英雄和敌人 全死亡后,判定解决

This commit is contained in:
2025-08-12 20:20:05 +08:00
parent b77f023548
commit d464491172
18 changed files with 1731 additions and 2685 deletions

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@@ -1,13 +0,0 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "51813e85-ae9e-41de-97cd-e51d2b4fcb4b",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "wave_info"
}
}

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@@ -2,7 +2,7 @@ import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/mod
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { Initialize } from "../initialize/Initialize"; import { Initialize } from "../initialize/Initialize";
import { GameMap } from "../map/GameMap"; import { GameMap } from "../map/GameMap";
import { HeroUI, MissionData, VmInfo } from "./config/Mission"; import { HeroUI, VmInfo } from "./config/Mission";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
@@ -49,13 +49,19 @@ export class SingletonModuleComp extends ecs.Comp {
vmdata: any = { vmdata: any = {
game_over:false, game_over:false,
game_pause:false, game_pause:false,
mission_data:{ }, mission_data:{
hero:{ }, gold:1000,//金币
boss:{ }, score:0,//分数
diamond:0,//钻石
mission:1,//关卡
mon_num:0,//怪物数量
hero_num:0,//英雄数量
wave_time_num:0,//波次时间
in_fight:false,
fight_time:0,//战斗时间
},
}; };
vmAdd() { vmAdd() {
this.vmdata.mission_data=JSON.parse(JSON.stringify(MissionData))
this.vmdata.hero=JSON.parse(JSON.stringify(VmInfo))
VM.add(this.vmdata, "data"); VM.add(this.vmdata, "data");
} }
reset() { reset() {

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@@ -71,4 +71,5 @@ export enum GameEvent {
RestOpen = "RestOpen", RestOpen = "RestOpen",
HeroLvUp = "HeroLvUp", HeroLvUp = "HeroLvUp",
MonDead = "MonDead", MonDead = "MonDead",
HeroDead = "HeroDead",
} }

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@@ -87,17 +87,7 @@ export enum FightSet {
// AP_UPDATE_RATE=100, // AP_UPDATE_RATE=100,
// AP_CHANGE_RATE=0, // AP_CHANGE_RATE=0,
} }
export const MissionData = {
gold:1000,//金币
score:0,//分数
diamond:0,//钻石
current_wave:1,
mission:1,//关卡
mon_num:0,//怪物数量
wave_time_num:0,//波次时间
in_fight:false,
fight_time:0,//战斗时间
}
export const HeroUI = { export const HeroUI = {
uuid:0, uuid:0,
name:"", name:"",

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@@ -67,6 +67,7 @@ export class Hero extends ecs.Entity {
if(HeroInfo[uuid].type==HType.mage){ if(HeroInfo[uuid].type==HType.mage){
move.targetX = -200; // 右边界' move.targetX = -200; // 右边界'
} }
smc.vmdata.mission_data.hero_num++
} }
hero_init(uuid:number=1001,node:Node,info:any={ap:0,hp:0,lv:1,crit:0,crit_d:0,dod:0,dod_no:false,crit_no:false}) { hero_init(uuid:number=1001,node:Node,info:any={ap:0,hp:0,lv:1,crit:0,crit_d:0,dod:0,dod_no:false,crit_no:false}) {
var hv = node.getComponent(HeroViewComp)!; var hv = node.getComponent(HeroViewComp)!;

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@@ -48,5 +48,8 @@ export default class HeroAnmComp extends Component{
this.anmcon.play("idle") this.anmcon.play("idle")
this.default_anim='idle' this.default_anim='idle'
} }
buff(){
if(this.anmcon.getState("buff").isPlaying) return
this.anmcon.play("buff")
}
} }

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@@ -66,7 +66,9 @@ export class HeroSpine extends Component {
break break
} }
} }
do_buff(){
this.anm.buff()
}
move(){ move(){
// console.log("change to move",this.status); // console.log("change to move",this.status);
if(this.status=="move") return if(this.status=="move") return

