英雄和敌人 全死亡后,判定解决
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@@ -2,7 +2,7 @@ import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/mod
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { Initialize } from "../initialize/Initialize";
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import { GameMap } from "../map/GameMap";
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import { HeroUI, MissionData, VmInfo } from "./config/Mission";
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import { HeroUI, VmInfo } from "./config/Mission";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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@@ -49,13 +49,19 @@ export class SingletonModuleComp extends ecs.Comp {
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vmdata: any = {
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game_over:false,
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game_pause:false,
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mission_data:{ },
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hero:{ },
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boss:{ },
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mission_data:{
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gold:1000,//金币
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score:0,//分数
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diamond:0,//钻石
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mission:1,//关卡
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mon_num:0,//怪物数量
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hero_num:0,//英雄数量
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wave_time_num:0,//波次时间
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in_fight:false,
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fight_time:0,//战斗时间
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},
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};
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vmAdd() {
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this.vmdata.mission_data=JSON.parse(JSON.stringify(MissionData))
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this.vmdata.hero=JSON.parse(JSON.stringify(VmInfo))
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VM.add(this.vmdata, "data");
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}
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reset() {
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