refactor(gui): 首页 英雄选择信息更新 初步 完成

This commit is contained in:
2025-10-11 15:36:42 +08:00
parent f6322688dd
commit d628829718
6 changed files with 445 additions and 14686 deletions

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@@ -1,13 +0,0 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "611b96e7-5597-4b8a-bdd7-d532cdc27c6f",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "Hinfo"
}
}

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@@ -16,10 +16,7 @@ export enum UIID {
Netinstable,
/** 角色控制 */
Role_Controller,
HeroInfo,
Victory,
HeroSelect,
ItemInfo,
Guide=1001,
// Shop_Page,
// Hero_Page,
@@ -31,10 +28,7 @@ export var UIConfigData: { [key: number]: UIConfig } = {
[UIID.Netinstable]: { layer: LayerType.PopUp, prefab: "common/prefab/netinstable" },
// [UIID.Window]: { layer: LayerType.Dialog, prefab: "common/prefab/window" },
[UIID.Role_Controller]: { layer: LayerType.UI, prefab: "gui/role_controller" },
[UIID.HeroInfo]: { layer: LayerType.UI, prefab: "gui/Hinfo" },
[UIID.Victory]: { layer: LayerType.UI, prefab: "gui/element/victory" },
[UIID.HeroSelect]: { layer: LayerType.UI, prefab: "gui/hero_select" },
[UIID.ItemInfo]: { layer: LayerType.UI, prefab: "gui/element/item_info" },
[UIID.Guide]: { layer: LayerType.UI, prefab: "gui/element/guide_step" },
// [UIID.Shop_Page]: { layer: LayerType.UI, prefab: "gui/shop_page" },
// [UIID.Hero_Page]: { layer: LayerType.UI, prefab: "gui/heros_page" },

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@@ -30,6 +30,15 @@ export enum HType {
warrior = 0,
remote = 1,
mage = 2,
support = 3,
assassin = 4,
}
export const HTypeName ={
0:"战士",
1:"远程",
2:"法师",
3:"辅助",
4:"刺客",
}
/**
* 解锁英雄所需物品
@@ -96,101 +105,101 @@ export const MonSet = {
export const HeroInfo = {
//主将
5001:{uuid:5001,name:"火焰骑士",path:"hk1", fac:FacSet.HERO, quality:QualitySet.GREEN,lv:1,kind:1,
type:HType.warrior,hp:100,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001,6301,6302,6303],
type:HType.warrior,hp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001,6301,6302,6303],
buff:[],info:""},
5002:{uuid:5002,name:"刺客",path:"hc1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:1,
type:HType.warrior,hp:100,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001,6301,6302,6303],
type:HType.warrior,hp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001,6301,6302,6303],
buff:[],info:""},
5005:{uuid:5005,name:"绿箭",path:"ha1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
type:HType.remote,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
type:HType.remote,hp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
buff:[],info:""},
5007:{uuid:5007,name:"牧师",path:"hmh1", fac:FacSet.HERO, quality:QualitySet.PURPLE,lv:1,kind:2,
type:HType.mage,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6004,6004,6301,6302,6303],
type:HType.mage,hp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6004,6004,6301,6302,6303],
buff:[],info:""},
5008:{uuid:5008,name:"火女",path:"hmf1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6005,6005,6301,6302,6303],
type:HType.mage,hp:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6005,6005,6301,6302,6303],
buff:[],info:""},
// 5009:{uuid:5009,name:"风暴精灵",path:"hk1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
// type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6006,6006,6301,6302,6303],
// type:HType.mage,hp:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6006,6006,6301,6302,6303],
// buff:[],info:""},
// 5010:{uuid:5010,name:"战争祭祀",path:"hk1", fac:FacSet.HERO, quality:QualitySet.ORANGE,lv:1,kind:2,
// type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6007,6007,6301,6302,6303],
// type:HType.mage,hp:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6007,6007,6301,6302,6303],
// buff:[],info:""},
// 5011:{uuid:5011,name:"ha2",path:"ha2", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
// type:HType.remote,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
// type:HType.remote,hp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
// buff:[],info:""},
//怪物
5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:100,skills:[6001],
type:HType.warrior,hp:25,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001],
buff:[],info:"普通怪物-战士型"},
5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
type:HType.remote,hp:20,ap:5,dis:350,cd:1,speed:100,skills:[6007],
type:HType.remote,hp:20,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6007],
buff:[],info:"普通怪物-战士型"},
5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:100,skills:[6001],
type:HType.warrior,hp:25,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001],
buff:[],info:"普通怪物-战士型"},
5204:{uuid:5204,name:"石卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
type:HType.mage,hp:18,ap:5,dis:90,cd:2.5,speed:100,skills:[6001],
type:HType.mage,hp:18,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001],
buff:[],info:"法师怪物-高伤害脆弱"},
5205:{uuid:5205,name:"土卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
type:HType.mage,hp:18,ap:5,dis:90,cd:2.5,speed:100,skills:[6001],
type:HType.mage,hp:18,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001],
buff:[],info:"法师怪物-高伤害脆弱"},
5206:{uuid:5206,name:"树卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
type:HType.mage,hp:18,ap:5,dis:90,cd:2.5,speed:100,skills:[6001],
type:HType.mage,hp:18,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001],
buff:[],info:"法师怪物-高伤害脆弱"},
5219:{uuid:5219,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:2,kind:1,
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:100,skills:[6001],
type:HType.warrior,hp:25,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001],
buff:[],info:"普通怪物-战士型"},
5220:{uuid:5220,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:100,skills:[6001],
type:HType.warrior,hp:25,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001],
buff:[],info:"普通怪物-战士型"},
5221:{uuid:5221,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
type:HType.remote,hp:20,ap:5,dis:350,cd:1.5,speed:100,skills:[6007],
type:HType.remote,hp:20,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6007],
buff:[],info:"普通怪物-战士型"},
5222:{uuid:5222,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:100,skills:[6001],
type:HType.warrior,hp:25,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001],
buff:[],info:"普通怪物-战士型"},
5223:{uuid:5223,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:100,skills:[6001],
type:HType.warrior,hp:25,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001],
buff:[],info:"普通怪物-战士型"},
5224:{uuid:5224,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
type:HType.remote,hp:20,ap:5,dis:350,cd:1.5,speed:100,skills:[6001],
type:HType.remote,hp:20,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001],
buff:[],info:"普通怪物-战士型"},
5225:{uuid:5225,name:"精英独眼",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1,
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:100,skills:[6006],
type:HType.warrior,hp:45,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6006],
buff:[],info:"精英怪物-战士型"},
5226:{uuid:5226,name:"精英牛头",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1,
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:100,skills:[6007],
type:HType.warrior,hp:45,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6007],
buff:[],info:"精英怪物-战士型"},
5227:{uuid:5227,name:"精英兽人",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1,
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:100,skills:[6005],
type:HType.warrior,hp:45,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6005],
buff:[],info:"精英怪物-战士型"},
};

