This commit is contained in:
2025-04-27 13:29:00 +08:00
parent 789e4183ec
commit d75cce01d7
5 changed files with 70 additions and 48 deletions

View File

@@ -1,8 +1,8 @@
import { _decorator, v3, Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { BoxSet } from "../common/config/BoxSet";
import { HeroInfo, HeroList, HeroPos, HeroSet } from "../common/config/heroSet";
import { BoxSet, GameSet } from "../common/config/BoxSet";
import { HeroInfo, HeroList, HeroPos, HeroSet, HeroUpInfo } from "../common/config/heroSet";
import { Hero } from "../hero/Hero";
import { smc } from "../common/SingletonModuleComp";
import { Timer } from "db://oops-framework/core/common/timer/Timer";
@@ -41,6 +41,7 @@ export class MissionHeroCompComp extends CCComp {
test_call(){
this.addHero(5010)
}
call_hero(event: string, args: any){
this.timer.reset()
let hero_list =HeroList
@@ -55,7 +56,7 @@ export class MissionHeroCompComp extends CCComp {
console.log("call_hero addHero",uuid)
let info:any={ap:0,hp:0}
if(this.start_pos[HeroInfo[uuid].type].has){
info=this.her_remove_and_get_info(HeroInfo[uuid].type)
info=this.get_info_and_remove(HeroInfo[uuid].type,uuid)
}
let hero = ecs.getEntity<Hero>(Hero);
let scale = 1
@@ -64,13 +65,23 @@ export class MissionHeroCompComp extends CCComp {
hero.load(pos,scale,uuid,info);
this.start_pos[HeroInfo[uuid].type].has=true
}
her_remove_and_get_info(type:number){
get_info_and_remove(type:number,uuid:number){
let info:any={ap:0,hp:0}
let heros=ecs.query(ecs.allOf(HeroModelComp))
for(let hero of heros){
if(hero.get(HeroViewComp).type==type){
info.ap=hero.get(HeroViewComp).ap*(100+hero.get(HeroViewComp).r_up)/100
info.hp=hero.get(HeroViewComp).hp*(100+hero.get(HeroViewComp).r_up)/100
let hv = hero.get(HeroViewComp)
let AP_UP_RATE = hv.hero_uuid === uuid ? GameSet.AP_UPDATE_RATE : GameSet.AP_CHANGE_RATE;
let heroUpData = HeroUpInfo[hv.hero_uuid] || {}
let o_ap_rate = heroUpData.ap_up_rate || 0 //被替换 升级的英雄额外被替换攻击增长比率
let o_ap = heroUpData.ap_up || 0 //被替换 升级的英雄额外被替换攻击增长值
let s_ap_rate = (HeroUpInfo[uuid] || {}).ap_up_rate || 0 //替换 升级的英雄额外替换攻击增长比率
let s_ap = (HeroUpInfo[uuid] || {}).ap_up || 0 //替换 升级的英雄额外替换攻击增长值
let o_hp_up = heroUpData.hp_up || 0 //被替换 升级的英雄额外被替换血量增长值
let s_hp_up = (HeroUpInfo[uuid] || {}).hp_up || 0 //替换 升级的英雄额外替换血量增长值
info.ap=Math.floor(hv.ap*(AP_UP_RATE+o_ap_rate+s_ap_rate)/100+o_ap+s_ap)
info.hp=Math.floor(o_hp_up+s_hp_up)
hero.destroy()
return info
}