完成开箱抽卡 和 怪物掉落设置
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578
assets/resources/gui/anim/bs.anim
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578
assets/resources/gui/anim/bs.anim
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303
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Normal file
303
assets/resources/gui/anim/flash2.anim
Normal file
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325
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13
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Normal file
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<key>Background_Stage01_Icon.png</key>
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<string>{{198,913},{250,210}}</string>
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<key>CardFrame01_Bottom.png</key>
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<dict>
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<key>aliases</key>
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<array/>
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<string>{37,10}</string>
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<string>{{484,1},{37,10}}</string>
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<true/>
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@@ -102,7 +153,7 @@
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<key>spriteSourceSize</key>
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<string>{{317,1019},{64,67}}</string>
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<true/>
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<string>{{366,799},{40,40}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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@@ -136,7 +187,7 @@
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<key>spriteSourceSize</key>
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<string>{56,56}</string>
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<string>{{223,1024},{56,56}}</string>
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<string>{{308,799},{56,56}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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@@ -153,7 +204,41 @@
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<key>spriteSourceSize</key>
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<string>{108,108}</string>
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<key>textureRect</key>
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<string>{{113,928},{108,108}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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<key>CardFrame05_FocusGlow.png</key>
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<dict>
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<key>aliases</key>
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<array/>
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<key>anchor</key>
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<string>{0.5,0.5}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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<key>CardFrame06_White_Deco.png</key>
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<dict>
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<key>aliases</key>
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<array/>
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<key>anchor</key>
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<key>spriteOffset</key>
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{84,57}</string>
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<key>spriteSourceSize</key>
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<string>{84,57}</string>
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<key>textureRect</key>
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<string>{{410,977},{84,57}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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@@ -170,7 +255,7 @@
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<key>spriteSourceSize</key>
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<string>{37,37}</string>
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<string>{{418,863},{37,37}}</string>
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<string>{{366,841},{37,37}}</string>
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<key>textureRotated</key>
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</dict>
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<string>{{321,1},{312,180}}</string>
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<string>{{1,69},{312,180}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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<key>Image_Effect_Light01_Yellow.png</key>
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<dict>
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@@ -204,7 +289,7 @@
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<key>spriteSourceSize</key>
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<string>{309,184}</string>
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<false/>
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</dict>
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@@ -221,9 +306,9 @@
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"borderLeft": 0,
|
||||
@@ -479,8 +709,8 @@
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 418,
|
||||
"trimY": 863,
|
||||
"trimX": 366,
|
||||
"trimY": 841,
|
||||
"width": 37,
|
||||
"height": 37,
|
||||
"rawWidth": 37,
|
||||
@@ -522,11 +752,11 @@
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": true,
|
||||
"rotated": false,
|
||||
"offsetX": 1,
|
||||
"offsetY": 0,
|
||||
"trimX": 321,
|
||||
"trimY": 1,
|
||||
"trimX": 1,
|
||||
"trimY": 69,
|
||||
"width": 312,
|
||||
"height": 180,
|
||||
"rawWidth": 314,
|
||||
@@ -572,7 +802,7 @@
|
||||
"offsetX": -2,
|
||||
"offsetY": 0,
|
||||
"trimX": 1,
|
||||
"trimY": 69,
|
||||
"trimY": 251,
|
||||
"width": 305,
|
||||
"height": 180,
|
||||
"rawWidth": 309,
|
||||
@@ -617,8 +847,8 @@
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 255,
|
||||
"trimY": 863,
|
||||
"trimX": 321,
|
||||
"trimY": 1,
|
||||
"width": 161,
|
||||
"height": 65,
|
||||
"rawWidth": 161,
|
||||
