完成开箱抽卡 和 怪物掉落设置
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@@ -55,25 +55,17 @@ export class HeroSelectComp extends CCComp {
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this.node.getChildByName("show").active=val
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}
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update_data(){
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let slv = this.node.getChildByName("slv")
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// let slv = this.node.getChildByName("slv")
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this.node.getChildByName("lv").getComponent(Label).string=smc.heros[this.h_uuid].lv.toString()+"级"
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if(smc.heros[this.h_uuid].slv==0){
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slv.active=false
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}else{
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slv.active=true
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slv.getChildByName("slv").getComponent(Label).string=smc.heros[this.h_uuid].slv.toString()
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}
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switch(HeroInfo[this.h_uuid].quality){
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case 1:
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this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["BLUE"]);
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break;
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case 2:
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this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["YELLOW"]);
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break;
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case 3:
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this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["RED"]);
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break;
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}
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// if(smc.heros[this.h_uuid].slv==0){
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// slv.active=false
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// }else{
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// slv.active=true
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// slv.getChildByName("slv").getComponent(Label).string=smc.heros[this.h_uuid].slv.toString()
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// }
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this.node.getChildByName("g1").active=HeroInfo[this.h_uuid].quality==1
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this.node.getChildByName("g2").active=HeroInfo[this.h_uuid].quality==2
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this.node.getChildByName("g3").active=HeroInfo[this.h_uuid].quality==3
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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