英雄和敌人 全死亡后,判定解决
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@@ -46,6 +46,7 @@ export class MissionHeroCompComp extends CCComp {
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// }
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// this.current_hero_num=-1
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// this.current_hero_uuid=0
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smc.vmdata.mission_data.hero_num=0
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console.log("[MissionHeroComp]:fight_ready",smc.fight_heros,Object.keys(smc.fight_heros).length)
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let heros:any = smc.fight_heros
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for(let i=0;i<Object.keys(heros).length;i++){
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