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@@ -122,6 +122,7 @@ export class HeroViewComp extends CCComp {
//console.log("[HeroViewComp]:hero view comp ",this.FIGHTCON) //console.log("[HeroViewComp]:hero view comp ",this.FIGHTCON)
this.on(GameEvent.EXPUP,this.exp_up,this) this.on(GameEvent.EXPUP,this.exp_up,this)
this.on(GameEvent.HeroLvUp,this.to_update_lv,this) this.on(GameEvent.HeroLvUp,this.to_update_lv,this)
this.on(GameEvent.FightEnd,this.do_fight_end,this)
const collider = this.node.getComponent(BoxCollider2D); const collider = this.node.getComponent(BoxCollider2D);
this.scheduleOnce(()=>{ this.scheduleOnce(()=>{
if (collider) collider.enabled = true; // 先禁用 if (collider) collider.enabled = true; // 先禁用
@@ -142,7 +143,6 @@ export class HeroViewComp extends CCComp {
} }
/* 显示角色血量 */ /* 显示角色血量 */
this.node.getChildByName("top").getChildByName("hp").active = true; this.node.getChildByName("top").getChildByName("hp").active = true;
} }
update(dt: number){ update(dt: number){
@@ -152,7 +152,6 @@ export class HeroViewComp extends CCComp {
// return // return
// } // }
if(this.DEBUFF_FROST > 0){ if(this.DEBUFF_FROST > 0){
this.DEBUFF_FROST -=dt; this.DEBUFF_FROST -=dt;
} }
@@ -175,7 +174,9 @@ export class HeroViewComp extends CCComp {
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar).progress = hp_progress; this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar).progress = hp_progress;
// this.node.getChildByName("top").getChildByName("hp").active = (hp == hp_max) ? false : true; // this.node.getChildByName("top").getChildByName("hp").active = (hp == hp_max) ? false : true;
} }
do_fight_end(){
this.as.do_buff()
}
get isActive() { get isActive() {
return this.ent.has(HeroViewComp) && this.node?.isValid; return this.ent.has(HeroViewComp) && this.node?.isValid;
@@ -255,14 +256,15 @@ export class HeroViewComp extends CCComp {
do_dead(){ do_dead(){
this.do_dead_trigger() this.do_dead_trigger()
//console.log("[HeroViewComp]:角色死亡",this.hero_uuid) //console.log("[HeroViewComp]:角色死亡",this.hero_uuid)
if(this.fac==FacSet.MON){
if(this.is_count_dead) return if(this.is_count_dead) return
this.is_count_dead=true this.is_count_dead=true
if(this.fac==FacSet.MON){
this.scheduleOnce(()=>{ this.scheduleOnce(()=>{
oops.message.dispatchEvent(GameEvent.MonDead) oops.message.dispatchEvent(GameEvent.MonDead)
},0.1) },0.1)
}
if(this.fac==FacSet.HERO){
oops.message.dispatchEvent(GameEvent.HeroDead)
} }
if(this.fac==FacSet.HERO){ if(this.fac==FacSet.HERO){
@@ -479,7 +481,6 @@ export class HeroViewComp extends CCComp {
} }
check_dodge(){ check_dodge(){
if(this.fac==FacSet.HERO) smc.vmdata.hero.power+=smc.vmdata.hero.POWER_UP+FightSet.DODGE_TO_POWER //闪避涨能量
if(this.dod > 0){ if(this.dod > 0){
let random = Math.random()*100 let random = Math.random()*100
if(random < this.dod) { if(random < this.dod) {
@@ -567,15 +568,7 @@ export class HeroViewComp extends CCComp {
} }
exp_up(e:any,data:any){ exp_up(e:any,data:any){
if(this.fac==FacSet.MON) return
// console.log("[HeroViewComp]:经验提高",data.exp)
smc.vmdata.hero.exp+=data.exp
// smc.vmdata.hero.next_exp=getUpExp(this.lv)
if(smc.vmdata.hero.exp >= smc.vmdata.hero.next_exp){
// console.log("[HeroViewComp]:升级")
this.to_update_lv("seft",data)
oops.message.dispatchEvent(GameEvent.CanUpdateLv)
}
} }

