英雄和敌人 全死亡后,判定解决
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@@ -87,17 +87,7 @@ export enum FightSet {
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// AP_UPDATE_RATE=100,
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// AP_CHANGE_RATE=0,
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}
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export const MissionData = {
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gold:1000,//金币
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score:0,//分数
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diamond:0,//钻石
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current_wave:1,
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mission:1,//关卡
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mon_num:0,//怪物数量
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wave_time_num:0,//波次时间
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in_fight:false,
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fight_time:0,//战斗时间
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}
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export const HeroUI = {
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uuid:0,
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name:"",
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