dd
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@@ -8,6 +8,7 @@ import { BoxSet, FacSet } from "../common/config/BoxSet";
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import { HeroInfo, HeroPos, HType } from "../common/config/heroSet";
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import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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import { GameEvent } from "../common/config/GameEvent";
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import { BuffAttr, getBuffNum, SkillSet, SType } from "../common/config/SkillSet";
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/** 角色实体 */
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@ecs.register(`Hero`)
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@@ -72,30 +73,30 @@ export class Hero extends ecs.Entity {
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hv.hero_name= hero.name;
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hv.hp=hv.hp_max=hv.hp_base=HeroInfo[uuid].hp;
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hv.mp=hv.mp_max=hv.mp_base=HeroInfo[uuid].mp;
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// hv.Attrs=getBuffNum()
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// hv.Attrs[BuffAttr.SPEED]=hv.speed = hero.speed;
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// hv.Attrs[BuffAttr.DIS]=hv.dis=hero.dis;
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// hv.Attrs[BuffAttr.ATK_CD]=hv.cd=hero.cd
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// hv.Attrs[BuffAttr.AP]=hv.ap=HeroInfo[uuid].ap;
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// hv.Attrs[BuffAttr.DEF]=HeroInfo[uuid].def;
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// hero.buff.forEach((buff:any)=>{
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// hv.apply_buff(buff.type,buff.value)
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// })
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// for(let i=0;i<hero.skills.length;i++){
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// if(SkillSet[hero.skills[i]].SType==SType.buff){
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// let buffs=SkillSet[hero.skills[i]].buffs
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// buffs.forEach((buff:any)=>{
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// hv.apply_buff(buff.buff, buff.buV)
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// })
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// continue
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// }else{
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// hv.skills.push({
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// cd:0,
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// uuid:hero.skills[i],
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// cd_max:i==0?hero.cd:SkillSet[hero.skills[i]].cd
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// })
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// }
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// }
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hv.Attrs=getBuffNum()
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hv.Attrs[BuffAttr.SPEED]=hv.speed = hero.speed;
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hv.Attrs[BuffAttr.DIS]=hv.dis=hero.dis;
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hv.Attrs[BuffAttr.ATK_CD]=hv.cd=hero.cd
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hv.Attrs[BuffAttr.AP]=hv.ap=HeroInfo[uuid].ap;
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hv.Attrs[BuffAttr.DEF]=HeroInfo[uuid].def;
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hero.buff.forEach((buff:any)=>{
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hv.apply_buff(buff.type,buff.value)
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})
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for(let i=0;i<hero.skills.length;i++){
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if(SkillSet[hero.skills[i]].SType==SType.buff){
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let buffs=SkillSet[hero.skills[i]].buffs
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buffs.forEach((buff:any)=>{
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hv.apply_buff(buff.buff, buff.buV)
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})
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continue
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}else{
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hv.skills.push({
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cd:0,
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uuid:hero.skills[i],
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cd_max:i==0?hero.cd:SkillSet[hero.skills[i]].cd
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})
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}
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}
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return hv
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}
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}
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