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@@ -52,6 +52,8 @@ export class Monster extends ecs.Entity {
const move = this.get(BattleMoveComp); const move = this.get(BattleMoveComp);
move.direction = -1; // 向左移动 move.direction = -1; // 向左移动
move.targetX = -800; // 左边界 move.targetX = -800; // 左边界
smc.vmdata.mission_data.mon_num++
console.log("[Mon] mission_data.mon_num:",smc.vmdata.mission_data.mon_num)
} }
brith_light(pos:Vec3,scene:any){ brith_light(pos:Vec3,scene:any){
var path = "game/skills/map_birth"; var path = "game/skills/map_birth";

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@@ -78,21 +78,7 @@ export class EquipSkillComp extends CCComp {
} }
update(dt: number): void { update(dt: number): void {
if(!smc.mission.play||smc.mission.pause) return if(!smc.mission.play||smc.mission.pause) return
if(this.skill1.uuid!=0){
let cd=this.skill1.cd/((smc.vmdata.hero.skill_cd_buff)/100+1)
if(this.skill1.cd_time < cd){
this.skill1.cd_time+=dt
}else{
if(this.skill1.type==1){
this.do_skill1()
}
}
this.skill1_cd_bar_progress.progress=(1-this.skill1.cd_time/cd)
}
if(this.skill2.uuid!=0&&smc.vmdata.hero.power>=smc.vmdata.hero.power_max&&!this.max_show){
this.show_max()
this.max_show=true
}
} }
show_max(){ show_max(){
@@ -116,13 +102,10 @@ export class EquipSkillComp extends CCComp {
} }
do_skill2(){ do_skill2(){
if(smc.vmdata.hero.power<smc.vmdata.hero.power_max) return
console.log("do_skill2")
tween(this.boxs.getChildByName("skill2")).to(0.1, {scale:v3(1.5,1.5,1)},{onComplete:()=>{ tween(this.boxs.getChildByName("skill2")).to(0.1, {scale:v3(1.5,1.5,1)},{onComplete:()=>{
tween(this.boxs.getChildByName("skill2")).to(0.2, {scale:v3(1,1,1)}).start() tween(this.boxs.getChildByName("skill2")).to(0.2, {scale:v3(1,1,1)}).start()
}}).start() }}).start()
this.do_skill(this.skill2.uuid) this.do_skill(this.skill2.uuid)
smc.vmdata.hero.power=0
this.hide_max() this.hide_max()
} }

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@@ -57,18 +57,6 @@ export class MSkillComp extends CCComp {
} }
update(dt: number): void { update(dt: number): void {
if(!smc.mission.play||smc.mission.pause) return if(!smc.mission.play||smc.mission.pause) return
if(this.skill.uuid!=0){
let cd=this.skill.cd/((smc.vmdata.hero.skill_cd_buff)/100+1)
if(this.skill.cd_time < cd){
this.skill.cd_time+=dt
}else{
if(this.skill.type==1){
this.spell_skill()
}
}
let progress=(1-this.skill.cd_time/cd)
this.node.getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=progress
}
} }
show_max(){ show_max(){

