp=data.atk_add_friend_hp
|
||||||
|
this.atk_add_glod=data.atk_add_glod
|
||||||
|
this.atk_add_master_atk=data.atk_add_master_atk
|
||||||
|
this.atk_add_master_hp=data.atk_add_master_hp
|
||||||
|
this.friend_alive_cd=FightSet.FRIEND_LIVE_CD-data.friend_live_cd_less
|
||||||
}
|
}
|
||||||
|
|
||||||
up_friend_alive_cd(less:number){
|
|
||||||
this.Friend_alive_cd=FightSet.FRIEND_LIVE_CD-less
|
|
||||||
}
|
|
||||||
|
|
||||||
private equip_change(e:GameEvent,equip:any){
|
private equip_change(e:GameEvent,equip:any){
|
||||||
this.hero_buff=equip.hero_buff
|
this.hero_buff=equip.hero_buff
|
||||||
|
|||||||
Reference in New Issue
Block a user