@@ -709,8 +939,8 @@
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 317,
|
||||
"trimY": 930,
|
||||
"trimX": 410,
|
||||
"trimY": 799,
|
||||
"width": 87,
|
||||
"height": 87,
|
||||
"rawWidth": 87,
|
||||
@@ -755,8 +985,8 @@
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 406,
|
||||
"trimY": 997,
|
||||
"trimX": 410,
|
||||
"trimY": 888,
|
||||
"width": 87,
|
||||
"height": 87,
|
||||
"rawWidth": 87,
|
||||
@@ -801,8 +1031,8 @@
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 418,
|
||||
"trimY": 903,
|
||||
"trimX": 402,
|
||||
"trimY": 307,
|
||||
"width": 92,
|
||||
"height": 92,
|
||||
"rawWidth": 92,
|
||||
@@ -847,8 +1077,8 @@
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 223,
|
||||
"trimY": 930,
|
||||
"trimX": 402,
|
||||
"trimY": 401,
|
||||
"width": 92,
|
||||
"height": 92,
|
||||
"rawWidth": 92,
|
||||
@@ -893,8 +1123,8 @@
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 1,
|
||||
"trimY": 928,
|
||||
"trimX": 321,
|
||||
"trimY": 68,
|
||||
"width": 110,
|
||||
"height": 110,
|
||||
"rawWidth": 110,
|
||||
@@ -939,16 +1169,16 @@
|
||||
"rotated": true,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 459,
|
||||
"trimY": 769,
|
||||
"trimX": 410,
|
||||
"trimY": 1102,
|
||||
"width": 65,
|
||||
"height": 42,
|
||||
"rawWidth": 65,
|
||||
"rawHeight": 42,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"borderLeft": 11,
|
||||
"borderRight": 48,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
@@ -985,16 +1215,62 @@
|
||||
"rotated": true,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 459,
|
||||
"trimY": 836,
|
||||
"trimX": 454,
|
||||
"trimY": 1102,
|
||||
"width": 65,
|
||||
"height": 42,
|
||||
"rawWidth": 65,
|
||||
"rawHeight": 42,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"borderLeft": 47,
|
||||
"borderRight": 9,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [],
|
||||
"indexes": [],
|
||||
"uv": [],
|
||||
"nuv": [],
|
||||
"minPos": [],
|
||||
"maxPos": []
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "486aac0a-12a3-438a-8902-c797ec07aedc@6c48a",
|
||||
"atlasUuid": "260d01c4-5936-4c90-8ff9-b892c60b2e48"
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"d9d3f": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "260d01c4-5936-4c90-8ff9-b892c60b2e48@d9d3f",
|
||||
"displayName": "",
|
||||
"id": "d9d3f",
|
||||
"name": "Title_Ribbon01_Yellow",
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": true,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 263,
|
||||
"trimY": 799,
|
||||
"width": 91,
|
||||
"height": 43,
|
||||
"rawWidth": 91,
|
||||
"rawHeight": 43,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 45,
|
||||
"borderRight": 45,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 352 KiB After Width: | Height: | Size: 374 KiB |
File diff suppressed because it is too large
Load Diff
@@ -28,8 +28,8 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
mmskill:6002,
|
||||
};
|
||||
skills: any = {
|
||||
6001:{uuid:6001,slv:0,num:4,x1:1},
|
||||
6002:{uuid:6002,slv:0,num:3,x1:2},
|
||||
6001:{uuid:6001,slv:0,num:4,x1:0},
|
||||
6002:{uuid:6002,slv:0,num:3,x1:0},
|
||||
6003:{uuid:6003,slv:0,num:0,x1:0},
|
||||
6004:{uuid:6004,slv:0,num:0,x1:0},
|
||||
6005:{uuid:6005,slv:0,num:0,x1:0},
|
||||
@@ -40,66 +40,60 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
};
|
||||
/** 游戏主角 */
|
||||
heros:any={
|
||||
5001:{uuid:5001,lv:1,exp:0,slv:1,num:10000,x1:0},
|
||||
5002:{uuid:5002,lv:2,exp:0,slv:1,num:0,x1:0},
|
||||
5003:{uuid:5003,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5001:{uuid:5001,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5002:{uuid:5002,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5003:{uuid:5003,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5004:{uuid:5004,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5005:{uuid:5005,lv:2,exp:0,slv:1,num:0,x1:0},
|
||||
5006:{uuid:5006,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5007:{uuid:5007,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5008:{uuid:5008,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5009:{uuid:5009,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5010:{uuid:5010,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5011:{uuid:5011,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5012:{uuid:5012,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5013:{uuid:5013,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5014:{uuid:5014,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5015:{uuid:5015,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5016:{uuid:5016,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5017:{uuid:5017,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5018:{uuid:5018,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5019:{uuid:5019,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5020:{uuid:5020,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5021:{uuid:5021,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5022:{uuid:5022,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5023:{uuid:5023,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5024:{uuid:5024,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5025:{uuid:5025,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5026:{uuid:5026,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5027:{uuid:5027,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5028:{uuid:5028,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5029:{uuid:5029,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5030:{uuid:5030,lv:3,exp:0,slv:1,num:0,x1:0},
|
||||