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@@ -3,10 +3,12 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp"; import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { FightSet, HeroUI, MissionData, VmInfo} from "../common/config/Mission"; import { FightSet} from "../common/config/Mission";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { GameEvent } from "../common/config/GameEvent"; import { GameEvent } from "../common/config/GameEvent";
import { HeroViewComp } from "../hero/HeroViewComp"; import { HeroViewComp } from "../hero/HeroViewComp";
import { MonModelComp } from "../hero/MonModelComp";
import { SkillCom } from "../skills/SkillCom";
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
@@ -24,7 +26,7 @@ export class MissionComp extends CCComp {
onLoad(){ onLoad(){
this.on(GameEvent.MissionStart,this.mission_start,this) this.on(GameEvent.MissionStart,this.mission_start,this)
this.on(GameEvent.MonDead,this.do_mon_dead,this) this.on(GameEvent.MonDead,this.do_mon_dead,this)
this.on(GameEvent.HeroDead,this.do_hero_dead,this)
this.on(GameEvent.FightEnd,this.fight_end,this) this.on(GameEvent.FightEnd,this.fight_end,this)
this.on(GameEvent.MissionEnd,this.mission_end,this) this.on(GameEvent.MissionEnd,this.mission_end,this)
this.on(GameEvent.DO_AD_BACK,this.do_ad,this) this.on(GameEvent.DO_AD_BACK,this.do_ad,this)
@@ -44,22 +46,21 @@ export class MissionComp extends CCComp {
} }
do_mon_dead(){ do_mon_dead(){
this.do_mon_dead_thing()
smc.vmdata.mission_data.mon_num--
if(smc.vmdata.mission_data.mon_num<=0) {
// if(smc.vmdata.mission_data.current_wave == RogueTalWave[this.count_tal()].wave){
// console.log("[MissionComp] current_wave:"+smc.vmdata.mission_data.current_wave+" tal wave:"+RogueTalWave[this.count_tal()].wave)
// oops.message.dispatchEvent(GameEvent.TalentSelect,{slot:TalentSlot[this.count_tal()]})
// this.tals[this.count_tal()]=true
// }
}
}
do_mon_dead_thing(){
smc.addGold(1) smc.addGold(1)
smc.vmdata.mission_data.mon_num--
console.log("[MissionComp] do_mon_dead",smc.vmdata.mission_data.mon_num)
if(smc.vmdata.mission_data.mon_num<=0) {
smc.setGameProperty("mission",smc.data.mission+1,true)
oops.message.dispatchEvent(GameEvent.FightEnd,{victory:true})
}
}
do_hero_dead(){
smc.vmdata.mission_data.hero_num--
console.log("[MissionComp] do_hero_dead",smc.vmdata.mission_data.hero_num)
if(smc.vmdata.mission_data.hero_num<=0) {
oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
}
} }
do_ad(){ do_ad(){
if(this.ad_back()){ if(this.ad_back()){
oops.message.dispatchEvent(GameEvent.AD_BACK_TRUE) oops.message.dispatchEvent(GameEvent.AD_BACK_TRUE)
@@ -87,14 +88,14 @@ export class MissionComp extends CCComp {
loading.active=true loading.active=true
this.scheduleOnce(()=>{ this.scheduleOnce(()=>{
loading.active=false loading.active=false
this.node.getChildByName("ending").active=false },0.5)
},1) this.scheduleOnce(()=>{
this.to_fight() this.to_fight()
},0.1)
} }
to_fight(){ to_fight(){
console.log("[MissionComp] ** 3 ** to_fight")
smc.mission.in_fight=true smc.mission.in_fight=true
oops.message.dispatchEvent(GameEvent.FightStart) //MissionMonComp 监听刷怪 oops.message.dispatchEvent(GameEvent.FightStart) //MissionMonComp 监听刷怪
} }
@@ -107,8 +108,6 @@ export class MissionComp extends CCComp {
fight_end(){ fight_end(){
console.log("任务结束") console.log("任务结束")
this.node.getChildByName("ending").active=true
this.node.getChildByName("ending").getComponent(Animation).play("endFight")
// 延迟0.5秒后执行任务结束逻辑 // 延迟0.5秒后执行任务结束逻辑
this.scheduleOnce(() => { this.scheduleOnce(() => {
smc.mission.play=false smc.mission.play=false
@@ -125,12 +124,14 @@ export class MissionComp extends CCComp {
data_init(){ data_init(){
//局内数据初始化 smc 数据初始化 //局内数据初始化 smc 数据初始化
smc.mission.play = true; smc.mission.play = true;
smc.vmdata.mission_data = JSON.parse(JSON.stringify(MissionData)); smc.vmdata.mission_data.in_fight=false
console.log("局内数据初始化") smc.vmdata.mission_data.fight_time=0
console.log("[MissionComp]局内数据初始化",smc.vmdata.mission_data)
} }
private cleanComponents() { private cleanComponents() {
ecs.query(ecs.allOf(HeroViewComp)).forEach(entity => {entity.remove(HeroViewComp);entity.destroy()}); ecs.query(ecs.allOf(HeroViewComp)).forEach(entity => {entity.remove(HeroViewComp);entity.destroy()});
ecs.query(ecs.allOf(SkillCom)).forEach(entity => {entity.remove(SkillCom);entity.destroy()});
} }