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@@ -1,7 +1,7 @@
import { _decorator, Animation, AnimationClip, Component, Label, Node, resources, Sprite, SpriteFrame } from 'cc';
import { oops } from 'db://oops-framework/core/Oops';
import { UIID } from '../common/config/GameUIConfig';
import { getHeroList, getHeroStatsByLevel, getUpgradeResources, HeroInfo, HType, unlockHeroCost } from '../common/config/heroSet';
import { getHeroList, getHeroStatsByLevel, getUpgradeResources, HeroInfo, HType, HTypeName, unlockHeroCost } from '../common/config/heroSet';
import { smc } from '../common/SingletonModuleComp';
import { GameEvent } from '../common/config/GameEvent';
import { NumberFormatter } from '../common/config/BoxSet';
@@ -12,13 +12,19 @@ const { ccclass, property } = _decorator;
@ccclass('HInfoComp')
export class HInfoComp extends Component {
h_uuid:number=0
name_node:any=null
type_node:any=null
ap_node:any=null
hp_node:any=null
def_node:any=null
start() {
}
onAdded(args: any) {
console.log("[HInfoComp]:onAdded",this.node)
this.update_data(args)
startGuide(5)
this.name_node=this.node.getChildByName("hero").getChildByName("hname").getChildByName("name")
this.type_node=this.node.getChildByName("hero").getChildByName("hname").getChildByName("type")
this.ap_node=this.node.getChildByName("info").getChildByName("base").getChildByName("ap").getChildByName("num")
this.hp_node=this.node.getChildByName("info").getChildByName("base").getChildByName("hp").getChildByName("num")
this.def_node=this.node.getChildByName("info").getChildByName("base").getChildByName("def").getChildByName("num")
this.h_uuid=smc.fight_heros[0]
this.update_data(this.h_uuid)
}
update(deltaTime: number) {
@@ -27,102 +33,16 @@ export class HInfoComp extends Component {
this.h_uuid=uuid
let hero_data = HeroInfo[uuid]
console.log("[HInfoComp]:update_data",uuid,hero_data,this.node)
let lv=smc.heros[uuid]?.lv??1
this.name_node.getComponent(Label).string=hero_data.name
this.type_node.getComponent(Label).string=HTypeName[hero_data.type]
this.ap_node.getComponent(Label).string=hero_data.ap.toString()
this.hp_node.getComponent(Label).string=hero_data.hp.toString()
this.def_node.getComponent(Label).string=hero_data.def.toString()
let anm_path=hero_data.path
resources.load("game/heros/hero/"+anm_path+"/idle", AnimationClip, (err, clip) => {
this.node.getChildByName("hero").getComponent(Animation).addClip(clip);
this.node.getChildByName("hero").getComponent(Animation).play("idle");
});
this.node.getChildByName("name").getComponent(Label).string=hero_data.name
this.node.getChildByName("lv").getChildByName("num").getComponent(Label).string=lv.toString()
this.node.getChildByName("skills").getChildByName("sk2").getChildByName("lock").active= lv <5
this.node.getChildByName("skills").getChildByName("sk3").getChildByName("lock").active= lv <10
this.node.getChildByName("skills").getChildByName("sk4").getChildByName("lock").active= lv <15
this.node.getChildByName("skills").getChildByName("sk5").getChildByName("lock").active= lv <20
let {hp,ap,def}=getHeroStatsByLevel(uuid,lv)
this.node.getChildByName("info").getChildByName("hp").getChildByName("num").getComponent(Label).string=hp.toString()
this.node.getChildByName("info").getChildByName("ap").getChildByName("num").getComponent(Label).string=ap.toString()
this.node.getChildByName("info").getChildByName("def").getChildByName("num").getComponent(Label).string=def.toString()