5005:{uuid:5005,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5006:{uuid:5006,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5007:{uuid:5007,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5008:{uuid:5008,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5009:{uuid:5009,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5010:{uuid:5010,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5011:{uuid:5011,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5012:{uuid:5012,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5013:{uuid:5013,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5014:{uuid:5014,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5015:{uuid:5015,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5016:{uuid:5016,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5017:{uuid:5017,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5018:{uuid:5018,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5019:{uuid:5019,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5020:{uuid:5020,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5021:{uuid:5021,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5022:{uuid:5022,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5023:{uuid:5023,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5024:{uuid:5024,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5025:{uuid:5025,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5026:{uuid:5026,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
5027:{uuid:5027,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
// 5028:{uuid:5028,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
// 5029:{uuid:5029,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
// 5030:{uuid:5030,lv:1,exp:0,slv:1,num:0,x1:0},
|
||||
};
|
||||
goods:any=[
|
||||
{uuid:9001,num:100000,type:0,cost:0,inventory:5},
|
||||
{uuid:9003,num:1000,type:1,cost:0,inventory:5},
|
||||
{uuid:1001,num:10,type:2,cost:10000,inventory:99},
|
||||
{uuid:1001,num:10,type:2,cost:10000,inventory:99},
|
||||
{uuid:1001,num:10,type:2,cost:10000,inventory:99},
|
||||
{uuid:1001,num:10,type:2,cost:10000,inventory:99},
|
||||
{uuid:1001,num:10,type:2,cost:10000,inventory:99},
|
||||
{uuid:1001,num:10,type:2,cost:10000,inventory:99},
|
||||
{uuid:1003,num:10,type:2,cost:10000,inventory:99},
|
||||
];
|
||||
items:any={
|
||||
1001:{uuid:1001,num:10,x1:1},
|
||||
1002:{uuid:1002,num:10,x1:1},
|
||||
1003:{uuid:1003,num:10,x1:1},
|
||||
1004:{uuid:1004,num:1000,x1:0},
|
||||
1005:{uuid:1005,num:1000,x1:0},
|
||||
1006:{uuid:1006,num:1000,x1:0},
|
||||
1007:{uuid:1007,num:1000,x1:0},
|
||||
1008:{uuid:1008,num:1000,x1:0},
|
||||
1009:{uuid:1009,num:1000,x1:0},
|
||||
1010:{uuid:1010,num:1000,x1:0},
|
||||
1011:{uuid:1011,num:1000,x1:0},
|
||||
1012:{uuid:1012,num:1000,x1:0},
|
||||
1013:{uuid:1013,num:1000,x1:0},
|
||||
1014:{uuid:1014,num:1000,x1:0},
|
||||
1015:{uuid:1015,num:1000,x1:0},
|
||||
1016:{uuid:1016,num:1000,x1:0},
|
||||
9001:{uuid:9001,num:1000,x1:1000},
|
||||
9003:{uuid:9003,num:1000,x1:2000},
|
||||
1001:{uuid:1001,num:0,x1:0},
|
||||
1002:{uuid:1002,num:0,x1:0},
|
||||
1003:{uuid:1003,num:0,x1:0},
|
||||
1004:{uuid:1004,num:0,x1:0},
|
||||
1005:{uuid:1005,num:0,x1:0},
|
||||
1006:{uuid:1006,num:0,x1:0},
|
||||
1007:{uuid:1007,num:0,x1:0},
|
||||
1008:{uuid:1008,num:0,x1:0},
|
||||
1009:{uuid:1009,num:0,x1:0},
|
||||
1010:{uuid:1010,num:0,x1:0},
|
||||
1011:{uuid:1011,num:0,x1:0},
|
||||
1012:{uuid:1012,num:0,x1:0},
|
||||
1013:{uuid:1013,num:0,x1:0},
|
||||
1014:{uuid:1014,num:0,x1:0},
|
||||
1015:{uuid:1015,num:0,x1:0},
|
||||
1016:{uuid:1016,num:0,x1:0},
|
||||
9001:{uuid:9001,num:0,x1:0},
|
||||
9003:{uuid:9003,num:0,x1:0},
|
||||
};
|
||||
fight_heros=[]
|
||||
mheros:any = [];
|
||||
@@ -127,7 +121,7 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
exp_max:100,
|
||||
mexp:0,
|
||||
mexp_max:100,
|
||||
|
||||
drop:0,
|
||||
buff_num:0,
|
||||
hp:0,
|
||||
ap:0,
|
||||
@@ -158,11 +152,11 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
reward_gold:0,
|
||||
reward_exp:0,
|
||||
},
|
||||
gold:{num:999999,x1:1},
|
||||
exp:{num:1000,x1:1},
|
||||
skp:{num:2000,x1:1}, //技能升级点数
|
||||
energy:{num:10,x1:1},
|
||||
|
||||
gold:{num:999999,x1:0},
|
||||
exp:{num:1000,x1:0},
|
||||
skp:{num:2000,x1:0}, //技能升级点数
|
||||
energy:{num:10,x1:0},
|
||||
box:{num:10,x1:0},
|
||||
free:{ cost:0,num:3,buy:3,},
|
||||
goods1:{ cost:20000,num:3,buy:3,},
|
||||
herochips:{ cost:30000,num:4,buy:3,},
|
||||
|
||||
@@ -55,6 +55,10 @@ export enum GameSet {
|
||||
}
|
||||
export const ColorSet: { [key: string]: string } = {
|
||||
RED: "ff364d",
|
||||
BLUE: "04b0f5",
|
||||
YELLOW: "fed64f"
|
||||
BLUE: "2CBEFF",
|
||||
BLUE2: "00A8FF",
|
||||
YELLOW: "E0C300" ,
|
||||
YELLOW2: "DBAD00" ,
|
||||
GREEN:"83CE00",
|
||||
GREEN2:"17A047",
|
||||
};
|
||||
@@ -9,22 +9,22 @@ export const Items={
|
||||
|
||||
1001:{uuid: 1001,path: "1001",type:1,lv:2,name: "宝箱",info:"随机获取物品", },
|
||||
1002:{uuid: 1002,path: "1002",type:1,lv:3,name: "稀有宝箱",info:"随机获取少量英雄碎片", },
|
||||
1003:{uuid: 1003,path: "1003",type:1,lv:4,name: "传说宝箱",info:"随机获取大量英雄碎片", },
|
||||
1004:{uuid: 1004,path: "1004",type:1,lv:3,name: "xxx",info:"英雄升级三星需要的凭证", },
|
||||
1005:{uuid: 1005,path: "1005",type:1,lv:3,name: "xxx",info:"英雄升级四星需要的凭证", },
|
||||
1006:{uuid: 1006,path: "1006",type:1,lv:4,name: "xxx",info:"英雄升级五星需要的凭证", },
|
||||
1007:{uuid: 1007,path: "1007",type:1,lv:4,name: "xxx",info:"英雄升级五星需要的凭证", },
|
||||
1008:{uuid: 1008,path: "1008",type:1,lv:4,name: "黄色叶子",info:"未知功能", },
|
||||
1009:{uuid: 1009,path: "1001",type:1,lv:1,name: "普通攻击石",info:"增加装备攻击力10,成功几率20%", },
|
||||
1010:{uuid: 1010,path: "1010",type:1,lv:2,name: "高级攻击石",info:"增加装备攻击力10,成功几率30%", },
|
||||
1011:{uuid: 1011,path: "1011",type:1,lv:3,name: "稀有攻击石",info:"增加装备攻击力10,成功几率40%", },
|
||||
1012:{uuid: 1012,path: "1012",type:1,lv:4,name: "传说攻击石",info:"增加装备攻击力10,成功几率50%", },
|
||||
1013:{uuid: 1013,path: "1013",type:1,lv:1,name: "普通生命石",info:"增加装备生命值50,成功几率20%", },
|
||||
1014:{uuid: 1015,path: "1014",type:1,lv:2,name: "高级生命石",info:"增加装备生命值50,成功几率30%", },
|
||||
1015:{uuid: 1015,path: "1015",type:1,lv:3,name: "稀有生命石",info:"增加装备生命值50,成功几率40%", },
|
||||
1016:{uuid: 1016,path: "1016",type:1,lv:4,name: "传说生命石",info:"增加装备生命值50,成功几率50%", },
|
||||
1003:{uuid: 1003,path: "1003",type:1,lv:4,name: "勇者宝箱",info:"可以获取英雄碎片", },
|
||||
// 1004:{uuid: 1004,path: "1004",type:1,lv:3,name: "xxx",info:"英雄升级三星需要的凭证", },
|
||||
// 1005:{uuid: 1005,path: "1005",type:1,lv:3,name: "xxx",info:"英雄升级四星需要的凭证", },
|
||||
// 1006:{uuid: 1006,path: "1006",type:1,lv:4,name: "xxx",info:"英雄升级五星需要的凭证", },
|
||||
// 1007:{uuid: 1007,path: "1007",type:1,lv:4,name: "xxx",info:"英雄升级五星需要的凭证", },
|
||||
// 1008:{uuid: 1008,path: "1008",type:1,lv:4,name: "黄色叶子",info:"未知功能", },
|
||||
// 1009:{uuid: 1009,path: "1001",type:1,lv:1,name: "普通攻击石",info:"增加装备攻击力10,成功几率20%", },
|
||||
// 1010:{uuid: 1010,path: "1010",type:1,lv:2,name: "高级攻击石",info:"增加装备攻击力10,成功几率30%", },
|
||||
// 1011:{uuid: 1011,path: "1011",type:1,lv:3,name: "稀有攻击石",info:"增加装备攻击力10,成功几率40%", },
|
||||
// 1012:{uuid: 1012,path: "1012",type:1,lv:4,name: "传说攻击石",info:"增加装备攻击力10,成功几率50%", },
|
||||
// 1013:{uuid: 1013,path: "1013",type:1,lv:1,name: "普通生命石",info:"增加装备生命值50,成功几率20%", },
|
||||
// 1014:{uuid: 1015,path: "1014",type:1,lv:2,name: "高级生命石",info:"增加装备生命值50,成功几率30%", },
|
||||
// 1015:{uuid: 1015,path: "1015",type:1,lv:3,name: "稀有生命石",info:"增加装备生命值50,成功几率40%", },
|
||||
// 1016:{uuid: 1016,path: "1016",type:1,lv:4,name: "传说生命石",info:"增加装备生命值50,成功几率50%", },
|
||||
9001:{uuid: 9001,path: "9001",type:1,lv:0,name: "金币",info:"金币不是万能的,但是没有金币是万万不能的", },
|
||||
9002:{uuid: 9002,path: "9002",type:1,lv:1,name: "叶子",info:"提升英雄等级的神奇叶子", },
|
||||
9003:{uuid: 9003,path: "9003",type:1,lv:1,name: "经验",info:"提升英雄等级", },
|
||||
// 9002:{uuid: 9002,path: "9002",type:1,lv:1,name: "叶子",info:"提升英雄等级的神奇叶子", },
|
||||
// 9003:{uuid: 9003,path: "9003",type:1,lv:1,name: "经验",info:"提升英雄等级", },
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,222 @@
|
||||
// 掉落物品接口
|
||||
export interface DropItem {
|
||||
uuid: number; // 物品ID
|
||||
num: number; // 数量
|
||||
type: number; // 类型
|
||||
quality?: number; // 品质
|
||||
}
|
||||
|
||||
// 怪物类型
|
||||
export enum MonsterType {
|
||||
Normal = 1, // 普通怪
|
||||
Elite = 2, // 精英怪
|
||||
Boss = 3, // Boss怪
|
||||
}
|
||||
|
||||
// 掉落倍率配置
|
||||
export const DropRateConfig = {
|
||||
[MonsterType.Normal]: 1,
|
||||
[MonsterType.Elite]: 2,
|
||||
[MonsterType.Boss]: 10,
|
||||
}
|
||||
|
||||
// Boss掉落示例(最多5个不同英雄的碎片)
|
||||
// const bossDrops = getMonsterDrops(50, MonsterType.Boss, 1.2);
|
||||
|
||||
// 精英怪掉落示例(最多2个不同英雄的碎片)
|
||||
// const eliteDrops = getMonsterDrops(50, MonsterType.Elite, 1.2);
|
||||
|
||||
// 普通怪掉落示例(最多1个英雄的碎片)
|
||||
// const normalDrops = getMonsterDrops(50, MonsterType.Normal, 1.2);
|
||||
|
||||
/**
|
||||
* 获取怪物掉落
|
||||
* @param monsterLevel 怪物等级
|
||||
* @param monsterType 怪物类型
|
||||
* @param extraRate 额外倍率(比如玩家的幸运值加成)
|
||||
* @returns 掉落物品数组
|
||||
*/
|
||||
export function getMonsterDrops(
|
||||
monsterLevel: number,
|
||||
monsterType: MonsterType = MonsterType.Normal,
|
||||
extraRate: number = 1
|
||||
): DropItem[] {
|
||||
const drops: DropItem[] = [];
|
||||
const baseMultiplier = getDropMultiplier(monsterLevel);
|
||||
const monsterMultiplier = DropRateConfig[monsterType];
|
||||
const totalMultiplier = baseMultiplier * monsterMultiplier * extraRate;
|
||||
|
||||
// 分离英雄碎片和道具配置
|
||||
const heroChipConfigs = DropConfigList.filter(config => config.type === dorptype.hero_chip);
|
||||
const itemConfigs = DropConfigList.filter(config => config.type === dorptype.items);
|
||||
|
||||
// 获取当前怪物类型可以掉落的英雄碎片数量
|
||||
const maxHeroChips = HeroChipDropCount[monsterType];
|
||||
|
||||
// 随机选择指定数量的英雄碎片
|
||||
const selectedHeroChips = shuffleArray(heroChipConfigs).slice(0, maxHeroChips);
|
||||
|
||||
// 处理英雄碎片掉落
|
||||
for (const config of selectedHeroChips) {
|
||||
if (monsterType === MonsterType.Normal) {
|
||||
// 普通怪按概率掉落
|
||||
if (shouldDrop(config.dropRate * totalMultiplier)) {
|
||||
const dropItem = calculateDrop(config, monsterLevel, monsterType);
|
||||
if (dropItem) {
|
||||
drops.push(dropItem);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// 精英怪和Boss必定掉落
|
||||
const dropItem = calculateDrop(config, monsterLevel, monsterType);
|
||||
if (dropItem) {
|
||||
drops.push(dropItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 处理道具掉落
|
||||
for (const config of itemConfigs) {
|
||||
if (config.uuid === 9001) {
|
||||
// 金币必定掉落
|
||||
const dropItem = calculateDrop(config, monsterLevel, monsterType);
|
||||
if (dropItem) {
|
||||
drops.push(dropItem);
|
||||
}
|
||||
} else {
|
||||
// 其他道具按概率掉落
|
||||
if (shouldDrop(config.dropRate * totalMultiplier)) {
|
||||
const dropItem = calculateDrop(config, monsterLevel, monsterType);
|
||||
if (dropItem) {
|
||||
drops.push(dropItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return drops;
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算是否掉落
|
||||
* @param rate 掉落概率
|
||||
*/
|
||||
function shouldDrop(rate: number): boolean {
|
||||
return Math.random() * 100 <= Math.min(rate, 100);
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算单个物品掉落
|
||||
*/
|
||||
function calculateDrop(
|
||||
config: typeof DropConfigList[0],
|
||||
monsterLevel: number,
|
||||
monsterType: MonsterType
|
||||
): DropItem | null {
|
||||
// 计算掉落数量
|
||||
let num = Math.floor(Math.random() * config.num_max) + 1;
|
||||
|
||||
// Boss额外保底
|
||||
if (monsterType === MonsterType.Boss && num < config.num_max * 0.3) {
|
||||
num = Math.floor(config.num_max * 0.3);
|
||||
}
|
||||
|
||||
// 根据类型应用不同规则
|
||||
if (config.type === dorptype.hero_chip) {
|
||||
// 英雄碎片特殊处理
|
||||
return {
|
||||
uuid: config.uuid,
|
||||
num: Math.min(num, 10), // 英雄碎片单次最多10个
|
||||
type: config.type,
|
||||
quality: getHeroQuality(config.uuid)
|
||||
};
|
||||
} else if (config.type === dorptype.items) {
|
||||
// 普通道具处理
|
||||
return {
|
||||
uuid: config.uuid,
|
||||
num: num,
|
||||
type: config.type
|
||||
};
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取英雄品质(需要和heroSet配置关联)
|
||||
*/
|
||||
function getHeroQuality(heroId: number): number {
|
||||
// 这里可以从heroSet中获取英雄品质
|
||||
return 1; // 默认品质
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取掉落倍率
|
||||
* @param monsterLevel 怪物等级
|
||||
*/
|
||||
export function getDropMultiplier(monsterLevel: number): number {
|
||||
// 基础倍率
|
||||
let multiplier = Math.max(1, Math.floor(monsterLevel / 10));
|
||||
|
||||
// 等级档位加成
|
||||
if (monsterLevel >= 50) multiplier *= 1.5;
|
||||
if (monsterLevel >= 100) multiplier *= 2;
|
||||
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量生成掉落
|
||||
* @param times 掉落次数
|
||||
* @param params 掉落参数
|
||||
*/
|
||||
export function batchGenerateDrops(
|
||||
times: number,
|
||||
monsterLevel: number,
|
||||
monsterType: MonsterType = MonsterType.Normal,
|
||||
extraRate: number = 1
|
||||
): DropItem[] {
|
||||
const allDrops: DropItem[] = [];
|
||||
|
||||
for (let i = 0; i < times; i++) {
|
||||
const drops = getMonsterDrops(monsterLevel, monsterType, extraRate);
|
||||
allDrops.push(...drops);
|
||||
}
|
||||
|
||||
// 合并相同物品
|
||||
return mergeDrops(allDrops);
|
||||
}
|
||||
|
||||
/**
|
||||
* 合并相同物品的掉落
|
||||
*/
|
||||
function mergeDrops(drops: DropItem[]): DropItem[] {
|
||||
const mergedMap = new Map<string, DropItem>();
|
||||
|
||||
drops.forEach(drop => {
|
||||
const key = `${drop.uuid}-${drop.type}`;
|
||||
if (mergedMap.has(key)) {
|
||||
const existing = mergedMap.get(key)!;
|
||||
existing.num += drop.num;
|
||||
} else {
|
||||
mergedMap.set(key, {...drop});
|
||||
}
|
||||
});
|
||||
|
||||
return Array.from(mergedMap.values());
|
||||
}
|
||||
|
||||
/**
|
||||
* 随机打乱数组
|
||||
*/
|
||||
function shuffleArray<T>(array: T[]): T[] {
|
||||
const newArray = [...array];
|
||||
for (let i = newArray.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[newArray[i], newArray[j]] = [newArray[j], newArray[i]];
|
||||
}
|
||||
return newArray;
|
||||
}
|
||||
|
||||
export const BoxDrop={
|
||||
1:[
|
||||
@@ -5,14 +224,62 @@ export const BoxDrop={
|
||||
{uuid: 9003,dropRate: 10,num_max: 500,type:0},
|
||||
],
|
||||
2:[
|
||||
{uuid: 5001,dropRate: 10,num_max: 10,type:0},
|
||||
{uuid: 5002,dropRate: 10,num_max: 10,type:0},
|
||||
{uuid: 5003,dropRate: 50,num_max: 10,type:0},
|
||||
{uuid: 5001,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5002,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5003,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5004,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5005,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5006,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5007,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5008,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5009,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5010,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5011,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5012,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5013,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5014,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5015,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5016,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5017,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5018,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5019,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5020,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5021,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5022,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5023,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5024,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5025,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5026,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5027,dropRate: 100/7,num_max: 5,type:1},
|
||||
],
|
||||
3:[
|
||||
{uuid: 5001,dropRate: 20,num_max: 10,type:0},
|
||||
{uuid: 5002,dropRate: 20,num_max: 10,type:0},
|
||||
{uuid: 5003,dropRate: 50,num_max: 10,type:0},
|
||||
{uuid: 5001,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5002,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5003,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5004,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5005,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5006,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5007,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5008,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5009,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5010,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5011,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5012,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5013,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5014,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5015,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5016,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5017,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5018,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5019,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5020,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5021,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5022,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5023,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5024,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5025,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5026,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5027,dropRate: 100/7,num_max: 5,type:1},
|
||||
],
|
||||
}
|
||||
export const BoxDropCount={
|
||||
@@ -20,4 +287,66 @@ export const BoxDropCount={
|
||||
2:3,
|
||||
3:3,
|
||||
}
|
||||
export const dorptype={
|
||||
hero_chip:1,
|
||||
items:2,
|
||||
}
|
||||
export const HeroChipDropCount={
|
||||
1:1,
|
||||
2:2,
|
||||
3:5,
|
||||
}
|
||||
//HeroChipList = [5001,5002,5003,5004,5005,5006,5007,5008,5009,5010,5011,5012,5013,5014,5015,5016,5017,5018,5019,5020,5021,5022,5023,5024,5025,5026,5027]
|
||||
//ItemsList=[9001,1003]
|
||||
//根据HeroChipList,ItemsList设置掉落概率
|
||||
export const DropConfigList=[
|
||||
{uuid: 5001,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5002,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5003,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5004,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5005,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5006,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5007,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5008,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5009,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5010,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5011,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5012,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5013,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5014,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5015,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5016,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5017,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5018,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5019,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5020,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5021,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5022,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5023,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5024,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5025,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5026,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 5027,dropRate: 100/7,num_max: 5,type:1},