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@@ -46,6 +46,7 @@ export class MissionHeroCompComp extends CCComp {
// } // }
// this.current_hero_num=-1 // this.current_hero_num=-1
// this.current_hero_uuid=0 // this.current_hero_uuid=0
smc.vmdata.mission_data.hero_num=0
console.log("[MissionHeroComp]:fight_ready",smc.fight_heros,Object.keys(smc.fight_heros).length) console.log("[MissionHeroComp]:fight_ready",smc.fight_heros,Object.keys(smc.fight_heros).length)
let heros:any = smc.fight_heros let heros:any = smc.fight_heros
for(let i=0;i<Object.keys(heros).length;i++){ for(let i=0;i<Object.keys(heros).length;i++){

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@@ -55,6 +55,7 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 使
fight_ready(){ fight_ready(){
// console.log("[MissionMonComp]:fight_ready") // console.log("[MissionMonComp]:fight_ready")
smc.vmdata.mission_data.mon_num=0
this.do_mon_wave() this.do_mon_wave()
} }
@@ -95,7 +96,6 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 使
do_mon_wave(){ do_mon_wave(){
// console.log("[MissionMonComp]:怪物登场,当前关卡 :",smc.vmdata.mission_data.current_wave)
// 重置召唤相关状态 // 重置召唤相关状态
this.spawnCount = 0; this.spawnCount = 0;
this.isPausing = false; this.isPausing = false;
@@ -112,11 +112,10 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 使
// 根据新的关卡配置生成怪物 // 根据新的关卡配置生成怪物
private generateMonstersFromStageConfig(monsterConfigs: any[]) { private generateMonstersFromStageConfig(monsterConfigs: any[]) {
const currentStage = smc.vmdata.mission_data.current_wave; const currentStage = smc.vmdata.mission_data.mission;
// 设置怪物总数 // 设置怪物总数
smc.vmdata.mission_data.mon_num = monsterConfigs.length; console.log("[MissionMonComp] generateMonstersFromStageConfig",monsterConfigs)
if (!monsterConfigs || monsterConfigs.length === 0) { if (!monsterConfigs || monsterConfigs.length === 0) {
console.warn(`[MissionMonComp]:关卡${currentStage}配置中没有怪物信息`); console.warn(`[MissionMonComp]:关卡${currentStage}配置中没有怪物信息`);
return; return;

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@@ -26,7 +26,7 @@ export class VictoryComp extends CCComp {
this.hide() this.hide()
} }
fight_end(e:any,val:any){ fight_end(e:any,val:any){
console.log("[VictoryComp] fight_end",val)
this.open() this.open()
} }
victory_end(){ victory_end(){

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@@ -63,6 +63,7 @@ export class SkillCom extends CCComp {
} }
private initializeSkillConfig() { private initializeSkillConfig() {
if (this.isInitialized) return; if (this.isInitialized) return;