let {experience,gold}=getUpgradeResources(lv)
this.updata_need(experience,gold)
this.node.getChildByName("upBtn").active=smc.data.exp>=experience&&smc.data.gold>=gold
this.node.getChildByName("type").getChildByName("w").active=hero_data.type==HType.warrior
this.node.getChildByName("type").getChildByName("r").active=hero_data.type==HType.remote
this.node.getChildByName("type").getChildByName("m").active=hero_data.type==HType.mage
this.show_lock(smc.heros[uuid]?.lv??0)
}
updata_need(experience:number,gold:number){
let need_node=this.node.getChildByName("upNeed").getChildByName("need")
need_node.getChildByName("exp").getChildByName("need").getComponent(Label).string=NumberFormatter.formatNumber(experience)
need_node.getChildByName("gold").getChildByName("need").getComponent(Label).string=NumberFormatter.formatNumber(gold)
need_node.getChildByName("exp").getChildByName("has").getComponent(Label).string=NumberFormatter.formatNumber(smc.data.exp)
need_node.getChildByName("gold").getChildByName("has").getComponent(Label).string=NumberFormatter.formatNumber(smc.data.gold)
}
show_lock(lv:number){
if(lv==0){
console.log("[HInfoComp]:show_lock lv==0",this.node)
finishCurrGuide(3)
startGuide(4)
}
this.node.getChildByName("upBtn").active=lv > 0
this.node.getChildByName("upNeed").active=lv > 0
this.node.getChildByName("lock").active=lv == 0
this.node.getChildByName("unLock").active=lv == 0
let need_item=unlockHeroCost[HeroInfo[this.h_uuid].quality]
// console.log("[HInfoComp]:show_lock item:item_uuid:hero_uuid:hero_data",Items[need_item.i_uuid],need_item.i_uuid,this.h_uuid,HeroInfo[this.h_uuid])
this.node.getChildByName("unLockNeed").getChildByName("need").getChildByName("has").getComponent(Label).string=smc.items[need_item.i_uuid]??0
this.node.getChildByName("unLockNeed").getChildByName("need").getChildByName("need").getComponent(Label).string=NumberFormatter.formatNumber(need_item.num)
let path="gui/items/"+Items[need_item.i_uuid].path
resources.load(path,SpriteFrame, (err, clip) => {
this.node.getChildByName("unLockNeed").getChildByName("need").getChildByName("icon").getComponent(Sprite).spriteFrame=clip
});
this.node.getChildByName("unLockNeed").active=lv == 0
}
uplockhero(){
let need_item=unlockHeroCost[HeroInfo[this.h_uuid].quality]
if(!smc.items[need_item.i_uuid]||smc.items[need_item.i_uuid]<need_item.num){
oops.gui.toast("["+Items[need_item.i_uuid].name+"]数量不足")
return
}
if(!smc.spendItem(need_item.i_uuid,need_item.num)){
smc.error()
return
}
if(!smc.addHero(this.h_uuid)){
smc.addItem(need_item.i_uuid,need_item.num,false)
oops.gui.toast("英雄< "+HeroInfo[this.h_uuid].name+" >招募失败")
return
}
oops.gui.toast("英雄< "+HeroInfo[this.h_uuid].name+" >招募成功")
finishCurrGuide(4)
startGuide(5)
this.update_data(this.h_uuid)
oops.message.dispatchEvent(GameEvent.HeroUnlock, {uuid:this.h_uuid})
}
uplevel(){
let lv=smc.heros[this.h_uuid].lv
let {experience,gold}=getUpgradeResources(lv)
if(smc.data.exp<experience||smc.data.gold<gold){
oops.gui.toast("经验或金币不足")
return
}
if(!smc.spendGameProperty({exp:experience,gold:gold},false)){
smc.error()
return
}
if(!smc.levelUpHero(this.h_uuid)){
smc.addExp(experience,false)
smc.addGold(gold,false)
smc.error()
return
}
this.update_data(this.h_uuid)
finishCurrGuide(5)
startGuide(6)
oops.gui.toast(`英雄< ${HeroInfo[this.h_uuid].name} >升级成功`)
oops.message.dispatchEvent(GameEvent.HeroLvUp, {uuid:this.h_uuid})
}
next_hero(){
let heros=getHeroList()