|
||||
{uuid: 9001,dropRate: 100,num_max: 1000,type:2},
|
||||
{uuid: 1003,dropRate: 20,num_max: 1,type:2},
|
||||
]
|
||||
|
||||
// 使用示例:
|
||||
/*
|
||||
// 单次掉落
|
||||
const drops = getMonsterDrops(50, MonsterType.Boss, 1.2);
|
||||
|
||||
// 批量掉落(比如连续击杀多个怪物)
|
||||
const batchDrops = batchGenerateDrops(5, 50, MonsterType.Elite, 1.2);
|
||||
|
||||
// 处理掉落物品
|
||||
drops.forEach(item => {
|
||||
if (item.type === dorptype.hero_chip) {
|
||||
// 处理英雄碎片
|
||||
console.log(`获得英雄碎片: ${item.uuid} x${item.num}`);
|
||||
} else if (item.type === dorptype.items) {
|
||||
// 处理道具
|
||||
console.log(`获得道具: ${item.uuid} x${item.num}`);
|
||||
}
|
||||
});
|
||||
*/
|
||||
|
||||
@@ -30,7 +30,7 @@ export class HChipComp extends Component {
|
||||
const sprite = this.node.getChildByName("hero").getChildByName("icon").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
|
||||
});
|
||||
if(num > 0){
|
||||
if(num > 1){
|
||||
this.node.getChildByName("num").getComponent(Label).string = num.toString();
|
||||
}else{
|
||||
this.node.getChildByName("num").getComponent(Label).string = "";
|
||||
|
||||
@@ -38,7 +38,7 @@ export class HeroCardComp extends CCComp {
|
||||
}
|
||||
}
|
||||
show_bg(val:boolean){
|
||||
this.node.getChildByName("show").active=val
|
||||
// this.node.getChildByName("show").active=val
|
||||
}
|
||||
update_data(){
|
||||
let slv = this.node.getChildByName("slv")
|
||||
@@ -57,17 +57,9 @@ export class HeroCardComp extends CCComp {
|
||||
this.node.getChildByName("need").getComponent(Label).string = lvneed.toString()
|
||||
this.node.getChildByName("num").getComponent(Label).string = lvnum.toString()
|
||||
this.node.getChildByName("bar").getComponent(ProgressBar).progress = lvnum/lvneed
|
||||
// switch(HeroInfo[this.h_uuid].quality){
|
||||
// case 1:
|
||||
// this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["BLUE"]);
|
||||
// break;
|
||||
// case 2:
|
||||
// this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["YELLOW"]);
|
||||
// break;
|
||||
// case 3:
|
||||
// this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["RED"]);
|
||||
// break;
|
||||
// }
|
||||
this.node.getChildByName("g1").active=HeroInfo[this.h_uuid].quality==1
|
||||
this.node.getChildByName("g2").active=HeroInfo[this.h_uuid].quality==2
|
||||
this.node.getChildByName("g3").active=HeroInfo[this.h_uuid].quality==3
|
||||
}
|
||||
|
||||
call_hero(uuid:number){
|
||||
|
||||
@@ -55,25 +55,17 @@ export class HeroSelectComp extends CCComp {
|
||||
this.node.getChildByName("show").active=val
|
||||
}
|
||||
update_data(){
|
||||
let slv = this.node.getChildByName("slv")
|
||||
// let slv = this.node.getChildByName("slv")
|
||||
this.node.getChildByName("lv").getComponent(Label).string=smc.heros[this.h_uuid].lv.toString()+"级"
|
||||
if(smc.heros[this.h_uuid].slv==0){
|
||||
slv.active=false
|
||||
}else{
|
||||
slv.active=true
|
||||
slv.getChildByName("slv").getComponent(Label).string=smc.heros[this.h_uuid].slv.toString()
|
||||
}
|
||||
switch(HeroInfo[this.h_uuid].quality){
|
||||
case 1:
|
||||
this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["BLUE"]);
|
||||
break;
|
||||
case 2:
|
||||
this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["YELLOW"]);
|
||||
break;
|
||||
case 3:
|
||||
this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["RED"]);
|
||||
break;
|
||||
}
|
||||
// if(smc.heros[this.h_uuid].slv==0){
|
||||
// slv.active=false
|
||||
// }else{
|
||||
// slv.active=true
|
||||
// slv.getChildByName("slv").getComponent(Label).string=smc.heros[this.h_uuid].slv.toString()
|
||||
// }
|
||||
this.node.getChildByName("g1").active=HeroInfo[this.h_uuid].quality==1
|
||||
this.node.getChildByName("g2").active=HeroInfo[this.h_uuid].quality==2
|
||||
this.node.getChildByName("g3").active=HeroInfo[this.h_uuid].quality==3
|
||||
}
|
||||
/** 全局消息逻辑处理 */
|
||||
// private onHandler(event: string, args: any) {
|
||||
|
||||
@@ -23,6 +23,7 @@ import { TimerManager } from "../../../../extensions/oops-plugin-framework/asset
|
||||
import { HeroSet } from "../common/config/heroSet";
|
||||
import { BuffComp } from "./BuffComp";
|
||||
import { MonModelComp } from "./MonModelComp";
|
||||
import { getMonsterDrops, MonsterType } from "../common/config/RewardSet";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 角色显示组件 */
|
||||
@@ -53,6 +54,7 @@ export class HeroViewComp extends CCComp {
|
||||
is_stop:boolean = false;
|
||||
is_atking:boolean = false;
|
||||
is_boss:boolean = false;
|
||||
is_big_boss:boolean = false;
|
||||
|
||||
hp: number = 100; /** 血量 */
|
||||
hp_max: number = 100; /** 最大血量 */
|
||||
@@ -848,8 +850,35 @@ export class HeroViewComp extends CCComp {
|
||||
this.BUFFCOMP.dead()
|
||||
this.exp_add(this.dexp)
|
||||
this.power_add(this.dpw)
|
||||
this.to_drop()
|
||||
}
|
||||
//掉落物品
|
||||
to_drop(){
|
||||
let Drops = getMonsterDrops(1, MonsterType.Normal, 1.2);
|
||||
if(this.is_boss) Drops =getMonsterDrops(1, MonsterType.Elite, 1.2);
|
||||
if(this.is_big_boss) Drops =getMonsterDrops(1, MonsterType.Boss, 1.2);
|
||||
console.log("掉落物品:",Drops);
|
||||
//根据掉落类型和uuid 写入用户数据文件SingletonModuleComp =smc,英雄碎片对应smc.heros[uuid].num,smc.heros[uuid].x1 记录本局掉落的数量,也需要添加对应值
|
||||
//金币uuid=9001 对应smc.vmdata.gold.num,宝箱uuid1003,对应smc.vmdata.box.num ,smc.itmes[9001].x1,smc.itmes[1003].x1 记录本局
|
||||
for (let i = 0; i < Drops.length; i++) {
|
||||
const drop = Drops[i];
|
||||
if(drop.type == 1 ){ //英雄碎片
|
||||
smc.heros[drop.uuid].num += drop.num
|
||||
smc.heros[drop.uuid].x1 += drop.num
|
||||
}
|
||||
if(drop.type==2){
|
||||
if(drop.uuid == 9001){
|
||||
smc.vmdata.gold.num+=drop.num
|
||||
smc.items[9001].x1+=drop.num
|
||||
}
|
||||
if(drop.uuid == 1003){
|
||||
smc.vmdata.box.num+=drop.num
|
||||
smc.items[1003].x1+=drop.num
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
//进入墓地
|
||||
to_grave(){
|
||||
let pos =v3(-999,this.node.position.y)
|
||||
|
||||
@@ -37,18 +37,10 @@ export class HCardComp extends CCComp {
|
||||
this.pw=this.node.getChildByName("pow").getComponent(ProgressBar)!
|
||||
this.hc_name.string= this.heros[this.hi].HeroView.hero_name
|
||||
// this.node.getChildByName("lv").getComponent(Label).string=this.heros[this.hi].HeroView.lv.toString()+"级";
|
||||
// console.log("hcard start",this.heros[this.hi].HeroView.hero_uuid)
|
||||
switch(HeroInfo[this.heros[this.hi].HeroView.hero_uuid].quality){
|
||||
case 1:
|
||||
this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["BLUE"]);
|
||||
break;
|
||||
case 2:
|
||||
this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["YELLOW"]);
|
||||
break;
|
||||
case 3:
|
||||
this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["RED"]);
|
||||
break;
|
||||
}
|
||||
// // console.log("hcard start",this.heros[this.hi].HeroView.hero_uuid)
|
||||
// this.node.getChildByName("g1").active=HeroInfo[this.heros[this.hi].HeroView.hero_uuid].quality==1
|
||||
// this.node.getChildByName("g2").active=HeroInfo[this.heros[this.hi].HeroView.hero_uuid].quality==2
|
||||
// this.node.getChildByName("g3").active=HeroInfo[this.heros[this.hi].HeroView.hero_uuid].quality==3
|
||||
}
|
||||
protected update(dt: number): void {
|
||||
if(this.is_dead) return
|
||||
|
||||
@@ -36,7 +36,7 @@ export class HeroHomeComp extends CCComp {
|
||||
loads(){
|
||||
let hc:number =HeroList.length
|
||||
let parent= this.node.getChildByName("heros").getChildByName("view").getChildByName("content")
|
||||
parent.getComponent(UITransform).setContentSize(720,Math.ceil(HeroList.length/4)*200)
|
||||
parent.getComponent(UITransform).setContentSize(720,Math.ceil(HeroList.length/4)*230)
|
||||
console.log("parent",parent)
|
||||
for (let i = 0; i < hc; i++) {
|
||||
if (HeroInfo[HeroList[i]].quality==3) {
|
||||
|
||||
@@ -33,85 +33,42 @@ export class LuckHomeCompComp extends CCComp {
|
||||
start() {
|
||||
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
|
||||
// this.on(ModuleEvent.Cmd, this.onHandler, this);
|
||||
this.frist();
|
||||
// this.frist();
|
||||
}
|
||||
frist(){
|
||||
if(smc.items[1001].num > 0){this.select_box(null,"sb");}
|
||||
else if(smc.items[1002].num > 0){this.select_box(null,"mb");}
|
||||
else if(smc.items[1003].num > 0){this.select_box(null,"lb");}
|
||||
this.check_num();
|
||||
this.colse_reward()
|
||||
}
|
||||
check_num(){
|
||||
this.sbn.getChildByName("num").getComponent(Label).string = smc.items[1001].num.toString();
|
||||
this.mbn.getChildByName("num").getComponent(Label).string = smc.items[1002].num.toString();
|
||||
this.lbn.getChildByName("num").getComponent(Label).string = smc.items[1003].num.toString();
|
||||
|
||||
|
||||
}
|
||||
select_box(e:any, val:string){
|
||||
this.sbn.setScale(1,1,1);
|
||||
this.mbn.setScale(1,1,1);
|
||||
this.lbn.setScale(1,1,1);
|
||||
switch(val){
|
||||
case "sb":
|
||||
this.sbn.setScale(1.2,1.2,1);
|
||||
if(smc.items[1001].num > 0){
|
||||
this.btnno.active = false;
|
||||
this.selected="sb"
|
||||
}else{
|
||||
this.btnno.active = true
|
||||
}
|
||||
break;
|
||||
case "mb":
|
||||
this.mbn.setScale(1.2,1.2,1);
|
||||
if(smc.items[1002].num > 0){
|
||||
this.btnno.active = false;
|
||||
this.selected="mb"
|
||||
|
||||
}else{
|
||||
this.btnno.active = true
|
||||
}
|
||||
break;
|
||||
case "lb":
|
||||
this.lbn.setScale(1.2,1.2,1);
|
||||
if(smc.items[1003].num > 0){
|
||||
this.btnno.active = false;
|
||||
this.selected="lb"
|
||||
}else{
|
||||
this.btnno.active = true
|
||||
}
|
||||
break;
|
||||
default:
|
||||
this.selected="";
|
||||
break;
|
||||
}
|
||||
}
|
||||
open_sb() {
|
||||
smc.items[1001].num--;
|
||||
this.show_bbox()
|
||||
this.check_num()
|
||||
this.scheduleOnce(()=>{
|
||||
smc.vmdata.box.num--;
|
||||
this.open_reward()
|
||||
this.get_reward(1)
|
||||
}, 0.5)
|
||||
}
|
||||
open_mb() {
|
||||
smc.items[1002].num--;
|
||||
this.show_bbox()
|
||||
this.check_num()
|
||||
this.scheduleOnce(()=>{
|
||||
if (smc.vmdata.box.num <=0) {oops.gui.toast("宝箱数量不足");return;}
|
||||
smc.vmdata.box.num=smc.vmdata.box.num-5;
|
||||
this.open_reward()
|
||||
for (let x = 0; x < 5; x++) {
|
||||
this.get_reward(2)
|
||||
}, 0.5)
|
||||
|
||||
}
|
||||
}
|
||||
open_lb() {
|
||||
smc.items[1003].num--;
|
||||
this.show_bbox()
|
||||
this.check_num()
|
||||
this.scheduleOnce(()=>{
|
||||
this.get_reward(3)
|
||||
}, 0.5)
|
||||
if (smc.vmdata.box.num <=0) {oops.gui.toast("宝箱数量不足");return;}
|
||||
smc.vmdata.box.num=smc.vmdata.box.num-15;
|
||||
this.open_reward()
|
||||
for (let x = 0; x < 15; x++) {
|
||||
this.get_reward(2)
|
||||
}
|
||||
}
|
||||
colse_reward() {
|
||||
this.node.getChildByName("reward").setScale(0,0,0);
|
||||
this.node.getChildByName("reward").getChildByName("items").removeAllChildren();
|
||||
}
|
||||
open_reward() {
|
||||
this.node.getChildByName("reward").setScale(1,1,1);
|
||||
}
|
||||
get_reward(reward:number){
|
||||
console.log("get_reward",reward)
|
||||
let list =BoxDrop[reward];
|
||||
let uuid= 0
|
||||
let num =1
|
||||
@@ -156,53 +113,30 @@ export class LuckHomeCompComp extends CCComp {
|
||||
}
|
||||
}
|
||||
show_hero_chip(uuid:number,num:number){
|
||||
console.log("show_hero_chip",uuid,num)
|
||||
let path = "game/gui/hchip";
|
||||
let prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
let node = instantiate(prefab);
|
||||
node.setScale(2,2)
|
||||
let hc= node.getComponent(HChipComp)
|
||||
hc.update_data(uuid,num)
|
||||
node.parent = this.node.getChildByName("bbox");
|
||||
this.scheduleOnce(()=>{
|
||||
node.parent = this.node.getChildByName("items");
|
||||
node.setScale(1,1)
|
||||
}, 0.5)
|
||||
this.scheduleOnce(()=>{
|
||||
node.destroy();
|
||||
}, 10)
|
||||
|
||||
node.parent = this.node.getChildByName("reward").getChildByName("items");
|
||||
}
|
||||
show_item(uuid:number,num:number){
|
||||
var path = "game/gui/item";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.setScale(2,2)
|
||||
let ic= node.getComponent(ItemComp)
|
||||
ic.update_data(uuid,num)
|
||||
node.parent = this.node.getChildByName("bbox");
|
||||
this.scheduleOnce(()=>{
|
||||
node.parent = this.node.getChildByName("items");
|
||||
node.setScale(1,1)
|
||||
}, 0.5)
|
||||
this.scheduleOnce(()=>{
|
||||
node.destroy();
|
||||
}, 10)
|
||||
node.parent = this.node.getChildByName("reward").getChildByName("items");
|
||||
|
||||
}
|
||||
show_skill_chip(uuid:number,num:number){
|
||||
let path = "game/gui/schip";
|
||||
let prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
let node = instantiate(prefab);
|
||||
node.setScale(2,2)
|
||||
let sc= node.getComponent(SChipComp)
|
||||
sc.update_data(uuid,num)
|
||||
node.parent = this.node.getChildByName("bbox");
|
||||
this.scheduleOnce(()=>{
|
||||
node.parent = this.node.getChildByName("items");
|
||||
node.setScale(1,1)
|
||||
}, 0.5)
|
||||
this.scheduleOnce(()=>{
|
||||
node.destroy();
|
||||
}, 10)
|
||||
node.parent = this.node.getChildByName("reward").getChildByName("items");
|
||||
}
|
||||
show_bbox() {
|
||||
var parent = this.node.getChildByName("bbox")
|
||||
|
||||
@@ -50,41 +50,46 @@ export class VictoryComp extends CCComp {
|
||||
}
|
||||
}
|
||||
do_x10(){
|
||||
for (let i in smc.items) {
|
||||
if(smc.items[i].uuid == 9001){
|
||||
smc.vmdata.gold.num+=smc.items[i].x1*10
|
||||
}
|
||||
if(smc.items[i].uuid == 9003){
|
||||
smc.vmdata.exp.num+=smc.items[i].x1*10
|
||||
}
|
||||
if(smc.items[i].uuid < 9000){
|
||||
smc.items[i].num+=smc.items[i].x1*10
|
||||
// for (let i in smc.items) {
|
||||
// if(smc.items[i].uuid == 9001){
|
||||
// smc.vmdata.gold.num+=smc.items[i].x1*10
|
||||
// }
|
||||
// if(smc.items[i].uuid == 9003){
|
||||
// smc.vmdata.exp.num+=smc.items[i].x1*10
|
||||
// }
|
||||
// if(smc.items[i].uuid == 1003){
|
||||
// smc.vmdata.box.num+=smc.items[i].x1*10
|
||||
// }
|
||||
// if(smc.items[i].uuid < 9000){
|
||||
// smc.items[i].num+=smc.items[i].x1*10
|
||||
|
||||
}
|
||||
}
|
||||
for (let i in smc.heros) {
|
||||
smc.heros[i].num+=smc.heros[i].x1*10
|
||||
}
|
||||
// }
|
||||
// }
|
||||
// for (let i in smc.heros) {
|
||||
// smc.heros[i].num+=smc.heros[i].x1*10
|
||||
// }
|
||||
this.clear_x1()
|
||||
|
||||
}
|
||||
do_x1(){
|
||||
for (let i in smc.items) {
|
||||
if(smc.items[i].uuid == 9001){
|
||||
smc.vmdata.gold.num+=smc.items[i].x1
|
||||
}
|
||||
// for (let i in smc.items) {
|
||||
// if(smc.items[i].uuid == 9001){
|
||||
// smc.vmdata.gold.num+=smc.items[i].x1
|
||||
// }
|
||||
// if(smc.items[i].uuid == 9003){
|
||||
// smc.vmdata.exp.num+=smc.items[i].x1
|
||||
// }
|
||||
// if(smc.items[i].uuid == 1003){
|
||||
// smc.vmdata.box.num+=smc.items[i].x1
|
||||
// }
|
||||
// if(smc.items[i].uuid < 9000){
|
||||
// smc.items[i].num+=smc.items[i].x1
|
||||
|
||||
if(smc.items[i].uuid == 9003){
|
||||
smc.vmdata.exp.num+=smc.items[i].x1
|
||||
}
|
||||
if(smc.items[i].uuid < 9000){
|
||||
smc.items[i].num+=smc.items[i].x1
|
||||
|
||||
}
|
||||
}
|
||||
for (let i in smc.heros) {
|
||||
smc.heros[i].num+=smc.heros[i].x1
|
||||
}
|
||||
// }
|
||||
// }
|
||||
// for (let i in smc.heros) {
|
||||
// smc.heros[i].num+=smc.heros[i].x1
|
||||
// }
|
||||
this.clear_x1()
|
||||
}
|
||||
clear_x1(){
|
||||
|
||||
Reference in New Issue
Block